Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/xvFB07KhXJw
I did actually now a full reset for the test. Here is a second video (i dont know how well the effects get through here) of only the internal menu. Once Virtual Desktop is exited, the tracking works smooth again.
I tried changing tracking frequency (50/60), Disable Guardian, ... at this point it feels like the Quest is a bit "overloaded" and messes up the tracking or display.
https://youtu.be/IlG-T0KH0VA
Only in virtual desktop i get error messages:
ovr_SubmitFrameInternal: FrameIndex discontinuity:
https://pastebin.com/Wn6sNhKC
If requested I can provide more info.
Quest Software Version: 242741533 (v20 i assume)
Boosting did not really help.
Been going back and forth between Quest 1 and Quest 2, where Q1 plays with no issues (beat saber), but Q2 behaves like the video above with micro stuttering.
Update: Just put Q2 back on, and its smooth. No stuttering in beatsaber.
Theory: Q2 was doing some internal initial CPU stuff?