Dead by Daylight

Dead by Daylight

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Ragnoraok 2017 年 8 月 27 日 下午 2:48
Monstrous Shrine is garbage and most likely bugged
To all those who were considering using this perk....do not. I was just in a match where I managed to get the survivors to the basement pretty frequently. First off, the increased progression is minuscule and might as well have been nonexistent. I STILL had to hook everyone 3 times. Secondly, you won't believe this, but a player actually jumped off the hook while in the basement. Out of all my time playing this game, this would be the 5th time a player has jumped off the hook. Yep....I was completely baffled how arguably the only saving grace of this perk doesn't mean crap.

Whelp, now I can calmly put this crap perk to rest knowing that it probably is bugged and doesn't even perform its function.
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目前顯示第 1-15 則留言,共 26
Cetren 2017 年 8 月 27 日 下午 2:49 
Yeah, it wouldn't even be a good perk if it applied to all hooks on the map. It's complete trash right now.
Ragnoraok 2017 年 8 月 27 日 下午 2:50 
引用自 Cetren
Yeah, it wouldn't even be a good perk if it applied to all hooks on the map. It's complete trash right now.

I honestly believe that it simply doesn't work.

However, if it applied to all hooks and was increased to 15% or more, then it would be decent.
John Videogame 2017 年 8 月 27 日 下午 2:52 
Most Killer perks are utter trash my dude. Very few are even decent.
Traglodyte 2017 年 8 月 27 日 下午 2:53 
Yep. Only time I've ever heard of any decent player actually running it (not just trying it a couple times, but incorporated it into his build) was a dude a while back running a Basement build for Billy, and it was only included because of thematic reasons.

On an unrelated note, I miss old IG. OP as it was, and as necessary as it was to get rid of it, it was a blast to run.
Ragnoraok 2017 年 8 月 27 日 下午 2:55 
引用自 Tragnario
Yep. Only time I've ever heard of any decent player actually running it (not just trying it a couple times, but incorporated it into his build) was a dude a while back running a Basement build for Billy, and it was only included because of thematic reasons.

On an unrelated note, I miss old IG. OP as it was, and as necessary as it was to get rid of it, it was a blast to run.

Iron Grasp still has its uses. Its the preferred anti-bodyblocking perk.
John Videogame 2017 年 8 月 27 日 下午 2:59 
引用自 Ragnoraok
引用自 Tragnario
Yep. Only time I've ever heard of any decent player actually running it (not just trying it a couple times, but incorporated it into his build) was a dude a while back running a Basement build for Billy, and it was only included because of thematic reasons.

On an unrelated note, I miss old IG. OP as it was, and as necessary as it was to get rid of it, it was a blast to run.

Iron Grasp still has its uses. Its the preferred anti-bodyblocking perk.
It only adds like 2 seconds dude, worthless.
If you are going to run a"grip enhancing perk", Agitation is much, much better.
Tzeentchling9 (已封鎖) 2017 年 8 月 27 日 下午 2:59 
Yeah the perk is garbage. It's 9% faster right? That means it takes 54.6 seconds instead of 60 seconds per stage on the hooks only in the basement. Whoop di do. The rest is all based on trying to Kobe and who the hell does that unless they need to?
Ragnoraok 2017 年 8 月 27 日 下午 3:01 
引用自 Jubjo
引用自 Ragnoraok

Iron Grasp still has its uses. Its the preferred anti-bodyblocking perk.
It only adds like 2 seconds dude, worthless.
If you are going to run a"grip enhancing perk", Agitation is much, much better.

Again, this argument is flawed. If you are talking about which perk is better with regards to distance, then agitation is superior. However, if you are clearly within walking distance of a hook and you are subjected to bodyblocking, then IG is better because you can afford to drop a survivor multiple times and the wiggle meter progression would not have progressed that much.
John Videogame 2017 年 8 月 27 日 下午 3:03 
引用自 Ragnoraok
引用自 Jubjo
It only adds like 2 seconds dude, worthless.
If you are going to run a"grip enhancing perk", Agitation is much, much better.

Again, this argument is flawed. If you are talking about which perk is better with regards to distance, then agitation is superior. However, if you are clearly within walking distance of a hook and you are subjected to bodyblocking, then IG is better because you can afford to drop a survivor multiple times and the wiggle meter progression would not have progressed that much.
Its not about distance, its about the speed.
Cant bodyblock you in the first place if they cant get enough speed to get infront of you.
Prydain 2017 年 8 月 27 日 下午 3:11 
Honestly the one that shows a survivors aura if they enter the basement would be a better perk to take. Least that way you'd be safe to leave the basement and you'll know if someone goes down there.
Roald 2017 年 8 月 27 日 下午 3:12 
So, you were surprised by RNG and somehow got the idea that the perk would remove a hook stage. Okay. Sounds like that's more on you than the game.
Mojo Forever 2017 年 8 月 27 日 下午 3:17 
How could you not tell from the description that the Perk was going to be utter garbage?
Ragnoraok 2017 年 8 月 27 日 下午 3:32 
引用自 MojoFace
How could you not tell from the description that the Perk was going to be utter garbage?

I wanted t give it the benefit of the doubt. I thought that at least it would stop hook escapes...but nope.
Mojo Forever 2017 年 8 月 27 日 下午 3:33 
引用自 Ragnoraok
引用自 MojoFace
How could you not tell from the description that the Perk was going to be utter garbage?

I wanted t give it the benefit of the doubt. I thought that at least it would stop hook escapes...but nope.
Please tell me you aren't basing it on someone unhooking themself in one game.
Ragnoraok 2017 年 8 月 27 日 下午 3:39 
引用自 MojoFace
引用自 Ragnoraok

I wanted t give it the benefit of the doubt. I thought that at least it would stop hook escapes...but nope.
Please tell me you aren't basing it on someone unhooking themself in one game.

Um....thats all that I need to conclude that the perk is utterly useless.
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張貼日期: 2017 年 8 月 27 日 下午 2:48
回覆: 26