Dead by Daylight

Dead by Daylight

Ver estadísticas:
Nemesis Zombie AI Behavior/Programming
I know I'm not the only one who has complaints about how the zombie AI behaves, especially when they simply get stuck... I was just chatting with some players post-match as Nemesis after this happened and came up with an idea that would solve the problem. If the programmers are unable to find an adequate fix for the zombies allowing them to seek new pathing (similar to how robots are programmed when trying to solve a maze after reaching a dead end), they should incorporate something else for them.

Similar to how crows spawn above a survivor when they stay on the same tile for too long, I believe the same programming could be used for zombies. Though, instead of spawning crows above them (because that would be useless), it would automatically kill/despawn the zombie after it hasn't moved from a tile it was stuck on, effectively allowing it to spawn somewhere else where it could again roam free in search of survivors.
< >
Mostrando 1-2 de 2 comentarios
Null Winter (Bloqueado) 3 AGO 2021 a las 1:56 
This was suggested during the PTB for Nemesis when everyone saw that the zombie AI turned off every time they touched a tree in Backwater Swamps or were lured into an L-loop.

BHVR must have decided it would take too much effort.
GenuineSquirrel 3 AGO 2021 a las 2:02 
For now, I'm sure they've got other priorities. Though, I imagine an automatic despawn when on the same tile for too long wouldn't take all that much effort. I mean, they already have the programming in place for survivors and crows, let's be honest
< >
Mostrando 1-2 de 2 comentarios
Por página: 1530 50

Publicado el: 2 AGO 2021 a las 18:27
Mensajes: 2