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Long story short, I do actually like the idea of tailings. Having to bury pollution encourages the player to dig mineshafts where they'll get useful resources to use later so it's a nice merging of two different game mechanics. It's the ratios that completely break the whole system though. If a Blast Furnace for example produced something more reasonable like 1 tailing per 5 iron ingots (max efficiency) and they increased the stockpile stack size to 20, it would be fine.
Instead, I end up having to play waste disposal expert 80% of my total play time. I'm tempted to just start dumping it in the desert but honestly, I'll probably just stop playing until this crap is fixed. It's to big of a headache to bother with. Maybe I'll log back in to watch the meteor destroy the world. After all the frustration I've built up, it would probably be rather therapeutic.
That's what I THOUGHT the other aim of Eco is- to encourage cooperation on a "world" level.
There are both consumers and sellers, and the govt makes it all work- hopefully much better than it does in real life. Eco is an EDUCATIONAL game, and thus it's not going to be very much like minecrafty/building games. Well, that's my understanding of why it's being developed. *shrugs*
https://github.com/StrangeLoopGames/EcoIssues/issues/9349
On our server we found a workaround for that, we added 1 tailings to the asphalt ramp recipee.
Btw... " If pollution were actually this harmful and difficult to dispose of in real life we would have gone extinct long ago, and taken the rest of the bioshpere with us. "
Not "long ago", but we're there actually, and we will be facing extinction within 50 years.
Some facts :
We're living in a period officially known as the 6th extinction.
30% of the biosphere that were there when you are born is now extinct.
Outside farming won't be possible in most of the actual temperate climates within 25 years.
Have a nice day :)
Thanks for the response. Good to know it will be fixed. Any plans to reduce the amount of time it takes to ditch these tailings though? It's a bit extreme. I just finally got sick of burying it so this was my solution.
https://steamuserimages-a.akamaihd.net/ugc/959719855126622718/31C2CE863A833222AEFC69AA374142D381A48AF5/
https://steamuserimages-a.akamaihd.net/ugc/959719855126629333/E3CA4C20989F70C0C3740BB517F042ACCCBADC66/
That desert sure is screwed though. Might need to build a memorial to the mighty cactus.
That's some serious pseudoscientific fear mongering right there. In fact, the biosphere has grown more abundant in my lifetime because the rise in CO2 has resulted in a boom in plant growth which is why forests are growing at unprecended rates and farming has never been better.
I understand the need to simulate the pollution that we as humans produce, but you don't need to HAMMER it into our heads with purely unfun and tedious game mechanics that kill all fun one could possibly have with advancing into the industrial age. Even if it's supposed to be educational, it's still a GAME that must be fun for people to keep playing it.
Well said. It doesn't do you any good to make an educational game if it isn't fun since nobody is going to be getting an education if they get bored and stop playing your game.
Though having my friends on our private server basically spend 45mins asking if we have Iron yet ('no - I'm still digging', and/or 'no - I need to make room for another Stockpile down here') isn't the most enjoyable thing. This is before we've gone into heavy iron production, too, and we're just making anvils and pots.
And now with 7.7 ? "Tailings now produce reduced pollution at lower depths rather than a hard cut-off at 10.", which means those 15+ depth pits I've dug out still aren't going to be enough.
Maybe I should take Viktor's approach and just set aside space for a toxic/nuclear waste dump.
If tailings takes this much effort, can't be disposed of, can't be contained, and will eventually poison the land no matter what I do, maybe I should just choose a location to place signs advertising our server's new Fallout4-themed LARP site?
Lmao your sophism is certainly based on psudoscience... What i said though is based on science :
https://www.cbsnews.com/news/world-wildlife-fund-wwf-half-the-worlds-biodiversity-gone-over-last-40-years/
https://www.sciencedaily.com/releases/2015/06/150619152142.htm
You can check the sources into the links i gave you. And nothing is hard to find...
That is utter nonsense. There is NO scientific data that supports such a conclusion.
True. But not evidence of humanity facing extinction in 50 years.
20% of animals on earth face extinction (not humans). It is estimated that 50% will be by the end of the century.
https://www.theguardian.com/environment/2017/feb/25/half-all-species-extinct-end-century-vatican-conference
That's some pretty crappy news, obviously.
But it is not support of your claim that humanity will face extinction in 50 years.
Doubtful. What is the evidence of this?
Regardless, the complaint the other poster was making was that the polution level from IRON WORKING is completely unreasonable and unrealistic in this game. In the game, it is perhapds hundreds times worse than reality.
Because of that disconnect, there are only 2 possibilities:
1) it's a bug
2) it's left-wing propaganda attempting to indoctrinate (and mislead) gamers
The devs seem to acknowledge that it is #1 (a bug).
Thank goodness.
Well, to be clear, it ISN'T educational if the pollution that results is hundreds times worse than reality. Instead, it's propaganda.
However, it seems like the devs have acknowledged this to be a bug, so hopefully that gets fixed easily enough. It's easier to correct a bug than it is someone's political ideologies/beliefs.
Dig small 7x7x6 rooms square patterns downward in an iron mine, put stockpiles in each room up to the surface, bring iron up trough stockpiles. put tailings down furtest possible trough stockpiles. Close access to mine with a door. Clean stockpiles of sandstone and other stone crushing them and sell them.
There's MORE space created that way than space required for tailings, EVEN without BU in your rockerbox and the basic setup. It's all about digging in squares. You'll have 0 pollution if you do so and a very clean mine, you can even put a LLSP once you have enough mined space.
If you don't understand this very basic mechanic, or it's too "hard" for you, stop mining, go tree farming/farmer.