Dead by Daylight

Dead by Daylight

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Tactrix (Banido(a)) 8/abr./2021 às 15:55
Starstruck is too OP
Now I understand this perk on trickster in his current condition, he's weak so he needs it as HIS perk. However making this perk available to everyone else is not only a huge issue but also broken AF. For example, on small maps this perk makes it so that you have a full game NOED, and with killers that are ranged this is the most broken perk in the game. Take a small map and huntress and it's already pretty hard, but with this perk if you're remotely near her it's lights out.
Última edição por Tactrix; 8/abr./2021 às 15:55
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Exibindo comentários 1630 de 70
Tactrix (Banido(a)) 8/abr./2021 às 17:10 
Escrito originalmente por Big_kock:
As the old saying goes, GIT GUD
The old saying by people who have no real skill or anything else to add to the actual discussion.
oopsibwokeit 8/abr./2021 às 17:18 
Anyway, point is, the perk doesn't reveal who is affected by exposed status, and the perks that generally locate survivors are all vague enough that the killer doesn't, in fact, know someone else is nearby.

The absolute worst-case scenario as a survivor is that the killer downs someone, infectious fright makes you scream and reveals you, and then the killer wastes time picking the downed person up, tossing them down again, and then chases you afterwards. Assuming you start moving away when you become exposed, or better yet, scream, there's no way the killer can get to you in time unless they're a Nurse or Spirit, and even then there's a good chance that as long as you're careful, they won't actually manage to go straight to you. And they just gave up a definite hook for a maybe.
Última edição por oopsibwokeit; 8/abr./2021 às 17:19
mldb88 8/abr./2021 às 17:24 
Escrito originalmente por Waz009:
Escrito originalmente por mldb88:

It only activates when carrying a survivor. Seriously, just wait for them to hook or avoid them till they drop the guy. It's literally there to curb this hyper aggro meta that's plagued this game for the past 4 years. Seriously, I rarely even see it turn on for me because [surprised face] I actually wait till it's safe to go for saves.

It's not just "when carrying a survivor" though, that's the problem. It's there for another 30/60 seconds.

Yes... Starstruck ONLY INITIALLY ACTIVATES when carrying a survivor. Stay out of their terror radius when they're carrying someone. Its not that hard.
Exactly, it's not that hard to stay out of terror radius and hide. GIT GUD TIME
Tactrix (Banido(a)) 8/abr./2021 às 17:34 
Escrito originalmente por oopsibwokeit:
Anyway, point is, the perk doesn't reveal who is affected by exposed status, and the perks that generally locate survivors are all vague enough that the killer doesn't, in fact, know someone else is nearby.

The absolute worst-case scenario as a survivor is that the killer downs someone, infectious fright makes you scream and reveals you, and then the killer wastes time picking the downed person up, tossing them down again, and then chases you afterwards. Assuming you start moving away when you become exposed, or better yet, scream, there's no way the killer can get to you in time unless they're a Nurse or Spirit, and even then there's a good chance that as long as you're careful, they won't actually manage to go straight to you. And they just gave up a definite hook for a maybe.
That's not even remotely true, I just watched a pyramid head use that perk he downed multiple people repeatedly, and that was on a fairly big map, The reason why it's so OP is because once you hook someone unless you leave the next person to come near them will always result in either the person who's running or anyone else who's near by to be exposed. That's wildly OP and anyone who says "oh you should just hide" doesn't have the faintest idea how to play this game when playing against a killer who actually knows how to play. This perk will become the staple in the long campaign to keep people tunneled and camped until they die.
Tactrix (Banido(a)) 8/abr./2021 às 17:35 
Escrito originalmente por mldb88:
Escrito originalmente por Waz009:

It's not just "when carrying a survivor" though, that's the problem. It's there for another 30/60 seconds.

