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2. And the sets do help you negotiate travel times/prices - to the point where they'll bring forward the departure date for free.
3. I'm guessing air traveller is more about balloons, gyrocopters, etc.
4. I don't think the valeting set lets you get any more health back than without it.
Other than that I don't really know.
6. Here's a table I found from the dev's GDC talk showing the character traits --> http://imgur.com/TR7aT3u. I don't think you get to know which choices raise what, it will purely from observation and experience from your previous runs.
1. Good to know about the wallet. Maybe I'll even try using it once in a while. I still fail to see what's the cloak's (and full set's) purpose is - I don't think it would protect you from cold.
Here's an idea, I once read that sometimes if your char decides to stretch his legs in the evening, possible outcomes aren't only getting some info and getting pickpocketed, but he can also be confronted and attacked by some criminal types. Mind you, this is only what I read in some guide, I never actually managed to get attacked and robbed when gong out in the evening (event removed, maybe?). Perhaps the cloak gives you immunity to getting robbed? Its description hints that it provides you with an urban disguise that makes escapes and evading chases easier.
2. Yeah, I know, I even wrote as much :)
3. Hmm, that is probable. Would make sense, too.
4. Maybe you're right. I noticed that sometimes, when there are no better sets available, the valeting set compensates 'heart' loss in Uncomfortable Conditions.
Ohh, great! This table is what I've been looking for! Strange it's not available anywhere - not even in wiki and guides.
So, to sum up, there are 2 hidden attributes ranging from 0 to 100 - Style (called Manner in the game) and Skill (called Valeting in the game).
Style:
If you choose not to be reluctant for adventure; choose to be proactive, enthusiastic, optimistic, and compassionate; help and listen the local populace; be fascinated by foreign cultures; care about your style and attire - your style will increase, and your character description will move towards to right side of the table.
If you are sceptical and pessimistic; act like a stuck-up high-class twit; be repulsed by foreign cultures and happy to support colonialism and imperialism; act boring, racist, cowardly, uninterested and uninvolved in different activities - your style will decrease, and your description adjective will move to the left.
You can estimate how stylish your char is by checking your Manner attribute.
30-49 - Conservative
50-69 - Collected
70-89 - Passionate
90-94 - Flamboyant
95-100 - Extravagant
(I never managed to get other manner descriptions)
Skill:
If you perform your duties well, do not shy away from working and tending to Fogg; if you do not mess up adventures; choose the most elegant and neat solutions to the puzzles and challenges you encounter, your skill will increase, and your adjective will move towards the top of the table.
If you are lazy; skip and avoid the challenges; treat your Fogg bad; put yourself and your masters in awkward, difficult and embarrassing situations - your skill will decrease, and your adjective will be one from the bottom part of the table.
Your Valeting attribute will hint at how skilled your Passepartout is.
30-49 - Lacking
50-69 - Sound
70-89 - Strong
90-94 - Remarkable
95-100 - Unsurpassed
(never been able to be a bad valet ;) )
Hope that helps someone! If anyone has anything to add to this, by all means do! More replies are always welcome.