Dead by Daylight

Dead by Daylight

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Dr. Ghost Jan 13, 2024 @ 9:03pm
all keys should be green
like at best. its dumb that theyre pink when they arent even that good anymore.

they used to be comparable to moris back then, but now moris are used significantly more than keys and its bcz keys are useless asf and should not be that rare
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Showing 1-15 of 16 comments
Infrasound (Banned) Jan 13, 2024 @ 9:32pm 
They need to fix it so Monto comes back! HATCH KING!!!
Tr1ckster_S1mp (Banned) Jan 13, 2024 @ 9:49pm 
i hardly see any moris either.

But yeah Dull and skelleton keys dont have much use other than aura reading for add ons, funny enough i think the broken green key is actually more valuable now than the dull key. Its 10 seconds of aura read compared to 5 seconds.

I think they are great for newer players that dont have many aura perks and want some aura reading in there, but not much use when you have bond, empathy, kindred etc.
Tr1ckster_S1mp (Banned) Jan 13, 2024 @ 9:59pm 
Originally posted by Scarlataria:
I'd like to see keys make a come back as well, and as better versions of themselves. I

I think they should put more maps and keys in the blood web.

I love the red map, but I could prestige 6 times and be lucky to see 3 of them.

Give keys and maps aura reading as base qualities. Make the adds just extend time and range. Then they can be used in such a way they act like a temp alternate 5th perk slot. So, then people can make use of the other 4 slots. We might say more quirky perks in play if bond, empathy and kindred are sometimes swapped out for a key or map in hand.

This would mean killers have to face basicly 20 perks than 16.
Tr1ckster_S1mp (Banned) Jan 13, 2024 @ 10:07pm 
Originally posted by Scarlataria:
Originally posted by Tr1ckster_S1mp:

This would mean killers have to face basicly 20 perks than 16.

Well only sometimes, and they already face medi kits and tool boxes, which act like perk surrogates in their own way. But I take your point. If they have a key or map in hand, they won't have a beamer, medi kit or tool box, so I kind of see it as an either/or thing.

An alternate use for them, might be to have keys and maps simply show the aura of the survivor to other people.

Perhaps the key could show the survivor carrying the key specifically to others, (a bit like it can do with the obsession add on), and maybe the map could sort of act like one, and light up the auras of things in a local area around the survivor for all too see. Both in a set range. The later a bit like Micky;s Clairvoyant perk.

If they have a map or key because now these replace litteral aura perks that means their gen speed and healing speed is in their perks. We see toolboxes and med kits because people might be running other perks than exactly those. If noone needs to use bond any more because now keys give basekit aura then that means there is more space for proof thyself.
Tr1ckster_S1mp (Banned) Jan 13, 2024 @ 10:12pm 
Originally posted by Scarlataria:
Originally posted by Tr1ckster_S1mp:

If they have a map or key because now these replace litteral aura perks that means their gen speed and healing speed is in their perks. We see toolboxes and med kits because people might be running other perks than exactly those. If noone needs to use bond any more because now keys give basekit aura then that means there is more space for proof thyself.

Yup. I follow. But if they have a new map or key in hand, then they won't have a tool box (maybe with a spare part), or medi kit (with a red syringe). So i just kind of see it as mixing it up, and making is so chest's don't hold totally useless items.
Doesnt change the fact that now aura reading perks would be obsolete which means more space for genrush and healing perks. There are max 4 perks for a reason you know. if you want aura read with items you can perfectly do that with the current maps and keys.
[MOSS]-BurningUp Jan 13, 2024 @ 10:57pm 
Only good item out of the keys and the maps is the Rainbow Map, but you can go through multiple prestige levels and never see one. I have a small stash of them but I only use them with a White Ward.

When they changed the hatch it basically turned the key into an aura reading item, but it doesn't even show the aura of the hatch, even with an add-on. They gave that ability automatically to the Rainbow Map, and you don't even need an add-on.

I've never seen anyone use the key to successfully reopen a closed hatch at the end of a match as last survivor standing.

The Skeleton Key with the Killer aura add-on can be useful but the Blood Amber burns up the key quickly, so it's more of an end of match item to assist in mind gaming the killer that thinks he has you.

I would never equip the Skeleton Key for the Survivor auras only and both the green and blue keys are garbage, I'd never use either one period.


Last edited by [MOSS]-BurningUp; Jan 13, 2024 @ 11:58pm
Tr1ckster_S1mp (Banned) Jan 14, 2024 @ 5:30am 
Originally posted by Scarlataria:
going to swap the aura perks out for gen fixing or healing perks. So its all relative.