Yes... Starstruck ONLY INITIALLY ACTIVATES when carrying a survivor. Stay out of their terror radius when they're carrying someone. Its not that hard.
It is that hard, especially when you're unhooking someone, you unhook em and any killer who's even remotely good and nearby will come and either down you or down them, which will instantly trigger exposed on the person who's left standing, who will go down very quickly after when it only takes 1 hit to down them. You keep talking about this like we haven't seen it in action take out entire teams, we have.
mldb88 8/abr./2021 às 17:41 
Escrito originalmente por Tactrix:
Escrito originalmente por mldb88:

Yes... Starstruck ONLY INITIALLY ACTIVATES when carrying a survivor. Stay out of their terror radius when they're carrying someone. Its not that hard.
It is that hard, especially when you're unhooking someone, you unhook em and any killer who's even remotely good and nearby will come and either down you or down them, which will instantly trigger exposed on the person who's left standing, who will go down very quickly after when it only takes 1 hit to down them. You keep talking about this like we haven't seen it in action take out entire teams, we have.

Then stop hook bombing and playing hyper agressive. Wait until it's actually SAFE to unhook instead of operating under the same old meta that rewarded super agressive plays and adapt. Seriously, as someone who relies more on stealth and making sure the killer is away or not lurking around the hook, it's not that big of a deal. Is the killer camping? then go do gens. Stop assuming the same DS/BT/UB meta is going to keep working as the devs introduce more mechanics to actively discourage it and finally shake up the 4 year old stale ass meta.

Starstruck is a perk that actively punishes playing overly risky, going for bold saves.
oopsibwokeit 8/abr./2021 às 17:44 
Escrito originalmente por Tactrix:
Escrito originalmente por oopsibwokeit:
Anyway, point is, the perk doesn't reveal who is affected by exposed status, and the perks that generally locate survivors are all vague enough that the killer doesn't, in fact, know someone else is nearby.

The absolute worst-case scenario as a survivor is that the killer downs someone, infectious fright makes you scream and reveals you, and then the killer wastes time picking the downed person up, tossing them down again, and then chases you afterwards. Assuming you start moving away when you become exposed, or better yet, scream, there's no way the killer can get to you in time unless they're a Nurse or Spirit, and even then there's a good chance that as long as you're careful, they won't actually manage to go straight to you. And they just gave up a definite hook for a maybe.
That's not even remotely true, I just watched a pyramid head use that perk he downed multiple people repeatedly, and that was on a fairly big map, The reason why it's so OP is because once you hook someone unless you leave the next person to come near them will always result in either the person who's running or anyone else who's near by to be exposed. That's wildly OP and anyone who says "oh you should just hide" doesn't have the faintest idea how to play this game when playing against a killer who actually knows how to play. This perk will become the staple in the long campaign to keep people tunneled and camped until they die.
That says something about the skill of the survivors in that game more than the OP-ness of the perk. The hooked person has more than thirty seconds of time per stage. The perk's duration lasts 30 seconds from when the person is hooked or dropped, and starts when someone is within terror radius when a survivor is picked up. Once someone is hooked or dropped, the perk deactivates, meaning going in the terror radius from that point on won't expose anyone new.

If the killer is staying near the hook, people are going for risky saves while exposed. That's stupid, plain and simple. I'll say it again for emphasis; Going for risky, immediate saves is stupid. Yes, I know that is essentially insulting a huge number of survivors out there. It's also true, and loses people games. Exposed people shouldn't be going for saves when the killer is nearby, and the person on the hook has more time per stage than thirty seconds. There's 0 reason to be rushing the save in that situation.

Última edição por oopsibwokeit; 8/abr./2021 às 17:50
mldb88 8/abr./2021 às 17:50 
Escrito originalmente por oopsibwokeit:
Escrito originalmente por Tactrix:
That's not even remotely true, I just watched a pyramid head use that perk he downed multiple people repeatedly, and that was on a fairly big map, The reason why it's so OP is because once you hook someone unless you leave the next person to come near them will always result in either the person who's running or anyone else who's near by to be exposed. That's wildly OP and anyone who says "oh you should just hide" doesn't have the faintest idea how to play this game when playing against a killer who actually knows how to play. This perk will become the staple in the long campaign to keep people tunneled and camped until they die.
That says something about the skill of the survivors in that game more than the OP-ness of the perk. The hooked person has more than thirty seconds of time per stage. The perk's duration lasts 30 seconds from when the person is hooked or dropped, and starts when someone is within terror radius when a survivor is picked up.

