Dead by Daylight

Dead by Daylight

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Esskay Mar 2, 2018 @ 11:36pm
New Killer Idea: The Plague Doctor (SCP: 049)
Shortened Name: The Plague, The Curer, The Disease
Inspired off SCP: 049 and "Technically" can be called a licensed killer, though is more of a internet urban legend type character and is not licensed by any company. The Plague doctor is a killer dedicated to ridding the world off some deadly disease that he speaks of called The Pestilence. SCP: 049 experiments with toxins that he says cures the victim, though just makes him/her into his zombie like slave. SCP 049 was found in modern London by a local police force, thought to be a suspect of a recent outbreak of disease and was taken a hold of by the SCP (Secure Contain Protect) foundation, dedicated to capturing and studying creatures and objects that are unknown or are a threat to people or even the world itself.
Appearance: Appears as a middle ages Plague Doctor. Although appears as a person wearing a Plague doctor mask, this is apart of his body, behaving like muscle to his face. Wears a large robe and has large claws.
Image: http://i0.kym-cdn.com/photos/images/original/000/652/760/75d.jpg

General Traits:
Weapon: Black large claws which can be lethal on touch.
Speed: Average Killer Speed
Terror Radius: 32 Meters (24 Meters off the infected)

Power: The Cure

The cure is a multiple use power that turns it's victims into horrifying creatures, classified as SCP-049-2. The Plague may only have one infected survivor at a time and may cure an infected if he decides to inflict his creation on another target

When the Plague puts one of it's victims in a dying state, they can be injected with one of his vials to create a mutated creature. While in this state, the survivor has little control over the character except for a slight sway of overpower and random skill checks to fasten tiring time and will go after one of the remaining survivors.

It will have a slower running speed of a normal killer (similar to Hag and Huntress) and can not jump ledges. It will go after all survivors until cured or none remain. The only way to stop an infected survivor is to knock a pallet on it or out chase it until it tires out (not the best solution as it takes a while). While knocked from pallet, the infected will be put into a dying state though like borrowed time, you will have to cure the survivor before healing him. If you outrun the infected, the survivor will go to an infected dying state like before.

The infected could be used for multiple things, such as tracking survivors the killer may not be able to find, wasting time of the survivor being chased and the one being infected and also wasting pallets. While the plague doctor is in a chase with a survivor that is not the infected's target, The Plague may call back the infected survivor to help him in downing a survivor or if he wants to cure the survivor off their infection if he wants to hook the survivor or go after another target.

Possible Addons buffs/ bonuses
-Lower Terror Radius of infected survivors
-Faster Infected Speeds
-Faster injection Speeds (Infecting downed Survivors)
-Longer recovery speeds of infected survivors
-Longer curing speeds of dying infected survivors from the other survivors

Possible Red Addons:

Bubonic Vile- A vile allowing The Plague to have an additional infection at any time (one shot use) using this will make both infected survivors time to recover faster and are slower then the normal infected survivor. when using this perk you also cannot see where your infected survivors are at any given time, nor call them back.


Perks:
1: Life Purpose: After putting a survivor in a dying state, survivors within a 7/12/12 the area will appear for 2/3/5 seconds
Quote: SCP-049: Oh, good doctor, I can assure you, the Pestilence is here, and I can sense it. It is my duty in life to rid the world of it.

2: The Joy of Freedom: Your years of confinement has helped strengthen your determination. When a generator has completed, see the survivors that completed the generator's auras for 2/3/5 seconds
Quote: I don't know what oh-four-nine and that damned mask talked about, but he seems much happier overall. He no longer seems to simply sit and mope around in his cell, and several staff have claimed to hear him humming old church hymns. In addition, in the moments leading up to performing surgery, he has started talking, apparently trying to… comfort his victim. - SCP Doctor

3: Hex Class Euclid: Fear of death of the survivors makes your presence stronger. while hex is active, the killer can see the senses of tampering of hooks, progressing generators, and opening of chests of 2/3/4 survivors.
Quote: SCP: 049: What is this place? A laboratory? It is quite marvelous. I now find it no wonder I’ve seen so few victims of the disease in here.

