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I remember it was fun cos you pull off really risky plays with it.
This is my a wild guess, but I'd expect bhvr wanted to make it so that anything that gives you an edge mid chase be somewhat situational on both sides. Iron will was just great all the time as long as you were injured. I can't imagine the current player population doing well against og iron will because even around when it was nerfed, players were having a hard time in closed loops as killer cos of it. It was so easy to just leave loops as long as you had good pathing and los cut offs and really challenging for lesser experienced killers to track you. Even with lightweight or current iron will, I see a lot of killers having trouble tracking these days. Killer players back then were cracked honestly xD. I'm so glad I got to use og iron will and play against those killers tho cos it made for some funny and really tense plays. The current iron will is still pretty useful.
I used Iron will for 6 years and people called me a noob. Until it got nerfed it was one of the strongest chase perks in the game.
As for the *why* : Remember that time M. Cote got embarrassed on that Korean stream playing Hag? Well the developers probably had the same thing happen when trying to chase good survivors with IW.
Essentially it let you "leave the loop" when a killer was trying a mind game. By the time they realized you were already at the other loop and you could just do the same thing at the next loop.
If you were not a 1000+ hour survivor at the time you probably didnt have the skill set to use the perk like that or understand why it was changed.
Unless devs want to shift the meta to make both stealth and chase builds viable, IW will probably not get a buff any time soon.
I feel like Iron Will should still work when you're exhausted though. I still think it's a good perk. I don't currently use exhaustion perks in my loadout, so I feel fine running it.
I also think stealth is more important than it has ever been, unless you're on a busted map like Badham or The Game. However, a lot of maps have become standardized over the years. You can't really connect loops to create one long busted loops anymore on most maps, so it's so important that instead of extending chases and wasting resources too quickly, that you break the chase as soon as possible.
Speaking of, one of the reasons Windows of Opportunity has become such a widely used perk is because there are less braindead loops, and it is actually very helpful to know if an area is dead. That's just another example of how much the mindset has shifted over the past 6 years. That's also why we have terms like hold W survivors, again it wasn't really a thing 6 years ago and more back when maps were crazy.
As for why Iron Will was nerfed, it became one of the most used perks after people started dropping Self-Care after its nerf in early 2018. Everyone started being more comfortable with being injured. That's also when Dead Hard began to overtake Sprint Burst. Eventually you couldn't find a lobby without Iron Will. When a perk is widely used, and it's objectively strong, expect that perk to be nerfed, and that's true for both sides.
Sadly 9 times out of 10 the nerfs will be based entirely on how popular a perk is.