If the killer is staying near the hook, people are going for risky saves while exposed. That's stupid, plain and simple. I'll say it again for emphasis; Going for risky, immediate saves is stupid. Yes, I know that is essentially insulting a huge number of survivors out there. It's also true, and loses people games. Exposed people shouldn't be going for saves when the killer is nearby, and the person on the hook has more time per stage than thirty seconds. There's 0 reason to be rushing the save in that situation.

Exactly! The meta is shifting away from bold braindead plays that all these second chance perks let happen with almost no reprocussion. seriously its not an OP perk, it just punishes the braindead meta plays that 90% of the playerbase thinks is 'good strategy' but in reality is just stupid ♥♥♥♥ that stacking a full kit of second chance perks let people get away with.
Tactrix (Banido(a)) 8/abr./2021 às 17:51 
Escrito originalmente por mldb88:
Escrito originalmente por Tactrix:
It is that hard, especially when you're unhooking someone, you unhook em and any killer who's even remotely good and nearby will come and either down you or down them, which will instantly trigger exposed on the person who's left standing, who will go down very quickly after when it only takes 1 hit to down them. You keep talking about this like we haven't seen it in action take out entire teams, we have.

Then stop hook bombing and playing hyper agressive. Wait until it's actually SAFE to unhook instead of operating under the same old meta that rewarded super agressive plays and adapt. Seriously, as someone who relies more on stealth and making sure the killer is away or not lurking around the hook, it's not that big of a deal. Is the killer camping? then go do gens. Stop assuming the same DS/BT/UB meta is going to keep working as the devs introduce more mechanics to actively discourage it and finally shake up the 4 year old stale ass meta.

Starstruck is a perk that actively punishes playing overly risky, going for bold saves.
Except we weren't playing overly risky, most red rank killers play by proxy camping the hook, you can wait all day and they'll never get far enough to where they won't re-engage the second you unhook someone. I wish people would stop whining about DS, it doesn't work anymore, it's only good for direct tunnelers, if you do anything at all it goes away instantly.
Última edição por Tactrix; 8/abr./2021 às 17:52
Tactrix (Banido(a)) 8/abr./2021 às 17:53 
Escrito originalmente por mldb88:
Escrito originalmente por oopsibwokeit:
That says something about the skill of the survivors in that game more than the OP-ness of the perk. The hooked person has more than thirty seconds of time per stage. The perk's duration lasts 30 seconds from when the person is hooked or dropped, and starts when someone is within terror radius when a survivor is picked up.

If the killer is staying near the hook, people are going for risky saves while exposed. That's stupid, plain and simple. I'll say it again for emphasis; Going for risky, immediate saves is stupid. Yes, I know that is essentially insulting a huge number of survivors out there. It's also true, and loses people games. Exposed people shouldn't be going for saves when the killer is nearby, and the person on the hook has more time per stage than thirty seconds. There's 0 reason to be rushing the save in that situation.

Exactly! The meta is shifting away from bold braindead plays that all these second chance perks let happen with almost no reprocussion. seriously its not an OP perk, it just punishes the braindead meta plays that 90% of the playerbase thinks is 'good strategy' but in reality is just stupid ♥♥♥♥ that stacking a full kit of second chance perks let people get away with.
It punishes survivors who don't want to see one of their people die on hook, which happens more and more now because the devs are overwhelming leaning towards camper perks like this one.
mldb88 8/abr./2021 às 17:54 
Escrito originalmente por Tactrix:
Escrito originalmente por mldb88:

Then stop hook bombing and playing hyper agressive. Wait until it's actually SAFE to unhook instead of operating under the same old meta that rewarded super agressive plays and adapt. Seriously, as someone who relies more on stealth and making sure the killer is away or not lurking around the hook, it's not that big of a deal. Is the killer camping? then go do gens. Stop assuming the same DS/BT/UB meta is going to keep working as the devs introduce more mechanics to actively discourage it and finally shake up the 4 year old stale ass meta.

