安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
game is unbalance, people will camp..
Agreed, that's the point!
=> both side can camp and tunnel in general. What is the solution for both side ?
=> it is possible to unhook even with leatherface but you need some coordination
Such a nice, beautiful, cool game being ruined (by some degree) by allowing the toxicity to be rewarded over fairness. Facepalm
The worst are the killers, but survs can be a little toxic too... excessive unnecessary flashlight clicking, tbag, chat, abuse of game mechanics itself ... etc, all combined
Agreed, i've seen a lot of survivors complain about very "normal" gameplays, like, if the killer is on the map, he is already camping hahaha
But what also grinds my gears just as much as campers is to see experienced survivors being toxic to baby/beginner killers... they don't wanna be camped or tunneled because it's toxic, but they don't mind being jerks and abusing the killer on the chat instead of teaching and/or giving hints so he can actually learn to play the game and avoid camping and tunelling later on...
I see your point, but unfortunatelly i don't know how to give an proper answer :(
i truely feel like the game can be pretty balanced when a decent killer play against a good team of suvs, without the need of camping, but i realize that it gets messier when you arrive at red ranks, especially if the survivors are on a 3-4 people party.
I was thinking the other day about how it was like before they nerfed Hex: Ruin. The killers didn't feel the need to camp because the Hex already delayed the game long enough. Altought almost everyone used that perk to the point it was also kinda annoying, that was my point with this post: the balance relied on a in-game mechanic that allowed both sides to play, without the need to use a strategy that prevents the other side to do something about it and kills the game/fun of someone completely.
I don't know if slowing the gens down, removing god-windows or decrease the size of the maps - like they're doing in this last update - will be enough to prevent this situation from happening, but i think they are trying to make up for it to prevent the excessive camping that's been going on recently...
PkB suggested some things that very obviously would never work. They even tried something like that before (punishing killer for being in proximity of hooked survivor) and guess what happened? Survivor squads would purposely keep killer around the hook so they would get the punishment, all the while running loops and flashlights and what not to rack up their own bloodpoints for the match.
Camping is a thing, it always will be. Devs have already stated in their stream that camping is never going to be punished ... probably because there is no fair way to do it that can't be abused by SWF squads.
It is unfortunate when people play like this and especially for the Survivor who doesn't get a chance to do anything after getting caught, but it is what it is. There is an equal amount of toxic and unfun gameplay from Survivors that is done to Killers, also no way to fix that.
Survivors already have access to the most powerful mechanic in the game by a longshot (SWF with Discord). If the devs started punishing Killers more for how they are playing while letting Survivor SWF squads continue unabated, dont you think the population of people maining Killer would decrease drastically and queue times for Survivor would go even higher than they are now? I mean, who would be excited to queue up as a Killer knowing you will get punished if you don't play a specific way because Survivors complained, but Survivors play however they want.
Post game? Nice tunnel noob!!! Survivor is easy street. I play both
I agree, it doesn't solve the problem to just nerf the killers and let the survivors do whatever they want, it must be a two-way street and i think you gave some very interesting thoughts to it :) i really appreciate it.
I think it would be great if there was a mechanic like that to prevent survivors for farming someone in front of the killer, especially without borrowed time. As for a counterplay for decisive strike, it already can be used only once a game per survivor, so the killer would only deal with it the max at 4 times, if ALL THE SURVIVORS were to use it, witch is unlikely.
About the killer mechanics, i really liked your ideas. The only thing i would add is that, for it to work, the killer couldn't be chasing someone - Because it's not the killer's fault if another survivor starts looping him around a hooked survivor or goes for a risky save while the killer is still near. Other than that, i thought you made some very interesting points and i agree.
I Understand it, and i agree, there should be a way to avoid toxic behavior by survivor as well. I just tought that the killers have more ways to counter toxic survivors than the other way around, but you're right, playing against a party of SWF on Discord can be REALLY hard and frustrating... i wish i could come up with a suggestion to solve this, but i can't think of anything for now, unfortunately... anyways, i appreciate you being polite even though you don't agree with me :)
I'm not a survivor only, i play as killer too, altought not as much as i play as survivor. Anyways, you're right, pipping as killer is way harder - altought i don't agree that camping is "the fastest way to derank".
As for the whining survivors on the post game, that's definitely not what i meant. I was talking about real tunneling and camping, not the conception most survivors have and complain about in the lobby haha
Of course if a survivor runs to you again or you end up finding him after the hook by (un)luck, that's not tunneling. But i believe that if you stay near the hook waiting for the save and just run right to the person who just got saved, ignoring body blocks from other survivors and getting out of your way just to kill someone as fast as possible, that's tunneling... And don't get me wrong, i get it when you're trying to kill someone who's using a map/flashlight/key or some perk/item that annoys you, or maybe someone who's way better than the other survivors and it's unbalancing the game their way or maybe you just need to turn the game around after a genrush, i just don't see the point in doing that for no reason with all survivors.
Anyway, appreciate all the answers :)