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This is from a guy who routinely reviews games with a "thumbs down", after putting 200+ hours into them......
300hrs - "bad business model"
290hrs - "overpriced"
400hrs - "boring"
lol
like real life, constucts to control water flow had to be used to direct water where needed efficiently, and over a non-pourous substinace, that could also keep the teprature cool to avoid both ground loss and evaporation.
surfice irrigation requires very specific conditions to be successful. just go down to your local creek and dig a canal from it, and see what happens.
I think the game needs some form of limit, other wise the enitre landscape would be flooded from people who just decided to build a rando canal down a hill
But Portal Knights actually did water quite well for one of the block type building games. And there is no frame rate hit and no special blocks required. So it is possible. The world in Eco is actually rather small so I would think it is quite possible to pull it off. Also b/c you can't necessarily create water from nothing so there is a set number of blocks at the start.
Otherwise it does get 'absorbed' over a few blocks and stops.
Water absorption doesnt stop at a single block either, it keeps going. So you dont have 1 surface block hitting 100% mosture content then the water above it flows like its on concrete... it drains through to the blocks below.
So its not that incorrect.
... if anything there needs to be WATER PRESSURE and FLOW RATE so that the volume and mass of the water can drive itself through cannals instead of simply 'flowing'... but then we would also need a water errosion and water-way/body siltation simulation also to take into account the washing away of soil.
Just build a aquaduct.
Possible, yes, but one has to question if it's worth it or not.
I look forward to what you guys implement.
Dwarf Fortress has a quite nice water simulation (in a 3d environment, even), and Toady One released quite a few details about how that works. If you're interested, you should have a look, it's definitely enlightening.
Also, I see the waterwheels and steam engines/furnaces and such, but is there electricity? - Build a damn, build powerhouse w/turbines, use electricity to run everything in a more greener, sustainable way than just burning things?
However the other night I tried to create a canal and realized the water or more importantly the flow and propagation of it is broken. But in a game like Eco if water doesn't work and flow correctly then how do the other systems work and how can I trust them? I know rain water and soil moisture is controlled by some background mechanic that has rain although as of yet it is never visually represented. I'm ok with that.
I'm not ok with digging a canal and having the water just stop 6 blocks in. This means that the soil moisture on the blocks that are not receiving water is incorrect which means all dependent variables are also incorrect which means the overarching life simulation is incorrect.
I find it extremely odd to create a game about life and environment and yet not have water working from the word go. Because if water doesn't work and flow then life doesn't exist. You cannot have carbon based life with no water. Early Access or not water should have been the very first thing that worked 100% long before anything else was added. Very very odd.