Dead by Daylight

Dead by Daylight

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2025년 1월 8일 오전 7시 30분
8.5.0 | PTB Patch Notes
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109개 댓글 중 91-105개 표시
hyena adrenaline injection 2025년 1월 11일 오전 10시 37분 
So why did they buff vigil lol
I run it as my main perk along with fixated and bro it did not need a buff (not that im complaining im very happy with 40% just a bit powerful lol)
ElderSconeLord 2025년 1월 11일 오전 11시 26분 
I would like the see the dream world be more red and dark like it is in the movies than the highly visible, blurry haze it is currently.
Agitation 2025년 1월 11일 오후 4시 11분 
Guys, the basic attacks not cancelling the unhook animation was under bugs for a reason, it's referring to a bug that's been in the game for a while. Have you noticed now that if the survivor is at the point where the unhook can't be stopped anymore and you m1 the survivor, it instantly ends the animation for both the person being unhooked and the unhooker, allowing them to both instantly start running and the unhooker to use the speed burst. This is actually a fix that benefits killer.
void <3 alina 2025년 1월 12일 오후 8시 26분 
Freddy is going to be insanely broken and annoying now
Krabbo98 2025년 1월 13일 오전 12시 19분 
voidarg님이 먼저 게시:
Freddy is going to be insanely broken and annoying now
You should try him first before making first impressions. And besides, a bump in kill rate could do him some good.
₦ightm∆reF⬡xMcCl0ud 2025년 1월 14일 오후 6시 41분 
I literally don't understand... What the hell is the point of removing the bloodpoint bonuses from perks?
2025년 1월 15일 오전 1시 33분 
Doritos Locos Tacos님이 먼저 게시:
Sanvean님이 먼저 게시:
Fixed an issue that caused multiple Killer powers to miss if a Survivor crouched.

NOOOO! It's not a bug, it's a tech! Leave it! Stop nerfing survivors all the time!

I'ts a BUG not a TECH. crouch tech is an exploit.
This is not an exploit. A bug =/= exploit. Exploits are bannable. Blight's/Wesker's hug tech was also not an intended mechanic, but imagine if it was considered an exploit and anyone who did it would get banned lol It's the same "exploit" as 360
님이 마지막으로 수정; 2025년 1월 15일 오전 1시 39분
2025년 1월 15일 오전 1시 38분 
Spicy_Pacifist님이 먼저 게시:
I think the Wake Up buff is just a bit too strong. 50%? I think that's insane. I feel like 40% would be the perfect max speed. Not crazy fast, but definitely faster than it was before. Also, the whole 'fixed an issue where the unhooking animation would cancel when hit by a killer's basic attack' Why? To my knowledge, no one complained about that. If anything, it was used as a strat. If someone was on hook, about to die, you'd go trade with them so they can escape. I feel like this was no needed at all, and was only done to make sure survivors were happy, since you got rid of the 'crouching to avoid powers' thing. It's like the locker blind situation all over again.
Did you report my comment? I can't find it. And I saw your reply last night and wanted to respond. Bruh... :sacrificed:

A 2 second buff isn't worth wasting a perk slot on unless it's for soloQ challenges.
Your entire comment sounds like you're not playing survivor at all.
Spicy_Pacifist 2025년 1월 15일 오후 8시 36분 
do gens ♥♥♥♥♥♥♥님이 먼저 게시:
Spicy_Pacifist님이 먼저 게시:
I think the Wake Up buff is just a bit too strong. 50%? I think that's insane. I feel like 40% would be the perfect max speed. Not crazy fast, but definitely faster than it was before. Also, the whole 'fixed an issue where the unhooking animation would cancel when hit by a killer's basic attack' Why? To my knowledge, no one complained about that. If anything, it was used as a strat. If someone was on hook, about to die, you'd go trade with them so they can escape. I feel like this was no needed at all, and was only done to make sure survivors were happy, since you got rid of the 'crouching to avoid powers' thing. It's like the locker blind situation all over again.
Did you report my comment? I can't find it. And I saw your reply last night and wanted to respond. Bruh... :sacrificed:

A 2 second buff isn't worth wasting a perk slot on unless it's for soloQ challenges.
Your entire comment sounds like you're not playing survivor at all.

