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"(1)The add-on system was made for SURVIVORS. That works for them nicely, but is NOT for the killers."
False, addons are made for items, killers use items, therefore they have addons (setting aside the obvious fact that killer addons have been in the game since day 1), that they are "made for survivors" is your opinion which doesn't correspond to the actual history of the game. (all of this while setting aside the fact that SURVIVORS and not killers have the strongest addons in the game (4 brand new parts can end a game almost instantly with little to no effort, a killer has nothing that's even remotely the equivalent of that))
"(2)Hurts the balance. It is IMPOSIBLE to have real (or even close to it) balance in the game if there are such huge 'random' modifiers in the killer's powers."
False, since you can still balance games which have a lot of variables, if not pretty much any big competitive game today has to be massively imbalanced (since in many games you can't tell in game which characters/weapons/abilities or whatever other variables these games have people will use, and they might even switch (when possible) during the game itself)
"(3)Huge difference between powers:
-(Unneded)Trapper is the most played, and strongest killer (by stats) and does NOT need any more power to his traps than he already has. Trapper with almost invisible traps what downs instantly. Or 3 traps in the pocket which takes 2 seconds to install. Compared to the basic, they are NEEDLESLY too strong.
-(Unwanted)In some other cases they are just not even good, like half Nurse add-ons.
-(A Must)Some killer like Wraith depends solely on the add-ons he uses. By default his power is just way too weak."
-We do not currently have the stats of which killer is currently played the most, and you stating that he doesn't need any more power to his traps is just your opinion.
- If the addons are crap you make them better, instead of removing them
- If you have killers that require addons to be good, then it doesn't help your case that we should remove addons.
"(4)Survivors MUST be skill based, not luck based. Like they know it is a trapper, but can not PLAN ahead, because they have no idea if the traps are maybe camoflaged or deadly (or even 50% deadly which by itself is a B.F. joke!)."
Again you just merely stated your own opinion, since I think both should be a factor. Not to mention there is little to nothing that's "skill based" about playing survivor right now, unless you adopt the same position as many survivor mains that it takes "skill" to continuously run around in a circle, whereas I on the other hand have much higher standards than that.
And everything else was just ranting where you as pretty much everywhere else just stated your "opinion" and didn't give any solid "facts" (super LOL at the statement that the wraith's addons are "so strong"). This is why my initial response was simply stating how it is, since opinions do not need a rebuttal.
Now I agree with you in theoricaly. But in reality my point is the correct one.
Just let this very bad suggestions drop into the nirvana called page 3, never to be seen again.*rolleyes*
I give you my vote for becoming a développée .
(1)+(2) <-- Still true to this day. Even devs accept, there is no balance in the game.
(3) <-- Devs did rework, Trapper, Wraith, add-ons completely. Also generaly addons are weaker and basic powers a stronger since than.
(4) <-- They implemented a lof of skill based stuff for Survivors since than. Like deadhard and others.
(+) -They buffed Wraith a lot.
-They were really held back why their bosses, and since than they paid 16mill$ to buy their own rights to the game.
-They did rework the proggression system.
-They did even out the add-ons strenght (mostly).
-They did remove the darkness and fog Offereings.
-They did fix the yellow Mori giving way less points than hooking the last surv.
You can not compare DbD today, to the version I was writing about.
Edit: Reading back over it, you say that you're a genius but a lot of the addons in the game provide more random modifications to the killers powers then they used to. You're an idiot, not a genius. A lot of the addons didn't even get touched when they reworked addons in 2018, not a complete change. On the balance side, the devs have said that the majority of balance comes from perks, not from addons.
If they do I hope all killers quit the game, we can't keep up against SWF as it is.
Thats what, 2 out of 20 killers? Removing all addons for killers just because of 2 of them is an awful reason. Most addons provide some versatility in playstyle and allow killers to mildly adapt to certain situations (for example Had using body bock fakes if she sees a team of megs with flashlights and knows they're just going to loop nonstop to block off chokepionts). Instead just make addons that vary those 2 killer's playstyles more. Removing addons would basically make killer so uninteresting as they'd all have one playstyle and thats it. Addons help keep the individual killers engaging by allowing slight variances in strategy outside of perks.
-Also there is litteraly no variety that the addons should give in a balanced game. My post is about balance, not how fun or intresting the addons are. Point is, there addons back than were utter garbage or full-op.
-Furhermore, I would rather play a game where there is no 1 hit traps, no 1 hit hatchets, no damage for disabling a trap, no infinite EV3 Myers, no Wraith with 0 sound bell, and the list goes on. Also I would rather play a game where, there is no autolose if I don't have certain add-ons equiped. Like trapper's extra trap, or Wraith's decloack speed, etc. More fun in my opinion.
Just open your eyes and admit it, that the add-ons are in the game just to make you be able to spend bloodpoints other than litteraly throwing it out the window. Devs just simply did not come up with a better proggression system yet.