SURVIVOR: Doctor Kondraki
A determined scientist
More Description: Has lots of experience with photography, originally being a photographer for the SCP foundation. Level 4 scientist.
Appearence: White, dirty with glasses and a small greyish beard with large glasses
Perk Name Ideas:

Taking out the Trash
Dukin' Till Dawn
Photographer's eye

Map: SCP Foundation: How I'd see it is a large map with different rooms containing monsters that although not intractable, are perhaps on monitors or in glass cases. lots of corridors with perhaps different elements showing there has been a contaminant breach. Indoors of course. Rooms may include science labs, offices, SCP 049's holding cell (may contain a generator)
Last edited by Esskay; Mar 2, 2018 @ 11:54pm
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Showing 1-11 of 11 comments
Shadowy Mar 3, 2018 @ 2:49am 
It sounds quite extravagant, I would enjoy playing this killer of yours. bravo good sir!
Last edited by Shadowy; Mar 3, 2018 @ 2:49am
RSB (Banned) Mar 3, 2018 @ 3:17am 
I had exactly the same idea for the killer! His ability, to be precise. I thought about cultist, who can change one of the survivors to a mindless creature, who will attack another survivors. The changed survivor would have 105% of survivor's speed, and he would achieve points based on the killer's categories, not survivor's and he would have total control over his character, he would be just a minion of the killer.
Raptorrotas Mar 3, 2018 @ 4:28am 
Oh boy, thats really nice. Pardon my first problem though, might be taken with LOTS OF SALT:
-WILL NEVER HAPPEN, survivors won't like the whole "cant control my character idea", even if its actually a second chance (they dont bleed out or actually advance sacrificial state as zombie).
-AI for zombie mode required, might take a (long) while before this could be realised.

Other than that, a nice concept. I'll start with my thoughts on the Survivor:
thank 343 that you didnt pick Clef as survivor, the game wouldnt be fun then :steammocking:

To the killer perks:
-Life Purpose: you should make the duration a stable number, but not 4 seconds or more, survivors dont like being "exposed" for THAT LONG. Jokes aside: 7/12/12 (???)m range is way too low to warrant a perk slot. less than 16-24m range and nobody's gonna choose it, i assure you.
-Joys of Freedom seems... okay i guess. Same problem with the duration :steammocking:
-Hex: Class Euclid you'd need to explain it to me: does it reveal the aura of survivors who are engaging in those activities or is it something else?

To the Killer:
-Normal Speed, normal Terror radius, well thats to be expected.
-Its good that you gave him a melee weapon, but i guess the whole "freddy lunge flame" would happen again, since a claw or any fitting weapon would be rather short.
-his dark clothes wouldnt really be too hard for survivors since he has normal terror radius, and probably (for survivor) audible breathing sounds.

Now his secondary ability:
His Vaccine Zombie debuff for survivors sounds nice, i guess they'd either have to do skillchecks or wiggling to throw the ai control off their path and maybe shorten the duration themselves.
As i wrote before, survivors wouldn't want to be zombies since its boring to not be in control of their character.
Other than that:
-Are zombies patrolling an area? or do they have wallhacks and go for the closest survivor in a somewhat straight line?
-What do Zombies do when they get to other survivors? Hold them like beartraps or attack / lunge at them.


Your Killer lacks a primary Ability. Its nice being able to turn survivors into meat puppets, but first you gonna find, chase and down them twice. without ability. Trapless Trapper says hi.

Your problems:
-No primary Killer Ability
-Zombie status is not doing anything to the zombified survivor.
-Zombie behaviour not fleshed out. I've actually had a short chat with someone about a beastmaster type of killer that'd had a similiar concept. How your zombies could work:
1) Zombies behave like "moving crows" in a certain territory. they move around till they see a survivor and then attempt their attack/lunge etc pattern. this could *possibily* already be implemented ingame.
2) Zombies get a real AI. I'd even say that your killer still would be balance if it was possible to spawn 1-3 zombies depending on map size that are purely AI. Let's say there are X dead bodies somwhere on the map, additionally to his 1 survivor zombie he can also create lesser zombies from those. Ofc those would be slower and dumber than the survivor zombie and maybe restricted to the "territory" they spawned in.



I hope i didnt sound mean, but i like the concept and would love to see improvements.
Last edited by Raptorrotas; Mar 3, 2018 @ 5:06am
Esskay Mar 3, 2018 @ 3:03pm 
Originally posted by Raptorrotas:
Oh boy, thats really nice. Pardon my first problem though, might be taken with LOTS OF SALT:
-WILL NEVER HAPPEN, survivors won't like the whole "cant control my character idea", even if its actually a second chance (they dont bleed out or actually advance sacrificial state as zombie).
-AI for zombie mode required, might take a (long) while before this could be realised.

