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-Yellow mori : "You worked well, the last one is yours."
-Green mori : "Grant me the favour of killing one."
-Pink mori : "I could swear It spoke to the beast. It came to a halt, as if calmly listening to the leaves rustling, and then... grinned."
The entity isn't going to starve just because in one trial he let the killer kill the survivor. You give sometimes your servants something in return for their good work. And the survivors are just back at the campfire when they are killed anyway so the entity has nothing to loose
From now on when I see a killer has a mori I'm telling him congrats for getting employe of the month.
Which in turn means, more sacrifices which mean MORE moris, which means even MORE sacrifices... the cycle is an near endless spiral of the Entity rewarding the Killers, which makes the Killers work harder to please the Entity more. The only end that could POSSIBLY come is from all the survivors losing all hope all at once, and the Entity can't get a new batch of poor unfortunate souls to drag in.
...Now that I think about it, maybe the Entity would slow down the giving rate of moris if the supply of hopeful survivors started depleting...
A survivor that is hooked has more hope, because he can get away. The others have more hope that he can be rescued. You can't rescue someone from an axe to the head, you can't rescue someone from having their heart cut out, or a chainsaw to the back, or having their liver eaten. The survivors despair, this is why the Entity does not like to grant permission for the killers to directly kill. However, it will reward a killer who does a good job, and keeps the blood points flowing. (Blood points are a direct method of telling how much the entity 'fed' off of a specific match.
The Entity also may or may not be a metaphor for the developers. I really just wish it would stop giving out glass shards to those douches.