Eco
sKi|LeSs Feb 12, 2018 @ 8:52am
Effective Farming - how to do?
Hey guys,

after 6 Days of playing on a public server, there is an existencial crisis with the food supplies.
We checked several world layers for an optimal place to put our crops, but nothing seems to work.

At first we tried to look at the SoilMoisture+Temperature Layer - not working
Then we tried to use the YieldPotential Layers - not working.

I know that different crops need different kind of soils, but even with testing the soil, we really cant find a good spot.

Are there any experienced players who can give hints for this problem?

Thanks so far
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Showing 1-15 of 29 comments
Beercules Feb 12, 2018 @ 9:02am 
You need to create a Farming Table, and you can build a soil sampler.

Good luck
sKi|LeSs Feb 12, 2018 @ 9:20am 
I have a soil sampler - but i cant sample the whole world :X
SEEU Feb 12, 2018 @ 10:05am 
We currently have some incoming changes that will help players better understand the system. Most plants have space requirements so planting them in a huge block will often end up with a lot of dead plants. It doesn't help that fertilizers are currently bugged and nonfunctional. That was fixed this weekend and will hopefully go into a release sometime this week.

That all said, on the SLG debug server our farmers (me included) are just planting huge chunks and accepting the loss of plants. With enough skillpoints in gatherer, you can get generally acceptable returns assuming you plant enough crops.
jblue21 Feb 12, 2018 @ 10:46am 
I'd love to see a readout with increased level of farming skill, you can tell more and more about your crop by hovering over it. I just hate that I can harvest a plant before it's mature and not get anything. Are there any plans for easy dead crop removal?
Thyriel Feb 13, 2018 @ 2:08pm 
Originally posted by SEEU:
Most plants have space requirements so planting them in a huge block will often end up with a lot of dead plants.
So far that "feature" is the only thing i really don't like in the game. Not only it's unrealistic that crops on a field need space between them it leads to so much dead plants just everywhere (and specially in forest areas) after 1-2 days of playing that these areas look very unrealistic too.

And the most important side effect of that feature: The players should be the impact on the whole ecosystem but that feature renders it instable on it's own. Plants spread out and go dead. Without player interaction (digging the dead plants out to make new space) plants are killing whole plant populations in their natural territory. Animals eat the rest and after quite some time, without any player interaction, parts of the ecosystem begin to go extinct just by themself.
That doesn't make sense to me
Last edited by Thyriel; Feb 13, 2018 @ 2:10pm
Tor Feb 13, 2018 @ 2:28pm 
Originally posted by Thyriel:
Originally posted by SEEU:
Most plants have space requirements so planting them in a huge block will often end up with a lot of dead plants.
So far that "feature" is the only thing i really don't like in the game. Not only it's unrealistic that crops on a field need space between them it leads to so much dead plants just everywhere (and specially in forest areas) after 1-2 days of playing that these areas look very unrealistic too.

And the most important side effect of that feature: The players should be the impact on the whole ecosystem but that feature renders it instable on it's own. Plants spread out and go dead. Without player interaction (digging the dead plants out to make new space) plants are killing whole plant populations in their natural territory. Animals eat the rest and after quite some time, without any player interaction, parts of the ecosystem begin to go extinct just by themself.
That doesn't make sense to me
This.
Gemji Feb 13, 2018 @ 2:52pm 
you dont need to sample the world, you can use the map overlay in the list on the bottom are the yields for the different plants and when you plant a plant there you can use the soil sampler on it to see how far it is from optimum.
and about overcrowding, att 100% match you should plant around 30%-40% of the field(i tested it with tomatoes but it should work with other plants too)
my question is how far the plants check for overcrowding if it is only for the 5x5 chunk they are in or if they check nearby chunks and if they check only for the plant they are or all plants.
Rektor Feb 13, 2018 @ 4:46pm 
so this is like the first time i read about plants and spacing, but why does the game do such a poor job explaining this in the first place? no wiki nor any ingame text ever told me about a need to leave spaces. its counter intuitive, please do a better job explaining the game mechanics
CX6 Feb 13, 2018 @ 5:16pm 
Are yield potential really have impact? I feel like it lowwer death rate, before that death rate is 60:40. = ="
arti_llery Feb 13, 2018 @ 5:41pm 
Rektor, they just changed the spacing in the last hotfix. Beta games change things fairly quickly when they start fixing issues.

As far as the Wiki goes, they have had a hard time keeping it updated with correct info. especially with the hotfixes they had in the last week.
Thyriel Feb 13, 2018 @ 7:30pm 
Originally posted by arti_llery:
Rektor, they just changed the spacing in the last hotfix. Beta games change things fairly quickly when they start fixing issues.
Are you sure ? Nothing about that in the patchnotes here on steam for tonights hotfix
Thyriel Feb 13, 2018 @ 7:36pm 
Something else on that topic: With all these settings in ecosim.eco i'm sure there is something in there to deactivate (or drastically lower) the chance that plants go dead when others are nearby.
Does anyone have an idea what setting this might be ?

Could it be:
"PlantScarcity": 0.0,
"PlantDensity": 1.0,
arti_llery Feb 13, 2018 @ 10:38pm 
Thyriel, it was for the 7.1.0 hotfix, 7.1.1 was tonights.
Rektor Feb 13, 2018 @ 10:54pm 
still, im planting tomatoes in a high potential yield area, but 2/3 plant are dead before harvest and the game does a fairly poor job helping me understand why this happens. where the point of having an "educational use" section in the official forums if the game teaches you "tomatoe plants die if u plant them next to each other, just like any other farming crop when planted together on a field : (
Uncle Cam Wants YOU Feb 13, 2018 @ 11:17pm 
the Soil Sampler now tells you if they have enough room to grow well or not
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Date Posted: Feb 12, 2018 @ 8:52am
Posts: 29