Other than that, a nice concept. I'll start with my thoughts on the Survivor:
thank 343 that you didnt pick Clef as survivor, the game wouldnt be fun then :steammocking:

To the killer perks:
-Life Purpose: you should make the duration a stable number, but not 4 seconds or more, survivors dont like being "exposed" for THAT LONG. Jokes aside: 7/12/12 (???)m range is way too low to warrant a perk slot. less than 16-24m range and nobody's gonna choose it, i assure you.
-Joys of Freedom seems... okay i guess. Same problem with the duration :steammocking:
-Hex: Class Euclid you'd need to explain it to me: does it reveal the aura of survivors who are engaging in those activities or is it something else?

To the Killer:
-Normal Speed, normal Terror radius, well thats to be expected.
-Its good that you gave him a melee weapon, but i guess the whole "freddy lunge flame" would happen again, since a claw or any fitting weapon would be rather short.
-his dark clothes wouldnt really be too hard for survivors since he has normal terror radius, and probably (for survivor) audible breathing sounds.

Now his secondary ability:
His Vaccine Zombie debuff for survivors sounds nice, i guess they'd either have to do skillchecks or wiggling to throw the ai control off their path and maybe shorten the duration themselves.
As i wrote before, survivors wouldn't want to be zombies since its boring to not be in control of their character.
Other than that:
-Are zombies patrolling an area? or do they have wallhacks and go for the closest survivor in a somewhat straight line?
-What do Zombies do when they get to other survivors? Hold them like beartraps or attack / lunge at them.


Your Killer lacks a primary Ability. Its nice being able to turn survivors into meat puppets, but first you gonna find, chase and down them twice. without ability. Trapless Trapper says hi.

Your problems:
-No primary Killer Ability
-Zombie status is not doing anything to the zombified survivor.
-Zombie behaviour not fleshed out. I've actually had a short chat with someone about a beastmaster type of killer that'd had a similiar concept. How your zombies could work:
1) Zombies behave like "moving crows" in a certain territory. they move around till they see a survivor and then attempt their attack/lunge etc pattern. this could *possibily* already be implemented ingame.
2) Zombies get a real AI. I'd even say that your killer still would be balance if it was possible to spawn 1-3 zombies depending on map size that are purely AI. Let's say there are X dead bodies somwhere on the map, additionally to his 1 survivor zombie he can also create lesser zombies from those. Ofc those would be slower and dumber than the survivor zombie and maybe restricted to the "territory" they spawned in.



I hope i didnt sound mean, but i like the concept and would love to see improvements.
All critism is good critism no worries :). I did think that survivors might find it boring which is why I decided to add the timer till it runs out. Then again, you can say the same thing for being on the hook. At least you see something go on in this I guess.
The zombies do go in a sort of straight path until they find their victims. They behave just the same as a regular killer without abilities. After putting someone in dying state, if there is still time remaining, they will go for their next target.
Hex Class Euclid, I was sort of thinking either it will give one of those sound alerts or it will just show the survivor's auras.
I also understand what you're talking about with the no primary ability. I was thinking maybe when attacking, his claws give some kind of affect, maybe affecting their speed after hit or their valting speeds or something like that. I'm a bit confused on what you mean about the AI zombies. So he revives dead players as zombies? Using the wallhack, going straight towards the survivor mechanism, I think it would be OP to have 3 as one person might have 3 chasing them PLUS, the killer whereever he is. End game, I feel that would be too powerful.
Esskay Mar 3, 2018 @ 3:12pm 
Originally posted by Rip the skin:
I had exactly the same idea for the killer! His ability, to be precise. I thought about cultist, who can change one of the survivors to a mindless creature, who will attack another survivors. The changed survivor would have 105% of survivor's speed, and he would achieve points based on the killer's categories, not survivor's and he would have total control over his character, he would be just a minion of the killer.
Sounds pretty cool. The problem with letting survivors control the victims is they may not kill the survivors. They will not care about getting points for their BP and work with the survivors. If there is no cure, that would be poimtless in my opinion. People choose survivor to play survivor, not mini killer
Raptorrotas Mar 4, 2018 @ 1:10am 
The "survivor can swap teams on death" idea would screw up this game. there are lots of those types of games where 1 good guy can screw up the other good guys by intentionally killing himself to swap teams. ( i did it on warcraft 3 custom games too lol)

About the AI-Zombie Concept:
At the start of the trial, similiar to beartraps or totems, there spawn X corpses scattered around the map. these corpses' auras are revealed to the killer. The killer then walks to a corpse and activates it. It will then stand up and patrols around the area it was created in. those zombies are slower and dumber than the survivor-zombie. (Imagine those stupid soldiers in stealth games who follow the same routes the whole time)
-the amount of corpses that spawn on the map would be determined by its size/ buildings.
lets take the crotus penn asylum as example: one corpse would spawn at the killer shack, another inside the building. and maybe 1-2 more locations that are evenly spread out around the map.
-Ofc Killer would NOT be able to activate ALL possible corpses at once. (maybe with addons ;)
*survivors could deactivate ai zombies by sneaking up on them.
*ai zombies only react to survivors that are either making loud noise events nearby or walk in their cone of vision (or how you might want to program them :steammocking:)

well this concept was originally made with something like ghost-dogs in mind. and written up in like 2minutes.

