Eco
Phish Feb 6, 2018 @ 6:13pm
Multiplayer Failed To Connect
When we have created a world, I invite my friends and they get failed to connect, also fails when I try to join them? Does the NewGame Multiplayer not work or something?

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Originally posted by SLG-Dennis:
Sorry, a year ago i did not even work for SLG, couldn't have responded back then. I also did not respond to your OP directly, but to the new post made in this topic, which is recent.
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Showing 1-15 of 51 comments
Phish Feb 6, 2018 @ 6:38pm 
Originally posted by NoBlackThunder:
have you opened the ports ?
https://eco.gamepedia.com/Setting_up_a_server_(advanced)

Sadly, this is out of date and doesn't work. Many copies bought for friends and the multiplayer doesn't work. I'd really like some more help...
NoBlackThunder Feb 6, 2018 @ 6:44pm 
Yep ! i know its out of date .. though it helps still with opening ports .. Also there is a nat option in one of the configs you can try disabling
Phish Feb 6, 2018 @ 6:45pm 

Originally posted by NoBlackThunder:
Yep ! i know its out of date .. though it helps still with opening ports .. Also there is a nat option in one of the configs you can try disabling

Friends still cannot try to join... Just seems a little off... a game advertised on Co-operation and the whole multiplayer aspect is either only able to work if I pay for a server or plough through this awful system of setting up. It's really not good at all for groups of friends just wanting to play, spent alot of money all together and we can't play :/

No more up to date things or a proper step by step guide to help setup?
NoBlackThunder Feb 6, 2018 @ 6:52pm 
Howdy ! The came is cooperative . Sadly the game is still in early access and bugs are unfortnatly a part of any early access games. Dont worry we soon will iron those issues out . There is no need to buy or pay for any server if you dont want to host it at a 3rd part provider
Phish Feb 6, 2018 @ 6:53pm 
Originally posted by NoBlackThunder:
Howdy ! The came is cooperative . Sadly the game is still in early access and bugs are unfortnatly a part of any early access games. Dont worry we soon will iron those issues out . There is no need to buy or pay for any server if you dont want to host it at a 3rd part provider

I know that there's no need to, but we currently cannot play the game together in multiplayer. This guide just doesn't work and we get failed to connect constantly.

NoBlackThunder Feb 6, 2018 @ 6:56pm 
can you run the server manually from you gamefolder Eco_data/server ? and see if that works and you can join that as a workaround ?
Gemini_Storm8 Feb 6, 2018 @ 6:59pm 
Phish, keep in mind that this game JUST came out on Early Access. And some client side bugs don't always come out during dev phases.

Only things I can think of are port and may options, but you could also look for something in your server settings, maybe there's some random "invite only" option that's checked? :/
Phish Feb 6, 2018 @ 7:01pm 
Originally posted by NoBlackThunder:
can you run the server manually from you gamefolder Eco_data/server ? and see if that works and you can join that as a workaround ?

We ran the Manual server thing and once it had loaded up it crashed when I tried to join the server. Any ideas?
NoBlackThunder Feb 6, 2018 @ 7:03pm 
can you check the dumb folder and give me the content of the crash file?
Phish Feb 6, 2018 @ 7:05pm 
Originally posted by Phish™:
--BEGIN DUMP--
Dump Time
02/06/2018 20:00:23

Exception
System.IO.IOException: The process cannot access the file because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
at Ionic.Zip.ZipFile.Save()
at Eco.Core.Serialization.DataStore.ProcessQueue()
at Eco.Core.Serialization.DataStore.<Run>b__25_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

--END DUMP--


Originally posted by NoBlackThunder:
can you check the dumb folder and give me the content of the crash file?
NoBlackThunder Feb 6, 2018 @ 7:05pm 
Restart your computer .. Windows or anti virus bug not releaseing the lock on a file
Phish Feb 6, 2018 @ 7:06pm 
Originally posted by NoBlackThunder:
Restart your computer .. Windows or anti virus bug not releaseing the lock on a file

I'll try that now
Phish Feb 6, 2018 @ 7:15pm 
Originally posted by NoBlackThunder:
Restart your computer .. Windows or anti virus bug not releaseing the lock on a file

So, we restarted, I join, it now says Connecting for a much longer period of time and then says connection failed.
Phish Feb 6, 2018 @ 7:22pm 
Originally posted by NoBlackThunder:
Restart your computer .. Windows or anti virus bug not releaseing the lock on a file

So, any help? We're still unable to join
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Date Posted: Feb 6, 2018 @ 6:13pm
Posts: 51