Dead by Daylight

Dead by Daylight

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Wanderlord Feb 16, 2024 @ 5:49pm
Surge is ♥♥♥♥
with the adoption of the new dead by daylight regression system. The perk was ♥♥♥♥ because it speeds up the process of blocking the generator entity.

because even in a state of regression, the perk is considered a kick.

so if you knock down the survivor 7 times in the same area. Congratulations your generator cannot be kicked permanently.
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Showing 16-26 of 26 comments
Marlile Feb 17, 2024 @ 1:34am 
Originally posted by Grandpa Crack Pipe:
Originally posted by Wanderlord:
The slug tactic greatly accelerates the blocking of generators (do not use surge) and this system practically says that the killer has a time limit in the match and the survivor does not. Therefore, if you knew how to act patiently, after X number of kicks, you are unable to continue protecting the generator. then lose.
Yes.
If you manage to get all the gens blocked, you should have won.
If you manage to lose at that point, you deserved to.
If this is a frequent issue for you, you're why this system was implemented.
That's ludicrous bro, you're basically saying killers should always win a stalemate when it happens. A stalemate is a stalemate is a problem, and whether it goes one way or another a decent solution isn't saying "meh, killers deserve the win."
Grandpa Crack Pipe (Banned) Feb 17, 2024 @ 1:47am 
Originally posted by Marlile:
Originally posted by Grandpa Crack Pipe:
Yes.
If you manage to get all the gens blocked, you should have won.
If you manage to lose at that point, you deserved to.
If this is a frequent issue for you, you're why this system was implemented.
That's ludicrous bro, you're basically saying killers should always win a stalemate when it happens. A stalemate is a stalemate is a problem, and whether it goes one way or another a decent solution isn't saying "meh, killers deserve the win."
You misunderstand me.
If you get to the point where you've regressed every gen 8 times, as a Killer, you should have won, because that's such an ungodly amount of regression the only way you could have possibly lost is a crushing, deafening lack of skill. Hence, you deserved to lose. It's like a Nurse who has a 15 minute game but still loses. If you had that much time and still lost, it was because you were a bad Nurse.
I prefer stalemate breakers. I liked Hatch. I like the match time limit. I like the gen kick limit.
Last edited by Grandpa Crack Pipe; Feb 17, 2024 @ 1:48am
Billy Go BRRRR Feb 17, 2024 @ 3:45am 
WIth 7 downs, the game is pretty much over anyway. Worst case scenario for you as a killer is 3 people dead on hook and person on first hook. The next hook is almost guaranteed to kill. At that point, you don't need regression anymore.
Wanderlord Feb 17, 2024 @ 4:11am 
Originally posted by Billy Go BRRRR:
WIth 7 downs, the game is pretty much over anyway. Worst case scenario for you as a killer is 3 people dead on hook and person on first hook. The next hook is almost guaranteed to kill. At that point, you don't need regression anymore.
The problem with surge is that it accelerates the entity's blocking. let's assume you knocked down the survivor once and hooked the 4 survivors twice. mean to the regression system that you for the perk that you kicked 8 times on the generators that are already in regression, because the system already considers the surge action as a kick regardless of the state of the generator (regression or normal)

In this sense, the new system was made for the killer to kick and only be able to kick again after the survivor touched the generator and made that generator progress bar.

That's why I don't recommend using this perk because the number of kicks for the killer has become something valuable in the game.

another example: I knocked down a survivor who I had already kicked the generator before. Instead of calculating 1, the system already calculates two guesses. the first was when you kicked the generator and the second when you knocked the survivor off the side even when he was already regressing.
Wanderlord Feb 17, 2024 @ 4:24am 
Originally posted by Billy Go BRRRR:
WIth 7 downs, the game is pretty much over anyway. Worst case scenario for you as a killer is 3 people dead on hook and person on first hook. The next hook is almost guaranteed to kill. At that point, you don't need regression anymore.
Using the build slug with this perk is even worse, especially with SWF. blocking the generator is much faster.

Before this system, I used this method to save time, because catching the survivor and putting him on the hook is extra time for the survivors to generate and heal.

Depending on RnG, the problem is greater due to the distance from the hooks and sometimes there isn't even a hook in the area where the survivors party, just leaving them on the ground.

Still in this context, the perk was good so you don't have to keep kicking the generators, saving you time.
Scrambled onions (Banned) Feb 17, 2024 @ 5:39am 
Originally posted by Wanderlord:
Originally posted by Billy Go BRRRR:
WIth 7 downs, the game is pretty much over anyway. Worst case scenario for you as a killer is 3 people dead on hook and person on first hook. The next hook is almost guaranteed to kill. At that point, you don't need regression anymore.
The problem with surge is that it accelerates the entity's blocking. let's assume you knocked down the survivor once and hooked the 4 survivors twice. mean to the regression system that you for the perk that you kicked 8 times on the generators that are already in regression, because the system already considers the surge action as a kick regardless of the state of the generator (regression or normal)

In this sense, the new system was made for the killer to kick and only be able to kick again after the survivor touched the generator and made that generator progress bar.

