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FWIW, here are some of the steps I've tried (amongst others) in the order executed:
* Powered down PC, powered down the Quest
* Booted up PC, open my Unity project
* Start Virtual Desktop streamer application
* Power up the Quest
* Open VD and connect to my PC - desktop is automatically displayed
* Press Oculus button on Left controller, to bring back the VD menu
* Point and click at "Launch SteamVR"
* After 10-20 seconds, this puts me into SteamVR Home
* Long-press the left controller Oculus button, select "Switch to Desktop"
* Click the Play button in Unity (can't see my mouse cursor so use one of the Touch controllers)
* Quick press the Oculus button on the left controller, select "Switch to VR"
* I'm back in SteamVR Home, not my scene.
I've tried lots of other combinations also, but this is the sequence I *think* I was doing last week when it was working for me.
Not sure if it's relevant, but when the build's .exe starts up, it "fights" with SteamVR for a few seconds, rapidly flicking between the SteamVR content and my build's content in my HMD, then finally settles on my build's content. I guess there's some brief fighting going on between the two processes.
Of course the Link cable works fine, so I'll continue to use this.