Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its evolving, just backwards
We will investigate how we can improve this for Update 9.5, but with the current backend code it wasn't possible to do it differently, the change was needed though, as it fixes several other annoying issues and a few exploits.
Please nontheless continue to give feedback in relation to it here, so we can see how many people actually hold until the end of an animation and hence are affected. Most people seem to just do clicks, so it was deemed acceptable, especially as you can retrain.
I know it should ultimately support any way of doing it, but for this Update that wasn't possible.
No, this is actually one of the many things fixed with this change, until now it was possible to interrupt animations so you could do up to 4x the actions in the time of what was intended for a single one.
I was chaning roofcubes to floors, left click to pickup and then right click to put it down, only to see it get pickup again.
Best I can think of is that some of us is older and/or have older/cheaper mouses, so the time betweeen buttondown and buttonup event may be a little longer.
at first is was very annoying but after using it for 2 day i kinda got used to it
ones you get used to it is not that bad
dont hold just click or release button half way the animation
it's an absolute cringe idea that the player should adjust themselves to a dev that can't fix a simple "no button pressed, action should be stopped"-function
the way this game tries to push "realism" is starting to become ridiculous and doesn't even make sense in a lot of ways as it counteracts intuitive controls and common sense
don't try to justify some bad mechanic by saying "you get used to it", if you get into an abusive relationship where you get beaten everyday you might also say
but it's still a bad thing and cringy to try and push a statement like that
point being it was all fine before the last update, the same with the garbage new cart controls, there was no reason/demand to change it and yet they did
But in general this is a change that felt good for many people, as it fixes several other shenanigans and the negative feedback we have received about this is quite limited, be that because most people do not hold or because people could adapt very fast - that does not mean it is not a problem, it is. But it unfortunately does mean that it is a problem that has a different priority to other problems.
If I have e.g. the hammer equipped and go out of a menu (e.g. of a station) by the x button, the hammer will swing and pick up whatever I surely don't want to be picked up. It is sooo frustrating.