Dead by Daylight

Dead by Daylight

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G (For) Oct 26, 2017 @ 2:06pm
Mori Lore
What is the lore behind the Memento Mori? I thought the Entity wanted all survivors to be hooked so it can feed, not just for the sake of them dying. So why wouldn't the Entity punish the Killers for killing the survivors by their own hands.
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Showing 1-10 of 10 comments
Northy Oct 26, 2017 @ 3:30pm 
you can read it in the bio's of the different Moris

-Yellow mori : "You worked well, the last one is yours."

-Green mori : "Grant me the favour of killing one."

-Pink mori : "I could swear It spoke to the beast. It came to a halt, as if calmly listening to the leaves rustling, and then... grinned."
Northy Oct 26, 2017 @ 3:30pm 
It's like an employe of the month reward
NeatoBandito Oct 27, 2017 @ 11:30am 
The ability to kill a survivor is only granted to a killer who earns a mori. The entity rewards good killers that spill lots of blood with a mori, which is an IOU one kill. Its just an incentive.
G (For) Oct 27, 2017 @ 11:44am 
Originally posted by HeadofVecna:
The ability to kill a survivor is only granted to a killer who earns a mori. The entity rewards good killers that spill lots of blood with a mori, which is an IOU one kill. Its just an incentive.
That doesn't make sense though, why would the entity need to give a killer an incentive to kill? Most kill for enjoyment anyway or if not, the entity would just punish defiance
rj1567 Oct 27, 2017 @ 12:20pm 
Originally posted by Sp00py ROPN:
Originally posted by HeadofVecna:
The ability to kill a survivor is only granted to a killer who earns a mori. The entity rewards good killers that spill lots of blood with a mori, which is an IOU one kill. Its just an incentive.
That doesn't make sense though, why would the entity need to give a killer an incentive to kill? Most kill for enjoyment anyway or if not, the entity would just punish defiance

The entity isn't going to starve just because in one trial he let the killer kill the survivor. You give sometimes your servants something in return for their good work. And the survivors are just back at the campfire when they are killed anyway so the entity has nothing to loose
Last edited by rj1567; Oct 27, 2017 @ 12:21pm
Bonus-Kun Oct 28, 2017 @ 12:44pm 
Killers want to kill and the hooks are cool and all, but I suppose a kill by their own hands is more rewarding.
Fawn Witch Oct 28, 2017 @ 8:45pm 
Originally posted by Northy:
It's like an employe of the month reward

From now on when I see a killer has a mori I'm telling him congrats for getting employe of the month.
bassixjm2 Nov 5, 2017 @ 5:43am 
Originally posted by ROPN:
That doesn't make sense though, why would the entity need to give a killer an incentive to kill? Most kill for enjoyment anyway or if not, the entity would just punish defiance
Because usually it's the Entity that kills the survivors, and this deprives the killer of the satisfaction. If they know that working hard earns them the right to kill by their hands, they will put more effort in their job
Doshspy Nov 12, 2017 @ 4:40am 
Originally posted by Sbarbagianni:
Originally posted by ROPN:
That doesn't make sense though, why would the entity need to give a killer an incentive to kill? Most kill for enjoyment anyway or if not, the entity would just punish defiance
Because usually it's the Entity that kills the survivors, and this deprives the killer of the satisfaction. If they know that working hard earns them the right to kill by their hands, they will put more effort in their job

Which in turn means, more sacrifices which mean MORE moris, which means even MORE sacrifices... the cycle is an near endless spiral of the Entity rewarding the Killers, which makes the Killers work harder to please the Entity more. The only end that could POSSIBLY come is from all the survivors losing all hope all at once, and the Entity can't get a new batch of poor unfortunate souls to drag in.

...Now that I think about it, maybe the Entity would slow down the giving rate of moris if the supply of hopeful survivors started depleting...
Nephilim Cat Dec 29, 2017 @ 7:20pm 
The Entity feeds from hope and fear in equal parts. It is important to note that the Killer is NOT an ally of the Entity, the killer is as much a slave as the survivors. It punishes the killer for failure, increasing its fear, and when all the survivors escape it feeds from their hope, only to throw all parties involved back in to do it again.

A survivor that is hooked has more hope, because he can get away. The others have more hope that he can be rescued. You can't rescue someone from an axe to the head, you can't rescue someone from having their heart cut out, or a chainsaw to the back, or having their liver eaten. The survivors despair, this is why the Entity does not like to grant permission for the killers to directly kill. However, it will reward a killer who does a good job, and keeps the blood points flowing. (Blood points are a direct method of telling how much the entity 'fed' off of a specific match.

The Entity also may or may not be a metaphor for the developers. I really just wish it would stop giving out glass shards to those douches.
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Date Posted: Oct 26, 2017 @ 2:06pm
Posts: 10