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1, Early on, use your stones for as many useful purposes as possible: mortared stones, stone roads, etc.
2, Once these uses run out, create the 'world's most inefficient mortar factory.' Simply place a mortaring crafting station (ideally, in your mine and linked to your cart) and order it to grind sandstone and granite into sand and craft sand into mortar. Without mortaring specialization, this will 'destroy' large numbers of sandstone and granite and produce relatively little mortar (mortar also stacks to 100 and can be placed in a storage chest instead of a stockpile for more dense storage).
WARNING: Without mortaring specialization, this process takes a long time. This means, if you should dump tens-of-thousands of sandstone into the system, it might take literal days for the sandstone to be completely used. Because there is so much sandstone in the system, you cannot hope to cancel the build order for lack of space in the destination inventories for the excessive, unused stones. Thus, be prepared for this. I used this method to great effect on a server; unfortunately, by the time we got to cement, I computed that there was sufficient stone in the system for another ~150 hours of crafting time. I simply had to wait it out.
3, Once you reach the mid-late game and cement becomes available, direct all stones to the cementing profession.
Hope this helps!
Or if you want to abuse exploits, you can easily fit about 18 stockpiles of stone or rocks in each masonry table and still get them back out; just connect the tables to three stockpiles and queue up jobs to make mortared blocks; adjust the quantity so that each job takes 375 or fewer rocks. When you want to get the material back out (for concrete production) you can cancel the job if the stockpiles are empty.
and the problem with the concrete is that i dont find the concrete kiln, though i found that i dont have mechanics yet.....so maybe i can make the kiln in the mech wockbench ;) . thanks so far for the good ideas :)