Dead by Daylight

Dead by Daylight

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Lil' Piper Mar 10, 2020 @ 2:55pm
deathslinger: ADS (aim down sights) - re-written
Im sure many others are wanting this and count me in as well. he could really use a persenal option to ajust his aim sensitivity. Its very slow compaired to most games. its managable by just making quick shots somtimes but it would be nice if we could customize that aspect ourselves. any one else agree?
Last edited by Lil' Piper; Mar 11, 2020 @ 4:16pm
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Showing 1-5 of 5 comments
[BR1] 》Billynair (Banned) Mar 10, 2020 @ 7:54pm 
I think it is by design. With the huntress, you can throw quick, but, it isnt immediate, and if it is quick, you will not get the distance, you need to hold it longer for more distance. Since his gun is always the same distance, and to make it "Ballanced" they put a "Warm-up" timer on him. I have not tested, but when I animated for games, we made sure the time of the animation matched the time of what ever action it was doing (like, to do a reload, remove magazine, discard, insert next magazine would take 1.8 seconds, or whatever the time was so that when the timer run out, the animation matches so you know when you can start shooting.) So, they should have timed the animation with the dead-time between holding M2 and your ability to click M1
AmsterdamHeavy (Banned) Mar 11, 2020 @ 7:11am 
They arent going to be changing that. Killers have all kinds of baked in handicaps and a delay before firing with a range attack is one of them.
Lil' Piper Mar 11, 2020 @ 1:05pm 
Originally posted by BillyNair:
I think it is by design. With the huntress, you can throw quick, but, it isnt immediate, and if it is quick, you will not get the distance, you need to hold it longer for more distance. Since his gun is always the same distance, and to make it "Ballanced" they put a "Warm-up" timer on him. I have not tested, but when I animated for games, we made sure the time of the animation matched the time of what ever action it was doing (like, to do a reload, remove magazine, discard, insert next magazine would take 1.8 seconds, or whatever the time was so that when the timer run out, the animation matches so you know when you can start shooting.) So, they should have timed the animation with the dead-time between holding M2 and your ability to click M1

this is good information but im not sure if we are on the same page. i was refuring to the sensitivity of how quickly you can turn or look around while aiming down sights. are we on the same page?


on the side aiming longer gives you more distance to reach for?
AmsterdamHeavy (Banned) Mar 11, 2020 @ 1:09pm 
I didnt get your original point either.

You mean a separate sensitivity while scoped.

Ive no issue with that I guess. Could use a mouse with dpi settings as a substitute.
Lil' Piper Mar 11, 2020 @ 4:14pm 
Originally posted by AmsterdamHeavy:
I didnt get your original point either.

You mean a separate sensitivity while scoped.

Ive no issue with that I guess. Could use a mouse with dpi settings as a substitute.
ya sorry im gonna revize this one i was a bit tight on time when i was typing. XD
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Date Posted: Mar 10, 2020 @ 2:55pm
Posts: 5