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so similar, I have already thought.
We might argue that this is "normal" behaviour while the whole internet is full of games that don't have this kind "problem" and there have been numerous reasons in all kind of games for keeping your client in english while playing on a french, german, or whatever language the server language setting might be set to. The main reason is poor translation and with poor I mean translation that is often done by people that use a language in a "perfect" way that putting the translated parts together makes no sense anymore or make your eyes bleed (very true for french translations).
Now from a coding point of vue it seems like developers blantantly chose to send full text up and down the internet instead of much shorter references text ids thus creating lots of overhead. If that is not the case than it's a game bug and it's choosing the local client strings in a wrong language.