Eco
Finlander Jan 15, 2022 @ 4:04am
Invisible players/vehicles. desync?
So we still got this problem really constantly on ouer server :/
Players are invisible and only thing helping is reconnecting to server.
Is there any fix that can help with this problem? It is really consistent and happens all the time for all players on server.
tickrate or something that I can change as hoster/admin of this server?
This is also making many people just quit playing :(
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Showing 1-15 of 17 comments
Newton Jan 15, 2022 @ 9:39am 
happens to us too, weird af
I've found this issue in a private world I've been playing with a friend of mine, reconnecting always seems to fix it, but we need to do it nearly every time we visit each other's area. It's not a huge deal, since we live pretty far but still quite annoying sometimes.
Finlander Jan 15, 2022 @ 3:56pm 
Well Devs have sayd many times that problem is fixed and it deffinetly aint :/

https://steamcommunity.com/app/382310/discussions/4/2960544187642710492/

https://github.com/StrangeLoopGames/EcoIssues/issues/11108

For my opinion this issue has been out awhile and is really annoying as it gets really constant... Like every other player in ouer server is invisible and keeps ramming people that they cant see with trucks etc... And we running under Nitrado premium server for ~30 online people :/
Last edited by Finlander; Jan 15, 2022 @ 4:01pm
SLG-Dennis  [developer] Jan 16, 2022 @ 10:46pm 
Well, we actually each time tried to fix an instance of the issue, unfortunately another one popped up with different cause each time. So all I can say is that we're again working on identifying this one and will provide a fix once we did. Doesn't mean another instance with a different cause doesn't pop up later, unfortunately. Also not really a surprise, as we'vbe been rewriting all backend part for part to tackle the performance issues and it's not unlikely that similar issues pop up, as how loading chunks and syncing stuff works changes.
Last edited by SLG-Dennis; Jan 17, 2022 @ 2:10am
Finlander Jan 17, 2022 @ 3:13am 
Originally posted by SLG-Dennis:
Well, we actually each time tried to fix an instance of the issue, unfortunately another one popped up with different cause each time. So all I can say is that we're again working on identifying this one and will provide a fix once we did. Doesn't mean another instance with a different cause doesn't pop up later, unfortunately. Also not really a surprise, as we'vbe been rewriting all backend part for part to tackle the performance issues and it's not unlikely that similar issues pop up, as how loading chunks and syncing stuff works changes.

Well at least you know now this is a major issue in game :)
And I also understand that ECO dev team has their hands full of job with ECO INFINITE...
Thanks for fast reply and I cant wait to see what you got for us on that major update :D
Last edited by Finlander; Jan 17, 2022 @ 3:13am
SLG-Dennis  [developer] Jan 17, 2022 @ 3:38am 
Of course we do, but it's unfortunately always leading to unexpected recurring issues of weirdness when backend stuff gets changed to remove performance blockers and hence changes to the very basics of the game are made.
Last edited by SLG-Dennis; Jan 17, 2022 @ 3:39am
Take your time, a great game isn't made while rushed as I'm sure you're all well aware in the studio. Personally I'm pretty happy with the rate of updates and what-have-you we've been getting. Thank you for constantly working hard with your team and improving the game for all of us, I hope the info we've provided will help track down some of the long standing issues and help you solve them.
SLG-Dennis  [developer] Jan 18, 2022 @ 5:30am 
The invisible player issue could actually by chance be reproduced on yesterdays internal playtest and we have a fix for it, so I hope that was the last potential cause. In regards to teleporting vehicles we've been investigating on our official server White Tiger for the last two weeks with debugging builds, but it's still unclear what actually triggers the issue, so it might need client debugging, which isn't simply done.
Inkognyto Jan 18, 2022 @ 2:00pm 
FYI - it's been found that if you touch a cart that both individuals have access too (I want to test a store also), it can often update the player graphic refresh and they can see them.
SLG-Dennis  [developer] Jan 19, 2022 @ 7:25am 
That issue is already reproduced and fixed for the latest case we've found, next goal is to find the teleportation cause. We might have some staging server to test that with client debugging, then people that would like to help can do so, but that would be announced on Discord.
Finlander Jan 20, 2022 @ 2:24am 
Originally posted by SLG-Dennis:
The invisible player issue could actually by chance be reproduced on yesterdays internal playtest and we have a fix for it, so I hope that was the last potential cause. In regards to teleporting vehicles we've been investigating on our official server White Tiger for the last two weeks with debugging builds, but it's still unclear what actually triggers the issue, so it might need client debugging, which isn't simply done.

Any eta when this "invisible players fix" is gonna be applied? :)
Yesterday game session was total nonsense as all players were invisible all the time so all of us relogged in game more that 40 times during yesterday :P
game chat was flooded of logout and login messages :/
SLG-Dennis  [developer] Jan 20, 2022 @ 9:07am 
It's part of Update 9.5.
Inthewasteland Jan 20, 2022 @ 2:05pm 
Originally posted by SLG-Dennis:
It's part of Update 9.5.

Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
Originally posted by Inthewasteland:
Originally posted by SLG-Dennis:
It's part of Update 9.5.

Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
Not sure if Dennis can give a Guess. I played around with 9.5 and I would say it's still going be a couple weeks. Someone said to me might be sooner, but I felt like a few things needed to be polished yet with the Interface changes. For example chat window was missing it's drag bar and I thought was glitched till I realized was just invis hehe.

This one hell of a Big Sandbox and is marked as a Beta. As much as bugs can get annoying it's not a simple thing for them just to backport and release an update.
SLG-Dennis  [developer] Jan 21, 2022 @ 8:07am 
Originally posted by Inthewasteland:
Originally posted by SLG-Dennis:
It's part of Update 9.5.

Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
I generally don't give guesses on release dates, all it does is causing frustration on both sides. It'll get a release date with a blog post once QA says it's ready. What my post was actually intended to say is, that this is not something fixable via hotfix.
Last edited by SLG-Dennis; Jan 21, 2022 @ 8:07am
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Date Posted: Jan 15, 2022 @ 4:04am
Posts: 17