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You don't need to be 'nice,' you don't have to dignify or worry about people who yell at you over a game. As long as you're not dragging the match out for an hour, bodyblocking someone into a corner, or being hateful in post-game chat or stalking people's profiles, then you're good.
That said, there is one nice killer thing I always do, and always recommend every other killer do. Give a chance at hatch. Don't slug the third survivor to deny hatch and look for the fourth. It's cheesy, it's boring, and it's tedious for everyone. If you can immediately chase that last survivor go for it, but don't slug someone out for four minutes while you walk around checking lockers. You've won with the 3k already, so there's no need to sweat out the hatch play. Similarly if a team has an early quitter/DC then I'll usually give last player hatch.
tl;dr: Don't hold games hostage, give out the hatch once in a while, and don't slug for a 4k.
The short answer is to just let them win, but in such a way where they just think you're just really bad at the game.
because when they die, they're angry (i mean, losing isn't fun) but then i also had people being angry/toxic even though they had an auto-win
So when they lose, they're angry, but when they win, they're also angry, they don't know what they want
And then, you have the survivor who feel happy only after humiliating and torturing the killer, so unless you're masochist, you can't please those survivors too
So even though you want to be "nice" you can't satisfy everyone
About tunneling/camping, kinda hard too, since many survivors will call "anything" as tunneling (even though you did nothing of it) like hooking someone, chasing their mate, and the chase lead you 15-20sec later to that ex-hooked player, still injured, working stupidly on gen instead of getting heals or just avoiding you at all costs
Like, at one point, they're just asking (demanding?) you to "deprive yourself from common sense" since they did the same with themselves
So all in all, either just let them win by default by splitting hooks EVERY. SINGLE. TIME, to avoid tunnel and just keep chasing over and over
or just play as you want because you can't please everyone and its hard to know what kind of survivors they are (want an easy win, want to humiliate you, want to be chased, want X, want Y etc)
@Elikir: Hooks is something I have trouble with. I often find I can't leave the hook before a survivor tries to unhook. I've recently had several games where entire teams of survivors swarm the hook, and I'm not really sure what they expect me to do.
It's a little like they want to be attacked by the fat homicidal clown creature.
WHen this kind of situations happened to me, it was generally because i refused to let the survivors unhook IMMEDIATLY after i hook their mate, and since i contested the unhook, everyone came to bruteforce the unhook
So you have two option, keeping the status quo because no one works on gens, and there still someone dying on the hook (but you get called camper/try-hard, gnagnagna etc) OR simply choose your candidate (everyone's here, so free to choose) and chase him, down him, while the 2 other unhook and you still pass as a "ncie guy"
If I'm chasing someone who switches to run for an unhook, I'll either let them go and find someone else, or I'll let them unhook first. If survivors are breaking totems, opening chests or interacting with glyphs, I'll let them do it, since they're most likely doing challenges. Any survivor that indicates they want to mess around in some way, I will, unless I need to sacrifice for challenges. 3 gen scenario (cuz they always happen) I'll let them finish the gens and, usually, let them go after because 3 gen is just a time waster for all.
Basically, I try my best to be as fair as possible and keep things as fun and lighthearted as I can. It's just a game, I don't play to win, I play for fun and most often, I find it gets appreciated by survivors; I try to keep in mind they want to have fun as well as me.
Though the niceness goes out the window towards any survivor(s) that lets teammates die on hooks. I had a match once where the first survivor I hooked died on hook because no one rescued them, so set out to sacrifice as many as possible. Actually still got the last three, no slugging/tunnelling/camping needed at all.
Just a few examples for my experience as killer (I main Myers and Dredge), hope it helps!
https://youtu.be/5QNPG7ApmBo?si=lyMbbQROdaTEu2Gw
The sooner you learn you can play this game how YOU want the better, dont let anyone dictate you how you have to play.
If you want to be nice to them, so anyone has their fun, be sure you are up to an impossible task because people find the most silly reasons to be mad at you, but never at their own skill.
https://www.youtube.com/watch?v=cRtLCAqs1Rg
"i play however i want, deal with it" and then leave lobby and go next. I dont even care about their response lol.
Props on that 4k though, looks sharp! (the settings, not the kills.. the kills too but, you know what i mean XD)
First people I tried being nice to today gave me a lot of "yawwwwn" and "easy" in chat. I met them again, and just did no mercy mode and they all disconnected at once.
I think the biggest thing I've learned from DBD is that some people are just jerks. Doesn't matter how you behave with them.