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that wasn't even okay balance wise, let's be dead honest. Having longer healing times and a way to slow the healing down is way more healthy. This is something different.
new Pain Res is also very good, because it helps maintain the early game pressure very well due to 25% of total progress regression. Current Pop is basically almost on par with older powerful version (before the initial nerf), making those two most powerful slowdown perks, together with Corrupt (which is now basically a must for killers) and NWO.
yes, they do less, but in the current pub environment, it's pretty balanced due to porr SBMM and healing meta significantly impacted.
However, the imbalance at the top tier skill level is quite big (in survivors favor), but in those skill levels (comp DbD scene), survivors have some severe restrictions put on their kits in order to balance everything out.
main problem on pub DbD scene is that players with their skill level just around soft MMR cap are basically stuck trying to learn some more in-depth things about DbD.
Survivor side is stuck learning the counterplay to tunneling and camping, two strategies that get destroyed by high skill players.
Killer side is stuck learning the counterplay to "genrushing/gen tunneling" in terms of learning how to be excellent at putting map pressure, which is much more complicated thing to learn.
So there's 4 regressions events here:
* Kick
* Surge proc
* Eruption proc
* Pain res
If surge and eruption "combine" into one regression event then this chain of events is 3 distinct regression events, otherwise it is 4.
covid is a ♥♥♥♥♥
They won't be unless you're purposefully stalling, which is exactly what this change is trying to prevent.
I can't think of one single instance where I kicked/perk kicked a single gen 8 times.
I specifically mentioned some perks that are getting the worst deal in the new system. There are others impacted as well (does a knight ever want to use guards on a gen again?). I'm aware that the best perks and the new best perks are great at circumventing the system. The concern is that they didn't address all of the problems with their system and I don't see many people talking about it. Nobody talks about it and nothing changes going to live.
I've not seen anyone talk about or test the changes on the PTB (I'm lazy so I don't do it either). Otz tried to but it was bugged day one. You may be right that it's unnoticeable but as far as I know that remains to be seen. On paper at least, you can get about half of the charges pretty easily. Which means that when survivors make a mistake and build a 3 gen they've also probably got a few gens that are about to be immune.
You are absolutely insane. Anyone kicking gens 8x has already lost, or is just camping a 3gen. I don't think I've ever seen a gen do over 8 regresses in a single match.
It's never been easier to tunnel survivors. Built in BT is useless... and even off the record barely does anything... DS is also useless.
8 gen regression events max is an ok way to deal with the 3 gen problem, would have preferred if they'd removed the source of the problem aka Skull Merchant she was the problem and the solution is to remove her, a lot of the perks that caused the issue that a lot of SM's used have been nerfed but if its still a problem best to remove the source of said problem.
Gen tapping I'm glad is going to be gone that should have been removed ages ago it was ridiculous that the killer had to spend 2.5 seconds kicking a gen only for a survivor to prevent it a quarter of a second.
5% gen regression on kick maybe a bit much I'd say 3% is the right amount as long as there's no limit on kicking gens.
Seeing as though they're removing the downside on Hex: Ruin I think they should buff it not back to 200% but to 150%, that way its not too fast and not painfully slow its in the middle.
8 regression events per generator?
If the overcharge skill check counts as an extra event, I still think I will be OK with 8. I don't use eruption or Surge. I have better things to do like have a fun chase, trying to get that 1 survivor that's loop happy and gives a thrill by throwing as many mind games into the chase as I do. I'd rather chase 1 survivor for 5 generators that stop to kick your generator, it's more fun (to me anyway).
Worried about tunnelling? I hate it, as a survivor and as a killer. It isn't fun at all. If your derpy altruistic buddy is going to drop you off hook while I'm staring at you I'll chase them. If you give me a free second hook, I'll take it, but I don't usually do third hook without at least giving you a chance to heal.
The only thing that throws me into a fit of rage is missing my ranged attacks (if I'm playing a ranged killer) and body blocking saboteurs. I don't care how good you loop, I'll waste the rest of the game chasing you :D