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That all said, on the SLG debug server our farmers (me included) are just planting huge chunks and accepting the loss of plants. With enough skillpoints in gatherer, you can get generally acceptable returns assuming you plant enough crops.
And the most important side effect of that feature: The players should be the impact on the whole ecosystem but that feature renders it instable on it's own. Plants spread out and go dead. Without player interaction (digging the dead plants out to make new space) plants are killing whole plant populations in their natural territory. Animals eat the rest and after quite some time, without any player interaction, parts of the ecosystem begin to go extinct just by themself.
That doesn't make sense to me
and about overcrowding, att 100% match you should plant around 30%-40% of the field(i tested it with tomatoes but it should work with other plants too)
my question is how far the plants check for overcrowding if it is only for the 5x5 chunk they are in or if they check nearby chunks and if they check only for the plant they are or all plants.
As far as the Wiki goes, they have had a hard time keeping it updated with correct info. especially with the hotfixes they had in the last week.
Does anyone have an idea what setting this might be ?
Could it be:
"PlantScarcity": 0.0,
"PlantDensity": 1.0,