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When you finally introduce air pollution for others I mentioned as well, I believe that'll definetly be a game changer and throw a lot of things off balance..
In my custom game for example I tried so hard to progress as far as I can without emitting any pollution what so ever.
When we eventually find ourselves causing pollution starting with campfire, I assume it'll change all the perspective.
I hope you guys create a fine balance between tiers. Thank you for your answer.
On a side note: As it's common knowledge, certain amounts of Co2 actually help plant and folliage growth. I haven't noticed any clear distinction between Co2 and actual pollution (chemicals, waste, toxic fumes etc.) in current version of the game.
Is it implemented in the background? Meaning Co2 fastens tree/plant growth?
If not, is something similar in your roadmaps?