I personally dislike the whole "sentry knows exactly where you are and will guide the killer straight to you" idea. as you said: it would be too OP on those ai zombies.
But for the survivor zombie: i guess it might be a nice reward for the killer. he even delays the sacrifice of his zombiefied survivor for it.
Esskay Mar 4, 2018 @ 1:36am 
Originally posted by Raptorrotas:
The "survivor can swap teams on death" idea would screw up this game. there are lots of those types of games where 1 good guy can screw up the other good guys by intentionally killing himself to swap teams. ( i did it on warcraft 3 custom games too lol)

About the AI-Zombie Concept:
At the start of the trial, similiar to beartraps or totems, there spawn X corpses scattered around the map. these corpses' auras are revealed to the killer. The killer then walks to a corpse and activates it. It will then stand up and patrols around the area it was created in. those zombies are slower and dumber than the survivor-zombie. (Imagine those stupid soldiers in stealth games who follow the same routes the whole time)
-the amount of corpses that spawn on the map would be determined by its size/ buildings.
lets take the crotus penn asylum as example: one corpse would spawn at the killer shack, another inside the building. and maybe 1-2 more locations that are evenly spread out around the map.
-Ofc Killer would NOT be able to activate ALL possible corpses at once. (maybe with addons ;)
*survivors could deactivate ai zombies by sneaking up on them.
*ai zombies only react to survivors that are either making loud noise events nearby or walk in their cone of vision (or how you might want to program them :steammocking:)

well this concept was originally made with something like ghost-dogs in mind. and written up in like 2minutes.

I personally dislike the whole "sentry knows exactly where you are and will guide the killer straight to you" idea. as you said: it would be too OP on those ai zombies.
But for the survivor zombie: i guess it might be a nice reward for the killer. he even delays the sacrifice of his zombiefied survivor for it.
Yes, the survivor zombie was the idea I originally said, all the other ideas were from fellow commenters. While the straight to the survivor may seem op, I guess you can also say the same with BBQ and Chilli as it shows the survivor exactly where they were. The thing is while yes, they do go straight to you, they cannot vault at all and also are not smart like human killers, so will not be able to duke you or trick you at all. Just like the reverse bear trap, it is very simple to escape/take off if you dedicate yourself to it and it's even easier with this as you can just look for a pallet and throw it down, easy. The problem with letting the survivors control is that they won't end up killing fellow survivors or helping them. Also a smart human zombie like survivor would just mean 2 killers against 3 (a bit OP in my opinion).
Last edited by Esskay; Mar 4, 2018 @ 1:37am
Raptorrotas Mar 4, 2018 @ 4:44am 
For an primary ability: how about something with Status effects:
( Current Status effects in DBD: https://deadbydaylight.gamepedia.com/Status_HUD )
Either like a lmelee/ lunge or doctors shock that afflicts multiple random negative effects on survivors? could add addon-shenanigans for different procc chances per effect.
Well, maybe not Madness and Exposed though ;P

I agree on survivors not being able to directly control their zombies.
Last edited by Raptorrotas; Mar 4, 2018 @ 4:49am
Esskay Mar 4, 2018 @ 9:27pm 
Originally posted by Raptorrotas:
For an primary ability: how about something with Status effects:
( Current Status effects in DBD: https://deadbydaylight.gamepedia.com/Status_HUD )
Either like a lmelee/ lunge or doctors shock that afflicts multiple random negative effects on survivors? could add addon-shenanigans for different procc chances per effect.
Well, maybe not Madness and Exposed though ;P

I agree on survivors not being able to directly control their zombies.
Exposed probaly not, though a chance on inflicting a different effect every hit sounds cool. Maybe you hit it and for a bit it will give them Hemmorage or something. Maybe Exposed could be like a very rare one.
Spiral ꩜ Mar 5, 2018 @ 12:22am 
They should add scp killers :D
Esskay Mar 5, 2018 @ 2:03am 
Originally posted by Puzzle:
They should add scp killers :D
As cool as SCP killers are, I think there should be one killer for every genre (one or 2 survivors)
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Date Posted: Mar 2, 2018 @ 11:36pm
Posts: 11