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번역 관련 문제 보고
I run it as my main perk along with fixated and bro it did not need a buff (not that im complaining im very happy with 40% just a bit powerful lol)
A 2 second buff isn't worth wasting a perk slot on unless it's for soloQ challenges.
Your entire comment sounds like you're not playing survivor at all.
I did not report your comment. But if it's gone, I say good. You have an entire attitude that's 'if it doesn't agree with me it's wrong'. Also, love how you assume I don't play survivor just because of what I critiqued. You legit could've just disagreed with my critique, which is my opinion, and moved on. Yet here you are, being snarky. It's a game my guy, we can have different opinions without having to make it a pissing contest
"You have an entire attitude that's 'if it doesn't agree with me it's wrong'." You're wrong. I just don't see the 2 second buff as something that will dramatically affect the killer's gameplay as you described. I suspect that "wake up" will be played by people who will mistakenly think, like I did at the beginning, that now this perk will allow you to open gates in 10 (13) seconds or to challenges with opening gates.
And as for the rest of the comment, I have nothing to add. I always felt like a person who plays both roles, but only after over a thousand hours on one role (I checked the statistics on some website) did I understand that my opinion was different before, because I had little experience - but that's about me, not about you.
Okay. If you say so
1. AFK FIX: Like in the game "Left 4 Dead 2"
The Bot should take over the AFK player, not only when the player leaves the match.
In fact, the player should have the option to let the BOT take over, if he needs to leave for a few minutes to go to the bathroom or for some other need and resume the match if his BOT is still alive!
2. MATCHING PENALTY: Unfair penalties are being given to players with bad connections, and this is a regional problem in third world countries.
I myself face connection spikes and with each one, I am penalized cumulatively!
This rule should only be applied to those who choose to leave the match using the "ABANDON MATCH" button as a trigger for this penalty!
3. MATCHES IN CREATED ROOMS: Usually, created rooms have a call on discord, and you have to review perks that can be used by a survivor, always indicating to your friends where the Killer is... making the match unfeasible for the Killer
4. PUBLIC MATCHES: Always with mostly casual players,
this match should have a lighter gameplay.
- No Skill Checks for 1 survivor doing generator
- No Skill Check for survivor healing alone
- Major Skill Checks for: struggling / 2nd hook / healing friend / generator with 2 survivors
- God Skill Checks on the 2nd Hook disable the next Skill Check for 10sec
- Perfect Skill Checks disable the next Skill Check for 15sec
-----------------------------
NOTE: A Totem or specific Perks can ignore this advantage
5. ANTI CAMP: Considering that; Many times in "Public Matches" other players are left to die.
I suggest increasing the radius in which the anti camp activates the hook release progression to 10 METERS
- Do not deactivate it if another survivor is down or being carried within this radius
- Disable the Killer's Bloodlust or nerf the Bloodlust gain during the anti camp
- Apply 30% of the total progression if the killer hits the survivor who is already hooked
- If the survivor unhooks himself, the hook will fall and return in 6 seconds after the survivor moves 8 meters away from the hook
AFK FIX: This is a dumb idea. DBD matches are like 20 minutes on the long side. If you can't hold it for 20 minutes at a time you should be consulting a doctor, not in the forums advocating for less interactive gameplay. Just pee before each match and go afk if you really need to.
MATCHING PENALTY: This is coming from good intentions, this would just make people alt+f4 to leave without consequence. I think a better idea would have certain accounts be marked as unstable, and have them be exempt from leaving penalties.
MATCHES IN CREATED ROOMS: I think what you were meaning to say was created teams, like invited friends. The way you were saying it was kind of implying you had an issue with custom lobbies. I agree completely, having friends on a call is monstrously overpowered for the amount of things you can get out of it. However, behaviour themselves have said they don't see it as a problem, so it's unlikely it will be looked into. Unfortunately.
PUBLIC MATCHES: This is a really bad idea. This would, in one fell swoop, encourage separating for gens, which is already what most people do, encourage healing selfishly, and make doing things even less interactive by creating periods where you can be absolutely certain that no skill checks will appear under any circumstances. I think skill checks are dumb, yes, but they are now so engrained in Dead By Daylight that removing them in any way would make a ton of things useless.
ANTI CAMP: This is the worst camping solution I have ever seen in my life. The increase to 10 meters from 8 is okay, but everything else just encourages camping, allows for infinite hook time, or would make luck builds completely uncounterable.