I did not report your comment. But if it's gone, I say good. You have an entire attitude that's 'if it doesn't agree with me it's wrong'. Also, love how you assume I don't play survivor just because of what I critiqued. You legit could've just disagreed with my critique, which is my opinion, and moved on. Yet here you are, being snarky. It's a game my guy, we can have different opinions without having to make it a pissing contest
2025년 1월 16일 오전 2시 34분 
Spicy_Pacifist님이 먼저 게시:
do gens ♥♥♥♥♥♥♥님이 먼저 게시:
Did you (...)
I did not report your comment. But if it's gone, I say good. You have an entire attitude that's 'if it doesn't agree with me it's wrong'. Also, love how you assume I don't play survivor just because of what I critiqued. You legit could've just disagreed with my critique, which is my opinion, and moved on. Yet here you are, being snarky. It's a game my guy, we can have different opinions without having to make it a pissing contest
Honestly, I wanted to apologize later for my comment sounding mean before it disappeared.

"You have an entire attitude that's 'if it doesn't agree with me it's wrong'." You're wrong. I just don't see the 2 second buff as something that will dramatically affect the killer's gameplay as you described. I suspect that "wake up" will be played by people who will mistakenly think, like I did at the beginning, that now this perk will allow you to open gates in 10 (13) seconds or to challenges with opening gates.

And as for the rest of the comment, I have nothing to add. I always felt like a person who plays both roles, but only after over a thousand hours on one role (I checked the statistics on some website) did I understand that my opinion was different before, because I had little experience - but that's about me, not about you.
Spicy_Pacifist 2025년 1월 16일 오후 8시 44분 
do gens ♥♥♥♥♥♥♥님이 먼저 게시:
Spicy_Pacifist님이 먼저 게시:
I did not report your comment. But if it's gone, I say good. You have an entire attitude that's 'if it doesn't agree with me it's wrong'. Also, love how you assume I don't play survivor just because of what I critiqued. You legit could've just disagreed with my critique, which is my opinion, and moved on. Yet here you are, being snarky. It's a game my guy, we can have different opinions without having to make it a pissing contest
Honestly, I wanted to apologize later for my comment sounding mean before it disappeared.

"You have an entire attitude that's 'if it doesn't agree with me it's wrong'." You're wrong. I just don't see the 2 second buff as something that will dramatically affect the killer's gameplay as you described. I suspect that "wake up" will be played by people who will mistakenly think, like I did at the beginning, that now this perk will allow you to open gates in 10 (13) seconds or to challenges with opening gates.

And as for the rest of the comment, I have nothing to add. I always felt like a person who plays both roles, but only after over a thousand hours on one role (I checked the statistics on some website) did I understand that my opinion was different before, because I had little experience - but that's about me, not about you.

Okay. If you say so
dankfart 2025년 1월 19일 오후 6시 47분 
Id love it if you could make queue times not 20 minutes thanks.
Dojodyo 2025년 1월 21일 오전 7시 00분 
is it today the patch
Caffe Games 2025년 1월 24일 오전 9시 19분 
PATCH FIX - DBD GAMEPLAY:

1. AFK FIX: Like in the game "Left 4 Dead 2"
The Bot should take over the AFK player, not only when the player leaves the match.
In fact, the player should have the option to let the BOT take over, if he needs to leave for a few minutes to go to the bathroom or for some other need and resume the match if his BOT is still alive!

2. MATCHING PENALTY: Unfair penalties are being given to players with bad connections, and this is a regional problem in third world countries.

I myself face connection spikes and with each one, I am penalized cumulatively!

This rule should only be applied to those who choose to leave the match using the "ABANDON MATCH" button as a trigger for this penalty!

3. MATCHES IN CREATED ROOMS: Usually, created rooms have a call on discord, and you have to review perks that can be used by a survivor, always indicating to your friends where the Killer is... making the match unfeasible for the Killer

4. PUBLIC MATCHES: Always with mostly casual players,

this match should have a lighter gameplay.

