Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is by design
Why would i need to stop moving to look around? I always look around while I traverse the map, Heck, even while In chase I'll sometimes quickly glance around especially when passing by gens or trying to spot a survivor going for an unhook or healing a slugged survivor (I've been doing it even more so recently because I've been spamming Franklin's + Attunement and the passive aura reading is insane when used correctly.)
The only real advantage to stop moving is to try to silence your footsteps to listen for survivors and most of the time that is just a big waste of time.
Though I do think killer is way too easy right now for most killers, Its ridiculous that there is a survivor perk that silences the footsteps when many killer's own footsteps are so loud its too hard to even listen for footsteps in the first place. (and any killer that stops moving to listen for footsteps is just wasting their time.)
The point is more that certain killers have footsteps that are a lot closer to survivor footstep sounds than others, and it's kind of an accessibility thing where you need to have sharp hearing to tell them apart when it was really just inconsistent audio design.
What is intended is the fire barrels sounding like Survivor footsteps, but that's about it.
Actual eyes work too. The screen size doesn't influence draw distance.
I think it is a bug and the sound occlusion doesn't help...