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or if the building size is big enough the centre of a tiled roof is enough
http://steamcommunity.com/sharedfiles/filedetails/?id=1328491066
http://steamcommunity.com/sharedfiles/filedetails/?id=1328491497
generally i have a floor, 3 block high walls and then the second floor utilizing any space that the roof tiles havent occupied. the house in the screen has 15 separate rooms, among them being
main floor; kitchen, bathroom, dining room, office, living room, hall, and staircase (counts as a room according to the game)
second floor; 2 bedrooms, 1 master bedroom w/ ensuite, second office
basement; tinkershop, potting room (farmers bench for seeds) and a storage room.
Exterior
http://steamcommunity.com/sharedfiles/filedetails/?id=1339379851
Ground/First Floor Foyer
http://steamcommunity.com/sharedfiles/filedetails/?id=1339389671
Second floor Hall
http://steamcommunity.com/sharedfiles/filedetails/?id=1339390583
I went with the Block Build but broke it up by using different materials to give it a Less flat Block look. Could easily be made a house. It has 6 rooms a Hall Foyer and 2 small open stair wells. Top floor has 2 rooms with the hall being either side of 2 of the 3x3 windows.
The problem with this design is it doesn't break the rooms up and down from each other as the open gap is too large. There can't be a gap larger than 1x1, 1x2, or 2x1 which are associated with a single window, double window or door. This design is fine in a building that is used for production with industrial tables. In a building that you wanna gain house bonus from, you'd need to block off the stairs to separate the floors/rooms.