- No Skill Checks for 1 survivor doing generator
- No Skill Check for survivor healing alone
- Major Skill Checks for: struggling / 2nd hook / healing friend / generator with 2 survivors
- God Skill Checks on the 2nd Hook disable the next Skill Check for 10sec
- Perfect Skill Checks disable the next Skill Check for 15sec
-----------------------------
NOTE: A Totem or specific Perks can ignore this advantage

5. ANTI CAMP: Considering that; Many times in "Public Matches" other players are left to die.

I suggest increasing the radius in which the anti camp activates the hook release progression to 10 METERS

- Do not deactivate it if another survivor is down or being carried within this radius
- Disable the Killer's Bloodlust or nerf the Bloodlust gain during the anti camp
- Apply 30% of the total progression if the killer hits the survivor who is already hooked
- If the survivor unhooks himself, the hook will fall and return in 6 seconds after the survivor moves 8 meters away from the hook
Krabbo98 2025년 1월 24일 오전 10시 37분 
YT Caffe Games님이 먼저 게시:
PATCH FIX - DBD GAMEPLAY:

1. AFK FIX: Like in the game "Left 4 Dead 2"
The Bot should take over the AFK player, not only when the player leaves the match.
In fact, the player should have the option to let the BOT take over, if he needs to leave for a few minutes to go to the bathroom or for some other need and resume the match if his BOT is still alive!

2. MATCHING PENALTY: Unfair penalties are being given to players with bad connections, and this is a regional problem in third world countries.

I myself face connection spikes and with each one, I am penalized cumulatively!

This rule should only be applied to those who choose to leave the match using the "ABANDON MATCH" button as a trigger for this penalty!

3. MATCHES IN CREATED ROOMS: Usually, created rooms have a call on discord, and you have to review perks that can be used by a survivor, always indicating to your friends where the Killer is... making the match unfeasible for the Killer

4. PUBLIC MATCHES: Always with mostly casual players,

this match should have a lighter gameplay.

- No Skill Checks for 1 survivor doing generator
- No Skill Check for survivor healing alone
- Major Skill Checks for: struggling / 2nd hook / healing friend / generator with 2 survivors
- God Skill Checks on the 2nd Hook disable the next Skill Check for 10sec
- Perfect Skill Checks disable the next Skill Check for 15sec
-----------------------------
NOTE: A Totem or specific Perks can ignore this advantage

5. ANTI CAMP: Considering that; Many times in "Public Matches" other players are left to die.

I suggest increasing the radius in which the anti camp activates the hook release progression to 10 METERS

- Do not deactivate it if another survivor is down or being carried within this radius
- Disable the Killer's Bloodlust or nerf the Bloodlust gain during the anti camp
- Apply 30% of the total progression if the killer hits the survivor who is already hooked
- If the survivor unhooks himself, the hook will fall and return in 6 seconds after the survivor moves 8 meters away from the hook

AFK FIX: This is a dumb idea. DBD matches are like 20 minutes on the long side. If you can't hold it for 20 minutes at a time you should be consulting a doctor, not in the forums advocating for less interactive gameplay. Just pee before each match and go afk if you really need to.

MATCHING PENALTY: This is coming from good intentions, this would just make people alt+f4 to leave without consequence. I think a better idea would have certain accounts be marked as unstable, and have them be exempt from leaving penalties.

MATCHES IN CREATED ROOMS: I think what you were meaning to say was created teams, like invited friends. The way you were saying it was kind of implying you had an issue with custom lobbies. I agree completely, having friends on a call is monstrously overpowered for the amount of things you can get out of it. However, behaviour themselves have said they don't see it as a problem, so it's unlikely it will be looked into. Unfortunately.

PUBLIC MATCHES: This is a really bad idea. This would, in one fell swoop, encourage separating for gens, which is already what most people do, encourage healing selfishly, and make doing things even less interactive by creating periods where you can be absolutely certain that no skill checks will appear under any circumstances. I think skill checks are dumb, yes, but they are now so engrained in Dead By Daylight that removing them in any way would make a ton of things useless.

ANTI CAMP: This is the worst camping solution I have ever seen in my life. The increase to 10 meters from 8 is okay, but everything else just encourages camping, allows for infinite hook time, or would make luck builds completely uncounterable.
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