Dead by Daylight

Dead by Daylight

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Recover bar = Wiggle bar
It's only fair if a survivor spends a full minute on the ground then their recovery bar is the same progress as the wiggle bar and vice-versa. If a killer leaves you on the ground for too long there should be a consequence for that.

It is balanced in the sense that recovery as it is comes off rather slow. And even if you make it to 80% or whatever the killer still may have Iron Grip to counter it. And you shouldn't leave survivors laying around, clean up after yourself.
Last edited by Echo Zakarias; Jul 30, 2017 @ 5:56am
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Showing 1-15 of 26 comments
Doc October (Banned) Jul 30, 2017 @ 6:08am 
Nope.
Echo Zakarias Jul 30, 2017 @ 6:09am 
Originally posted by Сульфрь Октябрь:
Nope.
Please tell me more. I'm not convinced.

I'm open for constructive feedback as to why this would be a bad idea.
Wolf (Banned) Jul 30, 2017 @ 6:53am 
Why should you heal up by wiggling?
Your wounds close because you move a lot?
Echo Zakarias Jul 30, 2017 @ 8:54am 
Originally posted by sturmwolf74:
Why should you heal up by wiggling?
Your wounds close because you move a lot?
Let's not try to apply real world logic to a game where you get a chainsaw in the back and walk away from it like you just got kicked in the shin.
Echo Zakarias Jul 30, 2017 @ 8:56am 
Originally posted by Ech☣:
Originally posted by Сульфрь Октябрь:
Nope.
Please tell me more. I'm not convinced.

I'm open for constructive feedback as to why this would be a bad idea.
I'm also still waiting for a good reason why it would be a bad idea.
Arohi Jul 30, 2017 @ 9:16am 
I think this suggestion is quiet interesting.

Just going to clarify what I think you're saying.

" If a survivor is left on the ground for too long and manages to fill up their recovery bar and are picked up by the killer they should have the ability to wiggle out of the killers grasp at a somewhat faster rate because the survivor has managed to recover some strength while on the ground. "

Personally I think that's a nice idea as then it will mean killers shouldn't be too careless of the survivors they down, it could also be a great counter for agi/iron grasp. But then again there might be some issues with its implementation in the way where it can be abused and be unfair to the killer.

For example the killer downs one person but then a group swarms around him or tries to heal that person in his presence. They could either 99% his recovery bar and then run away . Some sort of scenario like that will most likely happen and just be a little too infuriating to killers.

But then on the likelyhood of that happening only in a very coperative team or swf. Anyways looking forward to hopefully seeing some more comments on your idea.

Pretty good idea props to that thinking ^-^
Wolf (Banned) Jul 30, 2017 @ 9:51am 
Nope this would be bad for balancing reasons.
First,that's what's Unbreakable is for.
2nd,it would basically promote tunneling, you can't leave someone on the ground to chase someone else, so also no chance for other to pick you up. And also it would promote slugging, because picking someone up after a while would be to dangerous.

So it would promote two killer behaviors that survivor don't like.
That would be a terrible idea that would lead to even more complains.
Last edited by Wolf; Jul 30, 2017 @ 9:55am
Echo Zakarias Jul 30, 2017 @ 3:00pm 
Originally posted by Anne:
I think this suggestion is quiet interesting.

Just going to clarify what I think you're saying.

" If a survivor is left on the ground for too long and manages to fill up their recovery bar and are picked up by the killer they should have the ability to wiggle out of the killers grasp at a somewhat faster rate because the survivor has managed to recover some strength while on the ground. "

Personally I think that's a nice idea as then it will mean killers shouldn't be too careless of the survivors they down, it could also be a great counter for agi/iron grasp. But then again there might be some issues with its implementation in the way where it can be abused and be unfair to the killer.

For example the killer downs one person but then a group swarms around him or tries to heal that person in his presence. They could either 99% his recovery bar and then run away . Some sort of scenario like that will most likely happen and just be a little too infuriating to killers.

But then on the likelyhood of that happening only in a very coperative team or swf. Anyways looking forward to hopefully seeing some more comments on your idea.

Pretty good idea props to that thinking ^-^


Originally posted by sturmwolf74:
Nope this would be bad for balancing reasons.
First,that's what's Unbreakable is for.
2nd,it would basically promote tunneling, you can't leave someone on the ground to chase someone else, so also no chance for other to pick you up. And also it would promote slugging, because picking someone up after a while would be to dangerous.

So it would promote two killer behaviors that survivor don't like.
That would be a terrible idea that would lead to even more complains.
Now there are 2 feedbacks we can work with.

The possibility of abuse is definitely there with that pointed out as well as the dangers of picking up survivors which may promote slugging (provided killers dont want to pip which is unlikely).

But maybe we can balance that with:
Recovery bar = 25% Wiggle bar

So even if you recover up to 80% you'd only have 20% on Wiggle bar. This would be less discouraging for killers.
bassixjm2 Jul 30, 2017 @ 3:31pm 
Originally posted by Ech☣:
But maybe we can balance that with:
Recovery bar = 25% Wiggle bar

So even if you recover up to 80% you'd only have 20% on Wiggle bar. This would be less discouraging for killers.

When the killer drops you, you already get part of your wiggle bar filled (I think 20%)
Crimedog Jul 30, 2017 @ 3:34pm 
The idea is a bad one because survivors do not need even more advantages.
Simply put.

The idea itself isn't bad, the problem is that it only serves to create further imbalance slanted toward an already survivor sided downhill slope.
Wolf (Banned) Jul 30, 2017 @ 3:36pm 
And lying on the ground bleeding is not exactly taking a breather to gather some strength to struggle from the 7 feet brutes grip.
Echo Zakarias Jul 31, 2017 @ 9:44am 
I play both sides and truth be told I don't necessarily see the game favoring survivors by too much. True they have more practical perks and much better builds in terms of combining perks, but end of the day survivors being powerful is down to how well they can work as a team and even a 4 player team with full meta perks can lose miserably if there's no teamwork.

(((Keep in mind this stance excludes SWF, because we know that in itself is already a major imbalance so let's just work with the public game scenario for now.)))

Back on the subject though, I guess the majority of rejections do come from the mentality that the game favors survivors more, so I guess the route of the issue is that there are more mechanics in need a rework rather than just one before any worthwhile ideas can be further implemented.

I like the further inputs given besides the unconvincing "Nope." which I still haven't gotten a reply back from ever since. For now I rest this idea, maybe bring it back up when some balance is restored.
Wolf (Banned) Jul 31, 2017 @ 10:47am 
Originally posted by Ech☣:
I play both sides and truth be told I don't necessarily see the game favoring survivors by too much
Says Mr Private Profile. ;)
Cetren Jul 31, 2017 @ 10:59am 
Originally posted by sturmwolf74:
Originally posted by Ech☣:
I play both sides and truth be told I don't necessarily see the game favoring survivors by too much
Says Mr Private Profile. ;)
Well, anybody who doesn't want salt and plays killer will have a private profile. It's why I do. XD
Echo Zakarias Jul 31, 2017 @ 11:57am 
Originally posted by Cetren:
Originally posted by sturmwolf74:
Says Mr Private Profile. ;)
Well, anybody who doesn't want salt and plays killer will have a private profile. It's why I do. XD
Exactly why I have private profile.
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Date Posted: Jul 30, 2017 @ 5:56am
Posts: 26