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As a survivor - maybe Gens merchants finally will start play as Chase merchants and games vs them and other 3 gen setupers won't last 40 minutes.
Much fun. So entertain.
I have noticed that people making videos on the PTB haven't really mentioned the gen changes much, which leads me to believe that they aren't too noticeable in a normal game.
You are dead wrong. Kicking the gens is usually meaningless and making it so that kicks dont matter after 8 hits makes the game even more survivor sided.
Do you remember in year 3 when the devs decided that survivors can heal twice and never a third time? What happened to that idea? The answer in case you don't know is : survivors didn't like it.
Nobody wants an hour long game *but* the pre-nerf Pain res/Pop meta was good for the game because killers could stop gen rushing and had basically equal tools.
All of the regression perks do less now than they did before (in before you say Pain res - remember in the past I could hook the same person three times for 45% regression).
Why did we not get the change : toolboxes are sabotage only?
The problem with DBD right now is that survivors are allowed to tunnel generators but we are making crazy nerfs to killer so that it's "illegal" to tunnel survivors.
Idk how these 8 max. regress event will effect the playstyle of survivor (especially SWFs). Now we got a number and I'm sure there is a way to abuse it from the survivor side
Overall, I like the bigger impact of the killer actions. If an action has little to no impact you might as well remove it from the game. Best comparison would be the crouch mechanic of the pig which not only only wastes time but also doesn't guarantee a succesful sneak attack.
From a surv perspective it should only be a bit more gen time but might make people a bit more considerate with their actions within killer radius.