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And if needed this is how our Difficulty.eco file looks atm...
{
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 1.0,
"SkillGainMultiplier": 1.0,
"SpecialtyExperienceDivisor": 20.0,
"SpecialtyExperiencePerLevel": 25.0,
"CraftResourceModifier": 1.0,
"CraftTimeModifier": 1.0,
"PlayerExperiencePerSpecialtyExperience": 0.0
}
}
So there is no "EndgameCraftCost" value in that file :/ Even it was on template while creating the server...
Template looks like this:
{
"CollaborationPreset": "MediumCollaboration",
"DifficultyModifiers": {
"SpecialtyCostMultiplier": 1.0,
"SkillGainMultiplier": 1.0,
"SpecialtyExperiencePerLevel": 25.0,
"CraftResourceModifier": 1.0,
"CraftTimeModifier": 1.0,
"PlayerExperiencePerSpecialtyExperience": 0.0
},
"EndgameCraftCost": "Expensive"
}
Awesome thanks :) will test it up asap :)
Does it also show the craft cost ingame?
I tested that on my local "test" server and it didnt change nothing... :/
https://imageupload.io/i/WFe3gJMLKi
And yes I restarted the server and also tested that changing other values on Difficulty.eco file has effect.
https://imageupload.io/i/k1fr1BVl2w
And it wont resume to normal even I change value "EndgameCraftCost": "Normal"
not even if I delete whole value from file :O
I even runned backup to server but it had no effect on computer lab cost :(
Is our server now doomed?
But aint there any changes on lasers? Those receipes still show the same amounth of supplys needed...