Eco
Heaps of annoying Tailings and small worlds
I played the game for a decent bit now allready and I have to say that the Tailings system is an absolute idiotic thing. The game trailer shows that u can go the Eco friendly way but if u even wanna make as much as one Iron U will get one tailings. What are u supposed to do with them as they cannot be removed or properly neutralized as it kinda says u can do when holding mouse above the. Well from what i seen from other players U need to go atleast 15+ underneath water surface and always be minimum of 10 blocks away from water then u can put down a stockpile and store them on that far into the ground. Now when that one is full (that will happen WAY to quickly) You will need to make a new stockpile but according to what i found out the next stockpile needs to be 10blocks again away from the first one and also not be close to water... And even when storing tailings properly they will never dissapear. M and a bunch of friends had bearly unlocked Concrete and similar stuff and I personally had allready gone through 5stockpiles of tailings. Fix this ♥♥♥♥, this is absolutely a ♥♥♥♥ system for pollution. ANYTHING can be properly neutralized in the real world unless we are talking nuclear waste. And Slag from Melting Iron isnt very polluting or hard to get rid of. Atleast make the Filter if connected to the Blast furnace make it so it wont produce tailings anymore. Or atleast give us an admin command to completely remove that ♥♥♥♥ stuff from the game. Any other pollution I'm okay with so far. But the tailings is just something that kinda destroys the game atm.

As for the other thing now that iv'e ranted for long enough, The worlds are too small. You are basiclly playing on islands and not "continents". Please give us the choice to have either bigger maps or less ocean. It takes bearly a minute to run/swim across the entire planet...
Otherwise i love the game. The grind is long but i like it :D except for the possebility to move only one dirt/clay at a time until u get Fing far into the tech. that sucks xD
Originally posted by Void Deth:
What Gets me is in life we can house this stuff in sealed containers like barrels for stuff of this level, nuclear waist on the other hand can only be stored in flasks that are double hulled and can remain airtight after a train hits them, but those are for transport only as there quite big. the fact we can't make plastic barrels to store tailings in that takes the same space but stops leaking would fit well with the game I think. add an option of renewable plastic and there you go, metal barrels would work but would need to be so cheap to offset the metal making them to have the crafted amount hold more tailings than is created to make them in the first place, and then theres the argument the would rust and still leek anyway. plastic basicly lasts forever(part of a problem with dealing with it in life)and give another use for it
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Showing 1-15 of 41 comments
The Fixer Mar 2, 2020 @ 5:57am 
My friend and I store our tailings at level 20 in stockpiles right next to each other. There must be dozens of stockpiles down there by now. We're at 70 days and no pollution.
SLG-Dennis  [developer] Mar 2, 2020 @ 5:46pm 
Hey there,
this is not a ♥♥♥♥ system for pollution, that is what is happening on earth. There is stuff you just can't do much with and people just store it somewhere, sometimes in a more responsible way, sometimes in a less responsible way.

The correct storage would be around at least 35 blocks below surface (not water level) in stockpiles. Stockpiles can be directly next to each other.
Last edited by SLG-Dennis; Mar 2, 2020 @ 5:46pm
Anna is Breadcat Mar 3, 2020 @ 3:35am 
Good to know but still a very bad system. There SHOULD be a system to be rid of them completely. Maybe a Incineration machine at lategame tech? maybe that can spark an idea where one can get rid of Tailings. It is absolutely unnessesary to have the tailings work as they do. I havnt found a single person on any forum or anything similar that "likes" the current system around tailings. As i said if it had been Nuclear waste. SURE storing it the way u say would make perfect sens but it's tailings. It's basicly slag from iron not nuclear waste ;) Hope u guys will at one point take into concideration in making a possible REAL neutilization method or something else for the system. Cuse at this point I would allready need around 10 stockpiles... Me and my 2 friends havnt even gotten to discover Electronics.... and i would guess that's where the real tailings problem will start. Also the amount of stockpiles that will build up over time(keep in mind 10stacks was me alone not including my friends) will in the long term affect a server or a PC that is running as the World host ;)

I did find a workaround with one admin command. But it makes me kinds sad that a admin command is needed. I wont mention what command it is as U guys might want to remove the possebility for this workaround i found. But it's not rly hard to figure out haha

Maybe You guys could make a Track/beltLine for automaticly sending tailings to stockpiles far down into the ground? that could also be a "slightly" better solution compared to the manual transport currently required.

Or as mentioned above somewhere. have the possebility to turn the tailings of. as it seems to be more of a nuisance than anything else
Last edited by Anna is Breadcat; Mar 3, 2020 @ 3:42am
Anna is Breadcat Mar 3, 2020 @ 3:36am 
Originally posted by SLG-Dennis:
Hey there,
this is not a ♥♥♥♥ system for pollution, that is what is happening on earth. There is stuff you just can't do much with and people just store it somewhere, sometimes in a more responsible way, sometimes in a less responsible way.

The correct storage would be around at least 35 blocks below surface (not water level) in stockpiles. Stockpiles can be directly next to each other.

