Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
So if you want to nerf it to reduce his blade, you would cause :
1) forcing the killer the reload which is sad as the survivor automaticaly got a speed boost after a getting hurt, the killer need to get to locker with his slow speed, he will need to reload and the get back in chase with his slow speed
or
2) Go with M1 where you encounter the issue of slow killer.
Not bad. I also think just making survivors retain their cuts with no decay would be a good 1v4 buff as well.
Agreed
Oh ya, great idea. Let me just get out of his line of sight on Rotten fields or Sheltered woods. After of course he's broken the pallets at the jungle gyms and is getting pop shots off me every time I round a corner. Excellent idea!
Trickster is and has always been countered by tall wall loops and buildings.
All they did was make him more deadly if he catches you out on the open, which was never a problem to begin with.