Which is my issiue. now killers play against 20 perks instead of 16.
Locomotion (Banned) Jan 14, 2024 @ 5:39am 
Keys are useless for me, if they remove -100% charges from killer aura reading addonthen it's a bit cool but they are still bad, can't even instantly open hatch, if killer decides to camp hatch
[MOSS]-BurningUp Jan 14, 2024 @ 9:50am 
The keys and maps are part of old ideas that don't work anymore and would only work in SWF anyway....that's why the why the map has an add-on with a marker ability. Imagine trying to get that to work in SoloQ, yeah right lol.

The original idea was for one player to have the key to open the hatch and another player holding the map to help find it.

So combined with the hatch change years ago they either need a base key to be more useful or they need to buff/change the add-ons, or some combination of the two.
Because the Rainbow Map is better than any of the keys as its base abilities alone is better than what the keys offer.
Last edited by [MOSS]-BurningUp; Jan 14, 2024 @ 9:51am
Gale Jan 14, 2024 @ 10:04am 
Just get rid of keys at this point. The nerf years ago proved how unnecessary they were. Haven't used a key in awhile myself but I could have sworn there were a couple good addons though. Maybe move any remaining useful addons over to the Map and be done with it.

Problem is though, if we're talking about 'useless things'.... there are a LOT of completely trivial addons that could be removed from the game too... (considering both survivor and killer addons).
Waryel Jan 14, 2024 @ 10:12am 
I love when someone says pink.
You people are color blind or what?
There is no pink item, offering or addon only red, purple and green.
Cam Jan 14, 2024 @ 11:18am 
The item pool needs a look in general. There's too many map offerings and party streamers don't come up enough. Luck offerings do almost nothing and further dilute the pool. There's no need for three key rarities when barely anyone uses them. Both sides have a ton of useless/really bad add-ons they have to keep picking up too.
Dr. Ghost Jan 14, 2024 @ 12:07pm 
yeah a lot of offerings and even some items feel really dated for a DBD that isnt really around anymore. which is fine, the game changes and all but i agree its kind of over saturated with increasingly niche things for both sides
Cam Jan 14, 2024 @ 12:33pm 
Originally posted by Dr. Ghost:
yeah a lot of offerings and even some items feel really dated for a DBD that isnt really around anymore. which is fine, the game changes and all but i agree its kind of over saturated with increasingly niche things for both sides

Yeah, it's just time for a little revision of the item pools imo.
[MOSS]-BurningUp Jan 14, 2024 @ 11:35pm 
Originally posted by Amontillado:
Just get rid of keys at this point. The nerf years ago proved how unnecessary they were. Haven't used a key in awhile myself but I could have sworn there were a couple good addons though. Maybe move any remaining useful addons over to the Map and be done with it.

Problem is though, if we're talking about 'useless things'.... there are a LOT of completely trivial addons that could be removed from the game too... (considering both survivor and killer addons).

Originally posted by Cam:
The item pool needs a look in general. There's too many map offerings and party streamers don't come up enough. Luck offerings do almost nothing and further dilute the pool. There's no need for three key rarities when barely anyone uses them. Both sides have a ton of useless/really bad add-ons they have to keep picking up too.

Originally posted by Dr. Ghost:
yeah a lot of offerings and even some items feel really dated for a DBD that isnt really around anymore. which is fine, the game changes and all but i agree its kind of over saturated with increasingly niche things for both sides

Originally posted by Cam:
Originally posted by Dr. Ghost:
yeah a lot of offerings and even some items feel really dated for a DBD that isnt really around anymore. which is fine, the game changes and all but i agree its kind of over saturated with increasingly niche things for both sides

Yeah, it's just time for a little revision of the item pools imo.

Yes they need to dedicate multiple updates in a row to revising items, add-on's, and offerings.

There should only be one key and one map or get rid of keys totally and make hatch opening tied to a toolbox with a red or purple add-on. What to do with the aura reading key add-ons would be up for debate.

They should have made an in-game pawn shop where you can trade in things you don't want for other items/add-ons/offerings.

This would help newer players with not much of an equipment stash or BP to get stuff they need but would also be useful to older players with mains with stacks of 100+ trash they don't want.

They don't want to put too much dev time or coding time into things they don't make them money. Sure newer maps like RPD are well done and definitely take time to create but that's all stuff tied to their DLC.
Last edited by [MOSS]-BurningUp; Jan 14, 2024 @ 11:39pm
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Date Posted: Jan 13, 2024 @ 9:03pm
Posts: 16