That's why I don't recommend using this perk because the number of kicks for the killer has become something valuable in the game.

another example: I knocked down a survivor who I had already kicked the generator before. Instead of calculating 1, the system already calculates two guesses. the first was when you kicked the generator and the second when you knocked the survivor off the side even when he was already regressing.
If you play with hypotheticals then yeah surge sucks but unless the survivors are really bad (in which case you could probably win perkless) they're probably gonna run away from the generator being worked on so the likelihood you will down every survivor next to one gen twice is pretty low and only somewhat more likely on indoor maps

I for one have never reached the 8 kick limit because I have the gamesense to take chase instead of kicking a gen if the survivor is close enough
Last edited by Scrambled onions; Feb 17, 2024 @ 5:40am
Wanderlord Feb 18, 2024 @ 7:41am 
Originally posted by Grandpa Crack Pipe:
Originally posted by Marlile:
That's ludicrous bro, you're basically saying killers should always win a stalemate when it happens. A stalemate is a stalemate is a problem, and whether it goes one way or another a decent solution isn't saying "meh, killers deserve the win."
You misunderstand me.
If you get to the point where you've regressed every gen 8 times, as a Killer, you should have won, because that's such an ungodly amount of regression the only way you could have possibly lost is a crushing, deafening lack of skill. Hence, you deserved to lose. It's like a Nurse who has a 15 minute game but still loses. If you had that much time and still lost, it was because you were a bad Nurse.
I prefer stalemate breakers. I liked Hatch. I like the match time limit. I like the gen kick limit.
In this case, I see that the game has gameplay that is too rigid for the killer. (not so fun)

Because the game punishes you for killing too quickly with ranks and too few bloodpoints and also punishes you too much for delaying the game with generators blocked by the entity.

Killer depends on the mechanics of its own power where even the addons don't change the gameplay that much or are already nerfed like the pink addons, in addition to so much basekit for survivors that many SWF know how to take advantage of. I feel like behavior tries to fix something but it only makes it worse.

The survivor can easily bypass the disconnect penalty, while the killer has to suffer the survivor's toxicity until the end of the match and in the chat.

I'm not saying that the killer should always win, but rather define a system that separates the casual from the competitive or promotes lighter matches.

I also don't think it's the company's fault, they believed the game would be something like children's tag where everyone would have fun but it became hostile for both sides.
Wanderlord Feb 18, 2024 @ 7:44am 
Originally posted by Grandpa Crack Pipe:
Originally posted by Marlile:
That's ludicrous bro, you're basically saying killers should always win a stalemate when it happens. A stalemate is a stalemate is a problem, and whether it goes one way or another a decent solution isn't saying "meh, killers deserve the win."
You misunderstand me.
If you get to the point where you've regressed every gen 8 times, as a Killer, you should have won, because that's such an ungodly amount of regression the only way you could have possibly lost is a crushing, deafening lack of skill. Hence, you deserved to lose. It's like a Nurse who has a 15 minute game but still loses. If you had that much time and still lost, it was because you were a bad Nurse.
I prefer stalemate breakers. I liked Hatch. I like the match time limit. I like the gen kick limit.
It even seems like a cycle, the survivor is toxic towards the killer, the killer is angry and toxic towards the survivor and the cycle repeats itself. the mix of competitive and casual greatly discourages casuals.
Spooky Bunyip Feb 18, 2024 @ 8:58am 
If you don't hit max kicks on every gen every match, you're wasting potential kicks
Escorian Feb 18, 2024 @ 9:06am 
Every killer I have gone up against since the update hasn't hit the 8 kick limit, Surge isn't gonna cause that 8 kick limit to happen and if it does and it's a problem for you, that is definitely a YOU problem and not the perk problem. Hell it is even a survivor problem in that case.
Wanderlord Feb 18, 2024 @ 9:41am 
Originally posted by Escorian:
Every killer I have gone up against since the update hasn't hit the 8 kick limit, Surge isn't gonna cause that 8 kick limit to happen and if it does and it's a problem for you, that is definitely a YOU problem and not the perk problem. Hell it is even a survivor problem in that case.
I agree with you, that's why I don't use the surge, because it's a perk that wastes kicks that has now become precious for killer, and on top of that it applies kicks to already regressing generators.
The problem I see with users here is that they don't doubt how the perk works and blame it on you, saying it's not a perk, as if the game system was perfect. For me, the worst are the players who only play survivor and don't try the other side with this argument.

But I'll have to agree with the guy there, there are a thousand and other generator perks that can replace it.

Therefore, learning to talk to people here is a pain in the neck and it is better to stop playing in extreme cases or avoid the problem. If the game is really unplayable on one side, people will stop by themselves.
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Date Posted: Feb 16, 2024 @ 5:49pm
Posts: 26