Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm using in almost all DX8, DX9, DX10, DX11 and OpenGL games. The shader is very good, comes with IPD fine tuning, zoom in, zoom out, vertical correction (to end the stretched images) but each game needs to be configured manually, which makes Super Depth a kind of mini game during the first play.
I have TriDef, is a good injector, but since it adopted the Super Depth, I see no reason to use another software.
I have that reshade and have used it in the past. It works really well for some games while for others, Tridef can be better. For Titanfall 2 I think Tridef works best, so while I'm intested in Super Depth, I want to keep running Tridef for this particular game ...
I realized that if I change my videocard's default resolution, I can fix the wrong aspect ratio in VD direct to Rift mode, but I still haven't found the correct combination of settings to best optimize the image ...