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In other words your planet has to survive, not you.
since you are not required to work, theres no need to eat, so no need to do anything,
even for a survival game that is pretty strange...
and then we have the fact you can complete the real task in 4-8days, so the 30days for impact is nothing to fear or panic about, and so surival or planetary survival is somewhat as dumb as there being no survival at all.
Im on my second playthrough now and tbh im just cheat spawning crap into the game because the interest and reasoning is all gone bye-byes
its now just a case of why am i doing this...
But what would be nice fi there are more Tiers than 3 and you could also develeop more yourself so you may can craft sth like a nuclear reactor and so on.
It also would be nice too if you could do further researches with the Industrial Computer from the Factory
Setting it to two days would roughly reflect the playtime/skillpoints compared to a server with x1 rate and a couple people.
This Game is not about the Player survive but the Planet, and the Planet can die.
Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.
Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.
Ment monstly for classrooms huh, because 99% of the players wont be playing it in class i would bet my car on that. Having it as a option for education is great, but its not going to make up even a large fraction of players, dedicate gamers will. SOOOooOOooooooo may wish to thow GAMERS a few bones for there GAME, jah?
Sounds like sandbox is not your thing, or even a community based game such as this? Games on rails are over-rated and too easy imo. Some gamers like to go to the beach and know how to have fun, others want to go to that flashy park with swings and toys. To each their own.
Staying alive is far from the goal of this sim. ARK, Conan, 7 Days To Die etc offer that stuff. It's an old habit of gaming -everyone always thinks that the player has to not die to validate it as "hard" or even as game.
I bet playing on a huge server with the disaster off, just to populate the world, keep it all balanced and grow a virtual econ is amazing. Many MMORPGs cant even offer that and this game is 400MB lol.
Hell, imagine if they added a system like ARK where you could jump between worlds/servers. Could have some serious huge communities/econ's.
..and mods, once this game has some mod content its only going to get better in terms of longevity.
Carmen Sandeigo and Oregon Trails were Educational games. but ppl played them for long long time. and alot of ppl still Play them
You should probably take a look at some of the big minecraft creative servers and how popular they are...
well to look after the planet you basically have to remove the asteriod threat, once this is done in order to further protect that goal, you do literally nothing, by doing nothing at all, you create no additional consequences and allow the planet to fully recover from whatever you have done to it
and since your character can never die, doing nothing is not a issue... but...
this is just bizarre from a gamers point of view, Think about it, the best course of action is too do literally nothing... do nothing in a game ?
Do not build lights, do not build the majority of items in the game, obtain a power grid and 4 lasers and then do nothing !!