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On the subject of ramps: a 1:4 slope is a very steep road indeed. If it were increased to 1:3, it would be approaching the steepest occupied roads in the world. The maximum recommended slope for pushing something up a ramp is 1:12, which would be a ramp three times longer than the one currently in-game.
The current ramp is already unrealistically steep to make a compromise for gameplay purposes - I'm unsure I agree there's a case for increasing it further.
Maybe you need to settle somewhere less mountainous?
im not even talking about a mountain style region, i play SP so i spread out, we are already not playing as intended (or as you would in MP mode) im just talking about sending a road in a straight line down 5 blocks in height, this requires via ramps 20 tiles in lengh to achieve...
now even in open areas 20 blocks in lengh requires some serious digging of all types to get the desired drop and because each ramp is 4 blocks the result is sheer madness, the turn radius of trucks, and carts requires a wider than 2 block road, for example...
more like 8 (6can be okay) but 8 is better
not to mention if you opt to tunnel instead of road up/down over a intended area, you need at least 3 high tunnel for a empty truck (more for a load im going to assume) roads are just insane by default if you ask me....
a comparison of roads vs how it should be doesnt work, because in real life the lenght of a ramp to climb or desend 1 block is not correct in the first place. if you drive around in R/L you dont need to travel as much lengh to achieve the same altitude
the ramps are just to long.... you cannot build a correct and desired road unless you start suspending them, honestly it makes me wanna throw the towel in completely, when im requried to drop a road 5 blocks, the sheer amount of terraforiming, and left over material that returns is just madness and thats before we have to calculate the 20 block distance can even be done in the first place
https://steamcommunity.com/sharedfiles/filedetails/?id=2105081311
but this is something i dont class as a mountain, but feel the length of ramps required just to get down to the beach level is equally as dumb
https://steamcommunity.com/sharedfiles/filedetails/?id=2105081251
its just sheer madness on any level !!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25097638/e7708988fbf707363584b1aa6c6bad7c0a60938e.png
but that is NOT how i want to do things...
if i wanted to create a suspended world type building game that hangs over the world itself, meaning i have to drop down to the ground to get things, but construct everything mid air i would go back to satisfactory...
which is why when you watch any youtuber creations of satisfactory the world is always created above the terrain. i wish to create a world that blends and fits into the terrain not replace it
in R/L we do not build like that our construction does NOT hover above the terrain, the roads are NOT flying over the top of oceans and hanging metres above the actual ground
do you even understand what it takes to replicate that link screenshot in space/tiles ?
lmfao
This just isn't correct, sorry. Here is some information of the gradient of roads: https://en.wikipedia.org/wiki/Grade_(slope)#Roads
US Federal regulations mandate no more than a 7% gradient in mountainous areas when the speed limit is below 60mph - this is 1:15 - or a ramp that is 15 blocks to descend one block. The ramp in Eco is 25% - a very steep road indeed.
Here is a warning sign specifically for a 25% gradient road, since it is *very* steep, and difficult to drive with even a modern vehicle. This road is called the Devil's Staircase. Again, you'll note this is the standard ramp gradient in Eco. https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Devil's_Staircase_Wales.jpg
You are already getting a much smaller and steeper ramp in Eco than you would get in real life.
The game is about living with the consequences of your actions, and how you settle in the landscape is part of that. I personally enjoy the challenge of navigating the topology. If road-building were trivially easy it wouldn't provide much of a problem to be solved. The investment required to build a tunnel versus the extra travel time of navigating around an obstacle is part of the strategy required when planning your roads.
Road-building is something that requires considerable earthworks and produces lots of waste rock and dirt, which is something that needs to be taken into account. For example: https://en.wikipedia.org/wiki/Cut_(earthworks)
It is your choice how to handle this. In reality, you are absolutely correct: you would not ramp down this slope at all, you would navigate around it, or create switchbacks to accommodate the gradient smoothly.