Starstruck is a perk that actively punishes playing overly risky, going for bold saves.
Except we weren't playing overly risky, most red rank killers play by proxy camping the hook, you can wait all day and they'll never get far enough to where they won't re-engage the second you unhook someone.

Then slam out gens and force them off the hook, wait until they're in a chase with someone else to go for the save , draw them away with diversion or completing another gen, think outside the box a little. Unless the map RNG really ♥♥♥♥♥ you THAT hard, there's almost always an answer, even if that answer is let the guy on hook die for the greater good if the killer legit REFUSES to move. Think outside the box a little, it REALLY isn't that hard.
oopsibwokeit 8/abr./2021 às 17:54 
Escrito originalmente por Tactrix:
Escrito originalmente por mldb88:

Exactly! The meta is shifting away from bold braindead plays that all these second chance perks let happen with almost no reprocussion. seriously its not an OP perk, it just punishes the braindead meta plays that 90% of the playerbase thinks is 'good strategy' but in reality is just stupid ♥♥♥♥ that stacking a full kit of second chance perks let people get away with.
It punishes survivors who don't want to see one of their people die on hook, which happens more and more now because the devs are overwhelming leaning towards camper perks like this one.
Waiting thirty seconds before saving someone on a hook isn't killing them unless they choose to suicide. It's not even putting them into the next hook stage. You don't even have to wait if the hooking occurs and you were outside of the killers terror radius from the time they were grabbed to the time they were hooked.
Última edição por oopsibwokeit; 8/abr./2021 às 17:55
mldb88 8/abr./2021 às 17:55 
Escrito originalmente por Tactrix:
Escrito originalmente por mldb88:

Exactly! The meta is shifting away from bold braindead plays that all these second chance perks let happen with almost no reprocussion. seriously its not an OP perk, it just punishes the braindead meta plays that 90% of the playerbase thinks is 'good strategy' but in reality is just stupid ♥♥♥♥ that stacking a full kit of second chance perks let people get away with.
It punishes survivors who don't want to see one of their people die on hook, which happens more and more now because the devs are overwhelming leaning towards camper perks like this one.
Then here's a thought... do.... ♥♥♥♥♥♥♥.... gens....
Killer gets their 1k, you get points. sooner or later people will figure out that camping doesn't win games if you stop ♥♥♥♥♥♥♥ rewarding it.
Tactrix (Banido(a)) 8/abr./2021 às 17:55 
Escrito originalmente por oopsibwokeit:
Escrito originalmente por Tactrix:
That's not even remotely true, I just watched a pyramid head use that perk he downed multiple people repeatedly, and that was on a fairly big map, The reason why it's so OP is because once you hook someone unless you leave the next person to come near them will always result in either the person who's running or anyone else who's near by to be exposed. That's wildly OP and anyone who says "oh you should just hide" doesn't have the faintest idea how to play this game when playing against a killer who actually knows how to play. This perk will become the staple in the long campaign to keep people tunneled and camped until they die.
That says something about the skill of the survivors in that game more than the OP-ness of the perk. The hooked person has more than thirty seconds of time per stage. The perk's duration lasts 30 seconds from when the person is hooked or dropped, and starts when someone is within terror radius when a survivor is picked up. Once someone is hooked or dropped, the perk deactivates, meaning going in the terror radius from that point on won't expose anyone new.

If the killer is staying near the hook, people are going for risky saves while exposed. That's stupid, plain and simple. I'll say it again for emphasis; Going for risky, immediate saves is stupid. Yes, I know that is essentially insulting a huge number of survivors out there. It's also true, and loses people games. Exposed people shouldn't be going for saves when the killer is nearby, and the person on the hook has more time per stage than thirty seconds. There's 0 reason to be rushing the save in that situation.
That's not what happens at all, what happens is player 1 unhooks someone, the killer proxy camping as usual comes back and chases down either the player that just unhooked the guy or the unhooked, when he goes down, he picks him up in the radius of the other guy, so as soon as he puts him on hook he can chase and kill the other guy, and the cycle repeats itself until 4k.
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Publicado em: 8/abr./2021 às 15:55
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