Dead by Daylight

Dead by Daylight

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puRe Jul 18, 2023 @ 1:32pm
Dead by Daylight: Frustrating Hitboxes and the Need for Server-Side Improvements
"Dead by Daylight: Terrible Hitboxes and the Desperate Need for Server-Side Improvement"

Review:

Dead by Daylight, an asymmetrical horror game that promises an exciting gameplay experience, unfortunately suffers from a major issue: the hitboxes. The hitboxes in Dead by Daylight are simply dreadful, causing immense frustration among players. It is exasperating how often the hit detection fails, leading to infuriating moments.

The hitboxes are responsible for collision detection between characters and objects, and unfortunately, they are extremely inaccurate. It is a recurring occurrence for survivors to believe they have cleverly hidden behind an obstacle, only to be struck by the killer, even though they appeared to be miles away. Similarly, killers struggle to effectively land their attacks, even when they are certain that the strike should connect. This flawed hit detection robs players of control over their gameplay experience and generates a wave of frustration.

The solution to this problem lies in the implementation of server-side hitboxes. Currently, each player calculates their own hitboxes locally, resulting in inconsistencies. Introducing server-side hitboxes would lead to improved hit detection and an overall more consistent experience for all players. The game would take into account the actual positions of characters and objects, potentially enhancing the accuracy of hit detection.

It is important to acknowledge that implementing server-side hitboxes would likely pose technical challenges and could potentially affect latency. Nevertheless, it is crucial for the developers to consider this change in order to improve the gameplay experience and reduce player frustration.

Despite the glaring issues with the hitboxes, Dead by Daylight still offers a gripping and unique gameplay experience. The game concept and the selection of characters provide excitement and thrills. However, it is undeniable that a revamp of the hitboxes and the introduction of server-side improvements are desperately needed to take the game to a new level.

Conclusion:

Dead by Daylight is an enthralling asymmetrical horror game that suffers greatly from its catastrophic hitboxes. The hit detection is inaccurate and leads to frustrating moments. The implementation of server-side hitboxes is urgently required to address this issue and provide a more consistent player experience. Despite these shortcomings, the game still offers a unique experience that could be further enhanced by improved hit detection and server-side improvements.
Last edited by puRe; Jul 18, 2023 @ 1:51pm
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Showing 1-13 of 13 comments
MisterFreez TTV Jul 18, 2023 @ 1:34pm 
yes ! :SupraArro:
Hex: Nancy Pelosi (Banned) Jul 18, 2023 @ 2:02pm 
Can we get a tl;dr?
puRe Jul 18, 2023 @ 2:16pm 
Originally posted by Hex: Nancy Pelosi:
Can we get a tl;dr?
sure : Dead by Daylight: Poor Hitboxes and the Urgent Need for Server-Side Improvements"

Dead by Daylight suffers from significant issues with its hitboxes. The hit detection is inaccurate and leads to player frustration. Implementing server-side hitboxes is crucial to improve the gameplay experience. However, the game still offers a unique experience that could be enhanced through better hit detection and server-side improvements.
■ Yuri ■ Jul 18, 2023 @ 2:17pm 
This is one of the biggest problems in the game which is a source of burn-outs

Like it or not, even though it's not a fps game, dbd is a precision game (what the devs once denied), one hit can make all the difference and they should pay full attention not only to a total rework of the game's models to match the hitbox in question, but also to review the hit issue -validation, which was even implemented based on the dedicated servers, but was removed after some complaints from the killers, returning to be validated in the pov of the killer

I even understand the feeling of frustration when having a hit denied or having to predict the hit, but this premise is equally valid for the opposite role, it's super frustrating to get hit after a perfect fast vault already away from the window/pallet and having to predict what the killer will do, apart from the mind-game thing (2x punishable), making safe loops useless.

The best solution would be a hit-validation system based on who has the lowest ping in relation to the server, hence always validating what happens on that person's screen, no matter if it's a killer or survivor, this would force people to adapt with their own internet issues instead of punishing those who have a good internet, as currently.

I believe this would be the best in long run for both roles
Last edited by ■ Yuri ■; Jul 18, 2023 @ 2:18pm
Kraken Jul 18, 2023 @ 2:43pm 
They implemented hit validation years ago. It clearly showed that killers are getting hits they shouldn't. Therefore, nerfing killers at the same time. Killers complained because they weren't getting their free hits anymore. So, BHVR shadow removed it without saying it.