You'll note that coast roads generally travel parallel to the coastline for exactly this reason: https://www.google.com/search?q=coast+road&sxsrf=ALeKk01nM2NRfCFsHLsXt5-TpcbDY2OqJw:1590156188488&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjB9oG20cfpAhX3XhUIHXnJBj0Q_AUoA3oECAwQBQ&cshid=1590156242833846&biw=1680&bih=907
Or causeways and cut-throughs and other earthworks would be used to adjust the gradient - not unlike what you have shown in your screenshots. Or if the road continues out onto a bridge, it often is suspended or raised: https://www.annahenly.co.uk/wp-content/uploads/2017/03/roadworks_1-600x448.jpg
I would not call it madness in the slightest - it is representative of what road-building involves. If you have a large amount of height to navigate and do not wish to use ramps, maybe consider using an elevator instead. You are also free to make considerable adjustment to the landscape, or build unrealistic roads if you wish.
You don't have to do it this way if you don't want to - this is only for illustrative purposes. It is your choice how to solve the problem - this is one of many solutions. It's been done in real life, as well: https://en.wikipedia.org/wiki/Raising_of_Chicago
You'll note in this livestream other developers have built the roads at ground level, so it is not universally 'how developers do things': https://www.youtube.com/watch?v=yjLKDCYHboo
You have the freedom to build the roads however you want, but asking for the standard ramp to be as steep as the steepest roads in the world doesn't seem reasonable to me. "Road building takes work" is not a good reason for this to be changed, in my opinion.
You can always mod a shorter ramp if you really think the game needs it. Alternatively, you can adjust your world generation to generate flatter terrain.
Yes, I do. Here are some screenshots of how this was done in a server I have recently been playing:
https://steamcommunity.com/sharedfiles/filedetails/?id=2105126199
https://steamcommunity.com/sharedfiles/filedetails/?id=2105126273
https://steamcommunity.com/sharedfiles/filedetails/?id=2105126101
https://steamcommunity.com/sharedfiles/filedetails/?id=2105126005
Some of it is suspended, and some conforms to the land - depending on the preferences and investment of the road builder. You are, of course, free to build them any way you prefer.
i understand what your saying in full, and what your getting at, and believe me i have no issue when it comes to gaming putting in the work when the work required returns what is desired even under a real life comparison...
but dont keep throwing R/L comparison at me, vs what you see when you do the above in this game, because i assure you it doesnt work out in your favor...
because....
i want to get a road from point A-B and in real life its easy as fcking piss !!
but in this game you show me how you would do it...
given ramps
heres the screenie...
https://steamcommunity.com/sharedfiles/filedetails/?id=2105145937
and im not even close to messing around here, in real life that is a very simple task by comparison, in real life there would NOT navigate in the same visible road layout to get to point B
so please behave ffs
As above, this is simply false. You're making a drop of four units, which in real life would take a ramp with length 60, at a standard (if steep) 7% incline. You have less than 40 blocks between your marked points.
In real life, again, a coast road would run parallel to the water to increase the favourability of the slope.
I would notice I already have access to the altitude at B using the existing ramp by the lighthouse, and use the flat sand area to gain access from A to B without building anything at all.
Or I might use an elevator, or move some earth, or question whether point B was really the best location for what I intended to build. It entirely depends on the circumstances.
The game has presented you with a problem, and many ways to solve it - it is up to you which option you choose.
None of this does much to suggest a case for shortening ramps.
So you're *not* interested in an answer to your question? Makes me wonder why you'd ask at all, in that case.
im not going to construct an elevator to drop 6blocks mate....
crap im already building over 20tiles of steps to bypass this issue where i need roads because i cant build ramps that high in this amount of space, in other words i can link pictures of steps going up inclines not even hills in real life, let alone mountain ranges
your trying to compare some serious BS crap to a game scale that is not even slightly close to reality
If you come up with any particular reason why ramps should be shorter, I'd be interested to hear it.
https://i.pinimg.com/236x/63/69/de/6369de5c0c237b0db0de5d0e755bd372--places-to-go-scary-places.jpg
then this,....
https://steamcommunity.com/sharedfiles/filedetails/?id=2105081311
getting from A - B in R/L is piss easy !! via roads !!
My question is, what justification is there for making them even steeper, other than your preference?