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It's too early to say anything about air pollution filters or sewage tanks, so I'm going to take these as suggestions :)
Sorry for all the questions the wiki pretty barren with detailed information.
Even a low value will create a notable amount of pollution for downfall.
I mean I do run my industrial sector in hour settings. Run for an hour two hours down time. Even then the ground pollution within 2 cycles is already at 40% Just 10 minutes of smog and the area is bright white.
Ground pollution fades with time, but it is slow. Just to give you an idea, 40% isn't that much - there are a few plants that can survive that. My last single-player run, the highest ground pollution I saw was 160%, all of it from air pollution washing down (tailings were buried down at bedrock, and treated water was dumped back into a holding pool that was also the water source for my pump). Since in single player the server only runs while you are playing, that was effectively from my blast furnace, combustion generator, and oil refinery running for 72 hours straight.
In fact once you go over about 120% or 130%, the appearance goes back to (almost) normal, except for the lack of real plants - brilliant green grass, for instance. I suspect that the table of masks for pollution appearance runs out, and defaults to "this is fine". The highest pollution I think I have seen in game was over 300%, but that was the soil next to a 10-level deep tailings dump exposed at the surface, plus air pollution and untreated sewage.
On a regular server, where you log off for 8+ hours a day, you should see some pollution fading when you log in, and as long as you have separated your farms & industry, it won't make a huge amount of difference.