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My suggestion is that Boons and Hexes should work the same:
A.) Boons and Totems are randomly spawned at the start of the match and once they are gone, they're gone for good
B.) Both Killers and Survivors can choose where to light a Boon/Hex, and can relight them if they are cleansed/snuffed.
Hexes are not powerful enough to justify losing an entire perk slot for the whole game because the totem spawned next to a Survivor and they cleansed it immediately at spawn. NOED is the best Hex perk because it doesn't spawn until the exit gates are powered, meaning it cannot go away unless the Survivors get rid of every totem location on the map. Its effect of making all Survivors Exposed is more or less equivalent to Boon Exponential, but it cannot be relit and the Killer cannot choose where the Hex totem is on the map.
This is the primary reason I never take Hex perks. Ever. Survivors always cleanse them in like 0.2 seconds after spawn because they could literally see it in their camera view immediately. Why waste a perk slot on something that in the end doesn't offer the same value as an actual perk, heck even Beast of Prey is probably going to get more value than most Hex perks.