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Firstly delete any files in the dedicated server storage folder:
Normally found at \Steam\steamapps\common\Eco Server\Storage
Then copy all files from your single player server storage folder \Steam\steamapps\common\Eco\Eco_Data\Server\Storage over to the dedicated storage folder.
Launch the dedicated server, if you have port forwarded and don’t want others to join your game, at the configuration screen hit the network tab>then>config tab set the server from public = true to false or set a password and your good to go.
To play fire up eco, click the join button and you should see your server at the top of the list ;)
If you have tweaked the config files then yes, but I think CB is running the default configs so thats why I didn't bring it up ;)
Hey Scrooge, for it to be online you will need to forward ports 3000 and 3001 as TCP on your router. Also make sure that it is not being blocked by your firerwall and that your running dotnet framework 4.6 or higher ;)
https://www.microsoft.com/net/download/dotnet-framework-runtime
I only have access to it via familyshare which means steam doesnt notice me as "owning" it
graphite's suggestion does not work for me. When I start the server, a file named Game.db and Game.eco is going to be created beside the files I copied in there and a standart default new map is being created :/
I don't know how to avoid EcoServer to generate that default new world instead of using my earlier created single player map.
Is there any argument possible like ecoserver.exe --game=singleplayermap.eco or something like that?