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I think anything that buffs power range is really really handy when you consider how his lullaby works, especially if you're trying to scope out a hook from a distance. Plus if you need to stop pesky exit touching then that's handy. Sometimes that power range can save you that time.
Black box is great, when used in conjunction with a mori. Add on Dying Light to that and you have yourself a guaranteed easy game instantly if you play your cards right. Alternatively if you're skilled enough to keep on an obsession and not need a mori, easy play. (Just hope they're not SWF or they might catch on the plan).
I think the blocks are probably the most useful in the game, and cutting that transistion time down is the quickest way to guarantee any survivor out that you need out.
And finally, Red paint brush is a pain, but can be used in conjunction to make it a masterpiece. I really don't notice the drop in speed for freddy so, using that AND Z block, makes for a murderous combo. Make sure if you're running paint brush you ALSO run Insidious.
Because of freddies built in deerstalker stuff, the paint brush with insidious makes for the fastest cut off of terror radius, as insidious takes time to cut away the radius, but paint brush makes it near instant.
All in all, i think freddy is an excellent killer, people are just awful at utilizing him.
Thoughts?
Black Box also immediately loses all effectiveness once the obsession wakes up the first time, be it via hook, spawning in front of a gen, or next to a buddy. All other addons at least have lasting effects throughout the game, while Black Box only works once.
Furthermore, due to how the chaser emblem works, using a mori isn't really an effective strategy while also trying to pip. Dying Light might be strong on freddy, but I've found that almost every survivor that spawns in the dream D/C's as soon as I find them, rendering my obsession perk worthless.
Also, while insidious with paint brush certainly is effective at finding people in the dream, Monitor and Abuse is probably a better pick. While outside a chase, you will have 0 terror radius, meaning even if they're right next to you, you can read their aura. Like I said in the OP, though, having the same movement speed as the Hag is pretty painful, as it not only reduces his ability to move around and pressure survivors, it also makes it harder to catch them after a pull, makes chases take longer, and reduces one of his greatest strengths, his deceptively long lunge.
In regards to how strong Freddy is, I don't think he's particularly good. I've gotten plenty of 4Ks, made a bunch of rude builds, but I definitely don't think he's nearly as effective as the better killers. He has potential to do well, but he'll never compare to the nurse's insane map pressure and chase ending, or the huntress' quick chases and long-range snipes. He can stall the game for a ridiculously long time, a combination of perks and addons allows him to make the gates take about 2 minutes long, but that doesn't make up for how slow his engagements and chases are. He requires devious planning and scheming to do well with, and create nearly unwinnable scenarios for survivors when executed correctly, but the nurse can just slap people so much more effectively.
also you're wrong to think power range addons are situationally good, i can understand the appeal but there's just better addons to use. it's instantly useless in any claustrophobic map like lery's memorial or around line of sight blockers, and pulling someone into the dream from far away would only be a good thing if you didn't plan on chasing them in the first place.
I reacently found out that the movementspeed addons just increased the movementspeed while channeling your power nothing else....