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I would cut that down to 4 if more players join though...
And you should set speciality costs to zero.
Although you could probably do fine with 4x.
clarify: are you only going to be running said "server" when you are playing or is it actually going to be running 24/7?
The server will be running 24/7
so with 25 skillpoints from a house around day 15 and with a avarege food with a 1.9 balance with 24 nutrience average plus the 12 base gain you would need a skill multiplier of 2.
what you need to check is the specialtycostmultiplier i dont know how high he is on our server but i think it was 0.5 for a max cost of 250 on the 8ght and further specialtys you buy.
- Digging, Farming, Mining is pretty senseless atm (at least if you have any spec costs)
- Fertilizers don't work at all
- Campfire (+adv) can be unlearned once you have all the cooking/baking stuff
- Cutting edge cooking: i don't know yet if it's working at all (all recipes 0 nutrients) but haven't learned it yet
- a lot of speed skills are unecessary
- Hunter: no need to max it
for example a sweet salat needs 15min and with max efficiency 10 min for the syrup and the sugar for the syrup needs another 13.33 min the salats for this salat need 4 min so its not so relevant for this process.
in the end you would need about 28.33 min when you only used one crafting station each.
so you could skill the speed or you could add extra machinery but the later would destroy your house value balance and it would need about 200m³ extra kitchen space.
but in the end the x2 skill multiplier is only a suggestion you could reduce it further or change other values (but dont plan on set up a hardcoreserver when your group dont plan on play without tolerance this would only adds stress and a game should make fun in the first place.)
i play with 3 others with the values i said before and we are on tier 3 stuff around day 12 so i would say 5-6 day further and we can destroy the meteor