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The absolute worst-case scenario as a survivor is that the killer downs someone, infectious fright makes you scream and reveals you, and then the killer wastes time picking the downed person up, tossing them down again, and then chases you afterwards. Assuming you start moving away when you become exposed, or better yet, scream, there's no way the killer can get to you in time unless they're a Nurse or Spirit, and even then there's a good chance that as long as you're careful, they won't actually manage to go straight to you. And they just gave up a definite hook for a maybe.
Yes... Starstruck ONLY INITIALLY ACTIVATES when carrying a survivor. Stay out of their terror radius when they're carrying someone. Its not that hard.
Then stop hook bombing and playing hyper agressive. Wait until it's actually SAFE to unhook instead of operating under the same old meta that rewarded super agressive plays and adapt. Seriously, as someone who relies more on stealth and making sure the killer is away or not lurking around the hook, it's not that big of a deal. Is the killer camping? then go do gens. Stop assuming the same DS/BT/UB meta is going to keep working as the devs introduce more mechanics to actively discourage it and finally shake up the 4 year old stale ass meta.
Starstruck is a perk that actively punishes playing overly risky, going for bold saves.
If the killer is staying near the hook, people are going for risky saves while exposed. That's stupid, plain and simple. I'll say it again for emphasis; Going for risky, immediate saves is stupid. Yes, I know that is essentially insulting a huge number of survivors out there. It's also true, and loses people games. Exposed people shouldn't be going for saves when the killer is nearby, and the person on the hook has more time per stage than thirty seconds. There's 0 reason to be rushing the save in that situation.
Exactly! The meta is shifting away from bold braindead plays that all these second chance perks let happen with almost no reprocussion. seriously its not an OP perk, it just punishes the braindead meta plays that 90% of the playerbase thinks is 'good strategy' but in reality is just stupid ♥♥♥♥ that stacking a full kit of second chance perks let people get away with.
Then slam out gens and force them off the hook, wait until they're in a chase with someone else to go for the save , draw them away with diversion or completing another gen, think outside the box a little. Unless the map RNG really ♥♥♥♥♥ you THAT hard, there's almost always an answer, even if that answer is let the guy on hook die for the greater good if the killer legit REFUSES to move. Think outside the box a little, it REALLY isn't that hard.
Killer gets their 1k, you get points. sooner or later people will figure out that camping doesn't win games if you stop ♥♥♥♥♥♥♥ rewarding it.