Eco
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Pjubo Feb 25, 2018 @ 6:57am
can you even die in this game?
i havent starved to death, neither have i died from falling, there doesnt seem to be any kind of health. So is this an actual survival game?
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Showing 1-15 of 23 comments
Peddster Feb 25, 2018 @ 7:32am 
You can´t die through stuff like starving/falling etc, but you won´t earn any skillpoints if u are on 0 calories. The survival part comes from the meteorite which will hit your planet 30 days after u started playing, but you have to keep an eye on the environment.

In other words your planet has to survive, not you.
Shane Feb 25, 2018 @ 8:01am 
yea its kinda wierd side effect once your have shot the space rock into next week, because now theres no valid reason to even continue. no point crafting and messing up the planet, when there is no longer a goal or purpose.

since you are not required to work, theres no need to eat, so no need to do anything,
even for a survival game that is pretty strange...

and then we have the fact you can complete the real task in 4-8days, so the 30days for impact is nothing to fear or panic about, and so surival or planetary survival is somewhat as dumb as there being no survival at all.

Im on my second playthrough now and tbh im just cheat spawning crap into the game because the interest and reasoning is all gone bye-byes

its now just a case of why am i doing this...
Last edited by Shane; Feb 25, 2018 @ 8:08am
Sinon Feb 25, 2018 @ 9:29am 
yeah its kinda sad that you can´t die at the moment, it would be nice if the wild animals could attack you or you could die because your are too hungry. But I think therefore thats a beta theres alot of Input and stuff to craft and there are barely bugs just a few (1-3).
But what would be nice fi there are more Tiers than 3 and you could also develeop more yourself so you may can craft sth like a nuclear reactor and so on.

It also would be nice too if you could do further researches with the Industrial Computer from the Factory
Thyriel Feb 25, 2018 @ 11:26am 
Originally posted by Shane:
yea its kinda wierd side effect once your have shot the space rock into next week, because now theres no valid reason to even continue. no point crafting and messing up the planet, when there is no longer a goal or purpose.

since you are not required to work, theres no need to eat, so no need to do anything,
even for a survival game that is pretty strange...

and then we have the fact you can complete the real task in 4-8days, so the 30days for impact is nothing to fear or panic about, and so surival or planetary survival is somewhat as dumb as there being no survival at all.

Im on my second playthrough now and tbh im just cheat spawning crap into the game because the interest and reasoning is all gone bye-byes

its now just a case of why am i doing this...
It's not a secret that the game is balanced for a server where multiple people play at x1 Skillpoint rate. If you're playing singleplayer at 24 times the SP rate and literally pausing the game everytime you logoff but leave the asteroid at 30 days are you really wondering that it's no threat at all ?
Setting it to two days would roughly reflect the playtime/skillpoints compared to a server with x1 rate and a couple people.
Shane Feb 25, 2018 @ 11:51am 
yes i do tend to overlook the online point of view when i post, your perfectly right of course.
Caduryn Feb 25, 2018 @ 12:36pm 
Its a education Game, Player die will never ever be a thing.
This Game is not about the Player survive but the Planet, and the Planet can die.
The Ohio Question Feb 25, 2018 @ 1:45pm 
Originally posted by caduryn:
Its a education Game, Player die will never ever be a thing.
This Game is not about the Player survive but the Planet, and the Planet can die.
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.
Caduryn Feb 25, 2018 @ 2:11pm 
Originally posted by Hurricane Andrew:
Originally posted by caduryn:
Its a education Game, Player die will never ever be a thing.
This Game is not about the Player survive but the Planet, and the Planet can die.
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.
Again, its a Education Game, meant mostly for Schools and such, played in Classrooms, NO Player-dying ever.
The Ohio Question Feb 25, 2018 @ 2:21pm 
Originally posted by caduryn:
Originally posted by Hurricane Andrew:
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.
Again, its a Education Game, meant mostly for Schools and such, played in Classrooms, NO Player-dying ever.

Ment monstly for classrooms huh, because 99% of the players wont be playing it in class i would bet my car on that. Having it as a option for education is great, but its not going to make up even a large fraction of players, dedicate gamers will. SOOOooOOooooooo may wish to thow GAMERS a few bones for there GAME, jah?
Optyk Feb 25, 2018 @ 6:31pm 
Originally posted by Shane:
yea its kinda wierd side effect once your have shot the space rock into next week, because now theres no valid reason to even continue. no point crafting and messing up the planet, when there is no longer a goal or purpose.

since you are not required to work, theres no need to eat, so no need to do anything,
even for a survival game that is pretty strange...

and then we have the fact you can complete the real task in 4-8days, so the 30days for impact is nothing to fear or panic about, and so surival or planetary survival is somewhat as dumb as there being no survival at all.

