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Rework her add-ons, currently only 2 of them affect her Dash and it's sad, so you're never encouraged to use it because standing up is quicker and ironically more of an ambush.
Have her RBT's automatically activate at End-Game Collapse, at most you'll see 5 RBT's due to only 1 add-on giving her 1 extra and it even fits with the lore, you have to escape the trap before you escape, now they aren't that much of a threat unless you get extremely unlucky AND waste your time.
And the hatch still doesn't affect you even when activated and with the rise of keys it wouldn't be so bad.
Make Rule Set No. 2 base, why should you be able to see the Jigsaw boxes when they aren't even activated? HELL if they make it base I'm fine with them not activating at EGC because then during the game the RBTs waste time. Which is good.
And that's just ideas I came up with now as we speak.
Also just a P.S: A common add-on outclasses most other add-ons. Because it's the only one that affects her crouching/standing up speed. WHY can't we have an add-on that makes her crouched walking speed faster???
The Pigs traps in my opinion aren't really made to get kills they are made to slow down the game, hiding jigsaw boxes will just make going against her frustrating every match not really fix her issues.
Yeah, the RBT's are made to slow down the game, and they're doing a terrible job at it since they don't pose much of a threat considering you only have 4 (maximum 5) and they aren't exactly hard to get off unless you are being tunneled, your RBT is active AND you wasted a lot of time.
It's more frustrating using an RBT and having it be taken off the first time they use a jigsaw box.
Also, Rule set No. 2 isn't exactly a bad idea, it forces the survivors to...
A: Run around and hopefully waste time.
B: Finish a gen and have it BE a threat.
edit: also maybe that you can only get rid of the RBT when its active so that it even can became a threat
Peppa's Pig Buffs and Add-on Reworks
- Baseline Changes
Reverse Bear Traps now activate during the time between the start of the endgame collapse and the last generator being powered.
Skill checks for Jigsaw boxes are made significantly smaller. The skill checks are now slightly larger than the skill checks of a generator affected by level 1 Overcharge.
Skill checks for Jigsaw boxes now appear randomly on the screen in different areas. Similar to the madness affliction.
The first Jigsaw box is now always a false box. Survivors will not be able to get traps off at the first Jigsaw box anymore. But will instead get a trap off on one of the subsequent boxes.
- Add-on Reworks
Workshop Grease: The sound cue that plays before a Jigsaw Box skill check is slightly delayed. Equivalent to 2 tokens on Huntresses Lullaby. Does not stack.
Utility Blades: Survivors hit by your ambush attack are inflicted with the Hemorrhage status effect for 60 seconds. Survivors caught in a Reverse Bear Trap suffer from the Hemorrhage status effect until the trap is removed.
Razor Wires: Makes the sound cue that plays before a Jigsaw Box skill check moderately delayed. Equivalent to 4 tokens on Huntresses Lullaby. Does not stack.
Face Mask: Upon a failed or canceled Jigsaw Box search, the aura of Jigsaw Boxes are hidden for 15 seconds.
Slow Release Toxin: Upon a failed or canceled Jigsaw Box search, survivors suffer from the Exhausted and Hindered status effect for 30 seconds.
Rusty Attachments: Survivors hit by your ambush attack are inflicted with the Mangled Status effect for 60 seconds. If a survivor fails 3 skill checks during a single Jigsaw Box search, it drops them to the Injured state. Survivors cannot be put into the dying state by failing skill checks.
Jigsaw's Sketch: Remove the timer penalty. Adds One Jigsaw Box.
Interlocking Razors: Tremendously Increases the penalty of failed skill checks on Jigsaw Boxes. If a survivor fails 3 skill checks during a single Jigsaw Box search, they are dropped one health state.
Jigsaw's Annotated Plan: The first two Jigsaw's boxes survivors search are guaranteed failures.
Tampered Timer: Tampered Timer now reduces the timer of Reverse Bear Traps by 15 seconds instead of 30.
Amanda's Secret: If a survivor is wearing a Reverse Bear Trap gets unhooked, the timer for their Reverse Bear Trap activates.
Rules Set No.2: Survivors now must search all Jigsaw boxes within the trial to get a Reverse Bear Trap off. Increases the timer of a Reverse Bear Trap by 15 seconds.
Amanda's Letter: Increase movement speed while crouched by 7%. Auras of survivors are now revealed while crouched and during an ambush attack in a 16 meter radius. This no longer affects her Jigsaw Box and Reverse Bear Trap count. She starts the trial with 4 of each (unless an add-on states otherwise).
That's my take on it.
No, she can not do anything when crouched except standing up or ambushing which freezes her movement for a second or two.
Which is why Combat Straps(Brown/common add-on) because it now only takes 1 second(If I remember correctly) to stand up and crouch down, which in turn makes it a lot easier to get grabs and hits in general because instead of a loud "RAAWWRR" all they hear is your blade extending.
Assuming of course the skillchecks are harder now.
Rule Set No 2 seems just veery hard, because then you can initially just screw over the person on their last Jigsaw Box by blocking it.
Which is why the luck of the Jigsaw Boxes is a doubled edged sword, it either really screws you over OR it completely makes the RBT a joke and you get it off 15 seconds later and it wasn't even activated.
But I do like the Ambushing Add-ons, they really need to encourage it more because on paper it seems like a great idea but it just isn't worth it majority of the time, so like the Wraith's add-on, any succesful Ambush should apply a mangled effect that only get's removed upon being healed.
Add-ons that apply something for a limited time is pretty bad and almost never used due to their timer.
And it fits with the lore I mean you are put to the "test" and only through "will strenght" will survive.