Eco
Finlander Jan 20, 2022 @ 2:05am
EndgameCraftCost ?
So we tried to put EndgameCraftCost to Expensive on our server but it didnt apply on world creation and wont even be shown in Difficulty.eco file on server configurations files :/
Is it possible to manually add there in server reboot and does it apply?
And is it shown ingame in material requirements if example "laser" is tagged on ingame chat?
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Finlander Jan 20, 2022 @ 2:41am 
first players just unlocked advanced smelting so it is still possible to update EndgameCraftCost :)

And if needed this is how our Difficulty.eco file looks atm...

{
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 1.0,
"SkillGainMultiplier": 1.0,
"SpecialtyExperienceDivisor": 20.0,
"SpecialtyExperiencePerLevel": 25.0,
"CraftResourceModifier": 1.0,
"CraftTimeModifier": 1.0,
"PlayerExperiencePerSpecialtyExperience": 0.0
}
}

So there is no "EndgameCraftCost" value in that file :/ Even it was on template while creating the server...

Template looks like this:

{
"CollaborationPreset": "MediumCollaboration",
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 1.0,
"SkillGainMultiplier": 1.0,
"SpecialtyExperiencePerLevel": 25.0,
"CraftResourceModifier": 1.0,
"CraftTimeModifier": 1.0,
"PlayerExperiencePerSpecialtyExperience": 0.0
},
"EndgameCraftCost": "Expensive"
}
SLG-Dennis  [developer] Jan 20, 2022 @ 9:05am 
You need to add the EndgameCraftCost variable to your Difficulty.eco:
{ "CollaborationPreset": "MediumCollaboration", "DifficultyModifiers": { "SpecialtyCostMultiplier": 1.0, "SkillGainMultiplier": 1.0, "SpecialtyExperiencePerLevel": 25.0, "CraftResourceModifier": 1.0, "CraftTimeModifier": 1.0, "PlayerExperiencePerSpecialtyExperience": 0.0 }, "EndgameCraftCost": "Expensive" }
Last edited by SLG-Dennis; Jan 20, 2022 @ 9:06am
Finlander Jan 20, 2022 @ 9:11am 
Originally posted by SLG-Dennis:
You need to add the EndgameCraftCost variable to your Difficulty.eco:
{ "CollaborationPreset": "MediumCollaboration", "DifficultyModifiers": { "SpecialtyCostMultiplier": 1.0, "SkillGainMultiplier": 1.0, "SpecialtyExperiencePerLevel": 25.0, "CraftResourceModifier": 1.0, "CraftTimeModifier": 1.0, "PlayerExperiencePerSpecialtyExperience": 0.0 }, "EndgameCraftCost": "Expensive" }

Awesome thanks :) will test it up asap :)
Does it also show the craft cost ingame?
I tested that on my local "test" server and it didnt change nothing... :/
SLG-Dennis  [developer] Jan 20, 2022 @ 10:02am 
When it works the recipes will be different and hence shown different in the tooltips as well, yes :)
Finlander Jan 21, 2022 @ 3:41am 
Well this had totally no effect on anything :/
https://imageupload.io/i/WFe3gJMLKi

And yes I restarted the server and also tested that changing other values on Difficulty.eco file has effect.
Last edited by Finlander; Jan 24, 2022 @ 8:17am
Finlander Jan 21, 2022 @ 3:55am 
Well... something happened! Now Computer Lab recipe looks like this :steamsad:
https://imageupload.io/i/k1fr1BVl2w

And it wont resume to normal even I change value "EndgameCraftCost": "Normal" :tshock:
not even if I delete whole value from file :O

I even runned backup to server but it had no effect on computer lab cost :(
Is our server now doomed?
Last edited by Finlander; Jan 21, 2022 @ 4:03am
Finlander Jan 21, 2022 @ 4:04am 
well atleast its now on extremely hard to craft xD
SLG-Dennis  [developer] Jan 21, 2022 @ 8:09am 
Yes, that's the changed recipe. It can be set back to 'Normal' at any time, only a Computer Lab that is already set up for crafting won't retroactively change your recipe. If it doesn't change recipe for you after changing the variable, there is some issue with your server not taking the values out of it.
Finlander Jan 24, 2022 @ 4:36am 
Heh I let it be :D
But aint there any changes on lasers? Those receipes still show the same amounth of supplys needed...
Last edited by Finlander; Jan 24, 2022 @ 8:14am
SLG-Dennis  [developer] Jan 24, 2022 @ 8:27am 
No, the recipe only affects the Computer Lab, as lended from White-Tiger back then.
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Date Posted: Jan 20, 2022 @ 2:05am
Posts: 10