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I am no coder but have managed to adjust some settings so the grind isnt so bad. So it is worth looking around the net for what you are looking for.
I play solo and have a world set up with my brother, so i feel your pain with regards resource cost The new update brings labour cost into the equation making it even more challenging for solo and small groups.
I've played Eco both solo and multiplayer. I plan to play it hard when the new update is live.
My best Eco experiences have been multiplayer. My worst Eco experiences have been multiplayer. It all depends on who the other players are, and when they're on.
I rarely play MMOs of any kind, for many reasons, including: (a) often they're less immersive (you feel like you're in a theme park rather than another world); (b) other players don't play according to your schedule; (c) some other players are jerks (fewer in Eco than in games that appeal to other playstyles, but still.
I understand the solo and multiplayer experiences are much different, and always will be. You're right that some features make no sense in solo play. But please don't dismiss those who prefer solo play.
Thanks!
If you still got an issue with connecting, feel free to send me the logs to investigate.
And while you can simply create the biggest world possible - you will be missing out on most of what Eco is, as pollution will be no no threat at all. You still can do it. But we're not developing it for being used like that.
It would have been nice to add a single option to adjust the difficulty to a single player mode...
And a single option just won't work, as we already have a single option for it, called NoCollaboration, but while a lot of people are fine with that, for others it's way too difficult. And for others too easy. The issue is that different people have different playstyles and like different things - we cannot provide one solution to rule them all, it's impossible.
No Collaboration is our singleplayer setting, most people are fine with. For those that are not, you can change additional settings to tune it to your needs.
I'm very happy that you like so many aspects of the game, but ultimately this game has a vision, a design and a goal - and that is not singleplayer and never will be and we're confident that this has been clear from the very beginning. So this is nothing new. It's also nothing new that we try to provide configuration options for singleplayer and are working on better out-of-the box configurations that fit for a wider singleplayer audience. This is hard though, as playstyles differ vastly between people and amount of players also changes the game massively. Different playstyles in a group of unknown people makes it being extremely difficult as we cannot offer > 100 presets for everyone.
Eco is pretty much the very opposite of a drop-in drop-out game - on nearly all servers it's played in tight timecondensed cycles of 14 - 21 days. So you are effectively criticizing me for telling you what game Eco is and not changing it to what you want Eco to be. And that's why i asked why some people buy a game that seemingly doesn't fit what they want at all, requesting the game to change to something the game is not supposed to be. We, for our game, made very clear what Eco is supposed to be and that we will work with the community to reach this goal. But we are working to reach _this_ goal, not a different one. We simply cannot make Eco a different game than we wanted it to be and advertised it to be.
But playing in singleplayer is very possible even if it needs a few configuration changes for some people, depending on what playstyle they prefer and hence it's marked as singleplayer as it got one. Steam does not specifiy anything in regards to what they consider 'has singleplayer'.
You CAN play Eco your way. Eco is perfect for playing your way, as it can be configured. But not every way is one we do actively support. Our limitations on resources wouldn't allow that even if we wanted to do that.
the solo experience wouldn't need much more beyond these types of options (in addition to the existing minor server option available at world creation) to accommodate the majority of playstyles out there.
How about that's none of your business? He paid you for the game and is asking if there are ways to play it more the way he wants, which you answered. It's not necessary for you to question his reasons, and I personally find it unprofessional.
a great example would be ATLAS, it was NEVER intended to have a Single Player mode of any form. everything in that game was also designed specifically for MP, then all the soloists started whining because if they wanted to play they had to either own or rent a private server to play alone. now look at the state of that title, its dying a slow painful death now because too many Dev resources were split up in producing 2 games instead of 1. (i'm ignoring the fact of who these devs are lol)
what i don't understand is that why is it so hard to leave something well enough alone when you know from the start that its not providing the experience you were looking for. no instead players buy the game without first doing any research (reading the store description is usually all you would need to do) in order to see if the game offers what you are looking for. then later on complain because they are "forced" to play in MP.
regardless if he paid for the game or not, that question is totally valid in the circumstance. thankfully this dev team has a clear goal for their game unlike most devs in EA projects. so all this focus on SP mode will only slow progress on the intended ECO experience, which being a collaborated effort to save the planet.
myself, if i see a game i'm interested in doesn't offer all the elements i would most enjoy then i simply move on, because obviously i'm not going to enjoy it but what i don't do it buy the game and immediately jump in the forums and demand all the features that i feel the game SHOULD have. EA doesn't mean YOUR WAY every time, sometimes devs just need balancing help as this is the most difficult part of any game development and aren't looking to add more features.
That is the opposite of his job as a community manager.