Im on my second playthrough now and tbh im just cheat spawning crap into the game because the interest and reasoning is all gone bye-byes

its now just a case of why am i doing this...


Sounds like sandbox is not your thing, or even a community based game such as this? Games on rails are over-rated and too easy imo. Some gamers like to go to the beach and know how to have fun, others want to go to that flashy park with swings and toys. To each their own.

Staying alive is far from the goal of this sim. ARK, Conan, 7 Days To Die etc offer that stuff. It's an old habit of gaming -everyone always thinks that the player has to not die to validate it as "hard" or even as game.

I bet playing on a huge server with the disaster off, just to populate the world, keep it all balanced and grow a virtual econ is amazing. Many MMORPGs cant even offer that and this game is 400MB lol.

Hell, imagine if they added a system like ARK where you could jump between worlds/servers. Could have some serious huge communities/econ's.

..and mods, once this game has some mod content its only going to get better in terms of longevity.
Reginald Feb 26, 2018 @ 12:49am 
It's all good wishing for a death mechanic but what exactly would be the consequences of death for this game? Like Minecraft do you drop all your stuff you are carrying and 'pop!' respawn at a spawn point. In which case, what's the point? Or would there be penalties like skill point loss. Losses would make death matter but loosing those skill points would be a game breaker for some as rolling back even a days worth could ruin your weekend's planned gaming and kill the game. If there was death what would you choose the consequences to be?
Princess Lizzyroo Feb 26, 2018 @ 2:19am 
Originally posted by Hurricane Andrew:
Originally posted by caduryn:
Its a education Game, Player die will never ever be a thing.
This Game is not about the Player survive but the Planet, and the Planet can die.
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.


Carmen Sandeigo and Oregon Trails were Educational games. but ppl played them for long long time. and alot of ppl still Play them
Thyriel Feb 26, 2018 @ 3:53am 
Originally posted by Hurricane Andrew:
Originally posted by caduryn:
Its a education Game, Player die will never ever be a thing.
This Game is not about the Player survive but the Planet, and the Planet can die.
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.
Are you seriously thinking that anyone would stay at a game just because it features ways to die that only result in annoying corpse runs ?
You should probably take a look at some of the big minecraft creative servers and how popular they are...
Shane Feb 26, 2018 @ 4:17am 
I actually like the fact the character doesnt die, its the concept of this that makes this game different, but it does have a very strange side effect once the primary objective has been completed. Normally in a surival title your aim remains no matter what actions you take to survive, in this the planet is the key.

well to look after the planet you basically have to remove the asteriod threat, once this is done in order to further protect that goal, you do literally nothing, by doing nothing at all, you create no additional consequences and allow the planet to fully recover from whatever you have done to it

and since your character can never die, doing nothing is not a issue... but...

this is just bizarre from a gamers point of view, Think about it, the best course of action is too do literally nothing... do nothing in a game ?

Do not build lights, do not build the majority of items in the game, obtain a power grid and 4 lasers and then do nothing !!
Last edited by Shane; Feb 26, 2018 @ 4:26am
The Ohio Question Feb 26, 2018 @ 7:40am 
Originally posted by Little_Lizzyroo:
Originally posted by Hurricane Andrew:
Then it will suffer the fate of all educational games that forget they are first and formost a GAME. It will be left behind because the player base will move on to actual games. Games need fail states or they become boring rather quickly, and a single fail state you have a actual month to avoid and can be done in a week is not near enough to engage a player base for long.

Fall damage, hostile animals, starvation would all add spice of life, but going with the theme of the game, pollution and j curves adds awsome potential to this. Imagine, a game you need basic needs met BUT meeting them may make it harder to meet them later on. You try to avoid starvation, so you over harvest a species, but then that food source isnt avalable then later. Over pollute a area? now no crops grow.

Its already kinda there but adding actual threat to starvation would make it a far more pressing system vs "oh i just cant work as well..." Game has potental, a hell of allot of it to, i wish it only the best of luck, HOWEVER, i dont seeing it hooking players for long when there is relly just one task, and that task is solved in a few days, hell once the general population gets to a higher general pool level of skill itl probobly be done faster.


Carmen Sandeigo and Oregon Trails were Educational games. but ppl played them for long long time. and alot of ppl still Play them
My entire point was about fail states.....NOW I DONT KNOW ABOUT YOU, PERHAPSE YOU ARE BEAR GRILLS, BUT I DIED ALLLLLOOOOOT in Oregon Trails
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Date Posted: Feb 25, 2018 @ 6:57am
Posts: 23