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The moment queue times start to increase, it starts searching outside your MMR bracket.
This wouldn't be so bad, but there are so few brackets in DbD. So you could get matched with people who are mostly in your bracket, and still have such a huge skill and game knowledge difference that wouldn't be present in any other PvP game that used an MMR system.
If that wasn't funny enough, you also have to take into account how wonky survivor grading is. For killer it's rather simple. 1 kill is a loss, 3+ kills is a win. For survivor it's simply an escape through the exit gate, and you could theoretically do nothing and even sandbag and be considered the better survivor based on current MMR standards being simply an escape or death. That's problematic for survivors considering escapes (and a killer loss) often hinges on teamwork. So even if we had stricter matchmaking that was in line with other games, you can see that there's a fundamental flaw.
It's best to think of DbD as only having a quick match mode. When they replaced the old color system they made it way worse. There was a legitimate reason to replace it. For example, a new player who started in the middle of the month would be waiting in queue for sometimes 10 minutes to find a match because it used to separate grey ranks and most people would be out of those ranks a week or two after reset. You also could get to rank 1, mainly as survivor, by simply playing the game a lot.
However this current MMR system is a joke, and you can tell they settled on it because it makes a lot of people think of games with serious matchmaking like League of Legends. Our MMR is hidden, and it gets cleanly swept under the rug.
As for my suggestion, watch streamers and if you're struggling with killer look for someone who specializes in playing that particular killer. That's how I learned killer. Matchmaking will never help you in its current state.
Just writing this for clarification purposes mostly, as I did learn this differently in the past. As I've understood it, for killer, in regards to MMR, they are 1v1 with each survivor. In addition to this, their up/down in MMR is based on their own MMR score vs the MMR score of the other person.
So let's say for example they get 2 kills and there are 2 escapes (via gate). This equates to 2x wins and 2x losses. However, their total MMR can still go up or down based upon the MMR of those they either won or lost against. So let's say all 4 survivors had higher MMR than the killer, the net result would be their MMR increasing.
as I understand if I have max mmr on one killer
if i play skull over and over with 1K
the mmr wont drop to zero, Since of my top mmr killer
Will be nice to see how it will be with my vecna now when i givin back, rpd escape achiv + eye/hand chance should lower my mmr
well I am 100% sure mmr is active during normal play
With events I have in the past, in the mids of said event checked if mmr is on/off
all the times so far when it feels on or off, my search have been givin me the same result
I think the problem OP has is that they are still playing to win but are expecting to derank when they lose. I think the game only does that when it sees you getting 0ks consecutively. So everytime you come back and 4k you are resetting it or something. Could also be a case of "2k is a loss to me" but the game doesn't think that way.
When I derank I don't kill any of them for long periods of time. My suspicion is that you are roughly breaking even mmr wise and are staying where you are.
Every game is a 1v1 as far as mmr is concerned. If a survivor escapes through the exit gates the killer loses mmr and the survivor gains. The hatch does nothing to mmr. There is some weighting going on when there are high mmr differences between players and survivors are supposedly penalized by teammates dying. In most cases two kills is a net 0 for mmr.
So, if you win 1/3 games as a 3k but 2k one or both of the other ones you are gaining rank (or at least stagnating).
For survivor you should be deranking. I'd have to see your games to really know but if you aren't a strong survivor deranking is typically not beneficial because your team is also becoming worse.
For the houndmaster part: there is supposedly a system that boosts new killers to your average mmr. Everyone says this means you get your highest skill survivors at the start. I've only had the opposite: the lowest skill survivors. It usually takes me months to get a new killer out of baby games and I feel bad killing them tbh.
On survivor side, the more you de-rank the less likely you can escape because you still have to rely on your teammates to a certain degree. The lower your MMR, the worsen quality of your teammates unless you can carry them the entire match.
On killer side, it should be slightly better, you will eventually land on a MMR that suits you through losing. HOWEVER, the numbers of players that falls into your MMR in YOUR REGION may vary the result of the matchmaking. So if the system cannot match you with equivalent opponents, the system may give you survivors that are better than you (but also of course worse than you).