Personally, it was the best time ever.
Paulo Ramos Jul 18, 2023 @ 8:15pm 
Originally posted by Kraken:
They implemented hit validation years ago. It clearly showed that killers are getting hits they shouldn't. Therefore, nerfing killers at the same time. Killers complained because they weren't getting their free hits anymore. So, BHVR shadow removed it without saying it.

Personally, it was the best time ever.
Only for pallets and dead hard.
Infrasound (Banned) Jul 18, 2023 @ 8:18pm 
they still need to fix ghost hits on unhook.
Originally posted by ■ Yuri ■:
validation, which was even implemented based on the dedicated servers, but was removed after some complaints from the killers, returning to be validated in the pov of the killer
I've seen this proposed so many times now that I have to doubt my own sanity. Is there a source for BHVR removing the validation they added to the game? Or is everyone just assuming it? I realize that only dead hard and pallets were ever validated and they are quite rare now but I don't understand just what makes everyone so sure it's gone.

Originally posted by ■ Yuri ■:
The best solution would be a hit-validation system based on who has the lowest ping in relation to the server, hence always validating what happens on that person's screen, no matter if it's a killer or survivor, this would force people to adapt with their own internet issues instead of punishing those who have a good internet, as currently.
I'm assuming you mean a system that takes into account the ping and the time of the action in calculation (like the validation system does) and not one strictly based on ping. Is that correct?
Vul†s (Banned) Jul 18, 2023 @ 9:52pm 
I can deal with perk nerfs, healing nerfs, gen rush nerfs, whatever. But that hit validation? Being hitted after a fast vault with Lithe? Being hitted after a pallet stun? That's the only reason i don't play survivor anymore. All other problems i can try dealing myself, but that...
■ Yuri ■ Jul 18, 2023 @ 10:41pm 
Originally posted by State Line Crosser:
Originally posted by ■ Yuri ■:
validation, which was even implemented based on the dedicated servers, but was removed after some complaints from the killers, returning to be validated in the pov of the killer
I've seen this proposed so many times now that I have to doubt my own sanity. Is there a source for BHVR removing the validation they added to the game? Or is everyone just assuming it? I realize that only dead hard and pallets were ever validated and they are quite rare now but I don't understand just what makes everyone so sure it's gone.

Originally posted by ■ Yuri ■:
The best solution would be a hit-validation system based on who has the lowest ping in relation to the server, hence always validating what happens on that person's screen, no matter if it's a killer or survivor, this would force people to adapt with their own internet issues instead of punishing those who have a good internet, as currently.
I'm assuming you mean a system that takes into account the ping and the time of the action in calculation (like the validation system does) and not one strictly based on ping. Is that correct?


I already commented about it here on the forum (answer your second question)


https://steamcommunity.com/app/381210/discussions/5/3810656756192835971/#c3800523859683964853


In fact the only official source is from when they added the system around 2020, making it noticeable on the pallets and even on the DH, which at the time worked to gain distance with the i-frames and the killers started to complain that they heard the survivor " screaming" after the hit, but didn't change to injured/dying, because the server "denied" the hit.

https://forums.bhvr.com/dead-by-daylight/discussion/185864/news-hit-validation-beta

I think it was at the beginning of 2021 that the same previous weird hits problems came back and when they (survivors) realized that the system was shadow-removed and killers stopped experiencing the "mom" effect (named in honor to the perk because the false hits), so, there is no official source about the removal and not even if it was total or partial, at least in relation to hook grabs things seems to still kind of work to this day with a similar system (in my experience)
Last edited by ■ Yuri ■; Jul 18, 2023 @ 10:48pm
State Line Crosser Jul 18, 2023 @ 11:18pm 
Originally posted by ■ Yuri ■:
I already commented about it here on the forum (answer your second question)
Thanks. My interpretation is that you are arguing for total hit validation or server siding the entire game. Is that correct?

Originally posted by ■ Yuri ■:
In fact the only official source is from when they added the system around 2020, making it noticeable on the pallets and even on the DH
I think it was at the beginning of 2021 that the same previous weird hits problems came back and when they (survivors) realized that the system was shadow-removed and killers stopped experiencing the "mom" effect (named in honor to the perk because the false hits), so, there is no official source about the removal and not even if it was total or partial
That's what I figured at least. I'm fairly certain they tweaked the conditions for it. The original version had some really nasty effects with killer powers and I got validated a lot on pallets even with fiber internet and 