PS: Really appreciate you as one of the devs actually reading the comments :)
SLG-Dennis  [developer] Mar 4, 2020 @ 10:22pm 
Well, we have to disagree on the point of what should be there. Eco is meant to resemble real struggles and while we, as every game, take some creative freedom in approaches for example for the laser, we want to stay realistic and keep to the design goals of eco. Tailings being a nusiance is intended. They are in reallife. 10 stockpiles is nothing. On the big collaborative servers you have hundreds of them. There won't be a way to simply remove stuff or neutralize it if you can't do it in real life. We will offer ways for them to be processed and reused PARTLY in materials according to current research, but there ever will be stuff you simply have to store safely (or not and live with the consequences). Logistics and usage of space are important factors in Eco.

There won't be ways in Eco to simply get rid of polluting stuff despite cheating and there will also not be an option to disable it, because it would forefeit the whole point of Eco. You are of course free to mod the game however you like it, though. It's just nothing that you should expect from the base game.

Track Belts and stuff are automation which is definately planned, but for a way later date.
Last edited by SLG-Dennis; Mar 4, 2020 @ 10:23pm
Panzerlancer Mar 10, 2020 @ 10:06am 
Originally posted by Valkyrie Anna:
Originally posted by SLG-Dennis:
Hey there,
this is not a ♥♥♥♥ system for pollution, that is what is happening on earth. There is stuff you just can't do much with and people just store it somewhere, sometimes in a more responsible way, sometimes in a less responsible way.

The correct storage would be around at least 35 blocks below surface (not water level) in stockpiles. Stockpiles can be directly next to each other.

PS: Really appreciate you as one of the devs actually reading the comments :)



I think your missing the point of the game .......
Flashand Mar 12, 2020 @ 9:11am 
Originally posted by Valkyrie Anna:
It's basicly slag from iron not nuclear waste ;) Hope u guys will at one point take into concideration in making a possible REAL neutilization method or something else for the system.

Slag in the real world, is from welding not an issue there. However Tailings in the real world cause massive issues. Have you ever heard of Fracking/?? that is tailings, https://phys.org/news/2017-11-dangers-highlighted.html some reading material for you.

But in game i usually treat tailings as nucular waste and bury it on the zero level. kinda wish it was more mincrafty with vulcanos so i could dump the waste, but you know.
The author of this thread has indicated that this post answers the original topic.
Void Deth Mar 24, 2020 @ 7:35pm 
What Gets me is in life we can house this stuff in sealed containers like barrels for stuff of this level, nuclear waist on the other hand can only be stored in flasks that are double hulled and can remain airtight after a train hits them, but those are for transport only as there quite big. the fact we can't make plastic barrels to store tailings in that takes the same space but stops leaking would fit well with the game I think. add an option of renewable plastic and there you go, metal barrels would work but would need to be so cheap to offset the metal making them to have the crafted amount hold more tailings than is created to make them in the first place, and then theres the argument the would rust and still leek anyway. plastic basicly lasts forever(part of a problem with dealing with it in life)and give another use for it
Void Deth Apr 3, 2020 @ 3:41am 
I should make it clear I think the fact we have to safely store tailing is a good idea, I just feel we need more ways to deal with the problem than "dig a huge hole and fill it with them deep underground" be it plastic barrels, stone/concrete dames, ect...
Void Deth Apr 3, 2020 @ 4:04am 
I should also point out the fact we don't store tailing in barrels in real life is plastic barrels are relatively new and at the end of the day someone has to pay rent/taxes/etc on the warehouse and/or land they are stack in and companys are to cheap to do so as it takes a lot of space and $ to do so. In game it might help as it adds use to somethings that have little use and thou not saving space, it saves time as to not have to be as warred were to store the stuff. add a new stone/concrete block that, thou expensive, stop/limits the spreading when a stockpile is surrounded by them.
Dealman Apr 3, 2020 @ 5:54am 
I'd have to agree, I also like and appreciate the fact it's meant to be realistic and whatnot. But giving players some more variety in ways to store it definitely wouldn't hurt.

The keyword here being variety, makes chores less mundane. Gives us more stuff to potentially research. Really, it's a win-win. :happy_creep:
[NOPE] Sigvar Apr 3, 2020 @ 12:48pm 
Plastic refined from crude byproducts.. I think if you add plastic manufacture to the game you have to add a certain amount of mandatory total environmental (air sea land) degradation as a penalty since there is no safe way to handle fossil fuel based technology. Using one poison to handle another should only be used to spread out the total damage to the environments.
[NOPE] Sigvar Apr 3, 2020 @ 12:49pm 
Figure out a way to aim your lasers at the tailings and make them go away too!
Void Deth Apr 3, 2020 @ 2:27pm 
to be honest I've never reached adv smelting or higher yet as I only play singleplayer every now and then and have bean waiting for 9.0 to really start playing, I thought plastic was already in the game at late tears, but was't sure, if not my bad. That's why I thought a renewable plastic not needing oil would be better but costlyer option
-Lu- Apr 4, 2020 @ 7:38am 
The problem is there needs to be a bigger stockpile size. Tailings system is fine. People that dont like it dont understand the system this game uses. But the stockpile size needs to be much larger. At least let me research a bigger one.
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Date Posted: Mar 2, 2020 @ 3:37am
Posts: 41