Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm open for constructive feedback as to why this would be a bad idea.
Your wounds close because you move a lot?
Just going to clarify what I think you're saying.
" If a survivor is left on the ground for too long and manages to fill up their recovery bar and are picked up by the killer they should have the ability to wiggle out of the killers grasp at a somewhat faster rate because the survivor has managed to recover some strength while on the ground. "
Personally I think that's a nice idea as then it will mean killers shouldn't be too careless of the survivors they down, it could also be a great counter for agi/iron grasp. But then again there might be some issues with its implementation in the way where it can be abused and be unfair to the killer.
For example the killer downs one person but then a group swarms around him or tries to heal that person in his presence. They could either 99% his recovery bar and then run away . Some sort of scenario like that will most likely happen and just be a little too infuriating to killers.
But then on the likelyhood of that happening only in a very coperative team or swf. Anyways looking forward to hopefully seeing some more comments on your idea.
Pretty good idea props to that thinking ^-^
First,that's what's Unbreakable is for.
2nd,it would basically promote tunneling, you can't leave someone on the ground to chase someone else, so also no chance for other to pick you up. And also it would promote slugging, because picking someone up after a while would be to dangerous.
So it would promote two killer behaviors that survivor don't like.
That would be a terrible idea that would lead to even more complains.
Now there are 2 feedbacks we can work with.
The possibility of abuse is definitely there with that pointed out as well as the dangers of picking up survivors which may promote slugging (provided killers dont want to pip which is unlikely).
But maybe we can balance that with:
Recovery bar = 25% Wiggle bar
So even if you recover up to 80% you'd only have 20% on Wiggle bar. This would be less discouraging for killers.
When the killer drops you, you already get part of your wiggle bar filled (I think 20%)
Simply put.
The idea itself isn't bad, the problem is that it only serves to create further imbalance slanted toward an already survivor sided downhill slope.
(((Keep in mind this stance excludes SWF, because we know that in itself is already a major imbalance so let's just work with the public game scenario for now.)))
Back on the subject though, I guess the majority of rejections do come from the mentality that the game favors survivors more, so I guess the route of the issue is that there are more mechanics in need a rework rather than just one before any worthwhile ideas can be further implemented.
I like the further inputs given besides the unconvincing "Nope." which I still haven't gotten a reply back from ever since. For now I rest this idea, maybe bring it back up when some balance is restored.