Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But ultimately, it is still a worse version of built to last. If it refilled with as you were using it or gave more progress towards gens it would be worth it but as is it is worse.
What's easier and more reliable, hitting 4 great skill checks (without the tool box, mind you) or getting in a locker and staying there for 12 seconds? Ultimately, the latter is far more reliable.
I'm not changing my entire playstyle and build to accommodate one perk, that is just silly. As for it being low vs high mmr, it really makes minimal difference that you over the course of the entire game you (absolute best case scenario) save roughly 5 seconds, after most likely completing or just starting a generator.
Also add in the fact that you will no longer be able to sabotage and and you have a great patch idea. They will implement this, you watch.
It's 12 seconds spent in a nearby locker vs potentially only getting 4 skillchecks over the course of a generator. The time you get back from the quicker access to toolbox + in a locker > the time spent waiting for 4 skill checks.