Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The point of it is a limitation for users that insist to use bigger worlds than recommended and hence will not experience lots of ecological threat - this limit at least migitates that somewhat, otherwise the value would be extreme on big worlds not suitably chosen for a challenge depending on the amount of players.
Hey Bas the bear, thanks for this info! I was testing this for myself on a private server, and I noticed that all the trees I've tested so far absorb more co2 than is coded.. Ceibas/Oaks/Redwoods absorb 0.192 instead of 0.15, Birch/Ceders/Etc absorb 0.096 instead of 0.075.
Do you have any idea what is causing this effect? Is there a global modifier or something that I am missing?
Thanks in advance
Luc
To calculate the size of the atmosphere (in tons) you multiply the X and Z dimensions of the world by the pressure per square meter (hardcoded at 1.5). So a standard world would be (720x720) * 1.5 = 777600. Then you can calculate the PPM per ton by dividing the volume of the atmosphere (standard 1000000) by the size of the atmosphere. So 1000000/777600 = 1.286 (rounded). So for each ton of CO2 you absorb / pollute you lose / gain 1.286 PPM
So in the example of Ceibas/Oaks/Redwoods/Old growths you know that they absorb 0.15 tons of CO2. So you can now do 1.286 (PPM per ton) * 0.15 (value from config) to arrive at the observed value of 0.1929, which is rounded down to 0.192.
Calculations for pollution generated by polluting machines like generators / cars is a bit more complex since it involves smog.
The exact calculations might be a bit different since I don't have access to the codebase and these calculations were reverse engineered through testing and observing the server config files. So far they also held up well against real values observed on a public server.
I never considered atmosphere as a factor but it makes a lot of sense. I think your observation is right, my simple testing gave me 0.1928 with 15 trees planted on the standard mapsize.
Thanks a lot! This helps in understanding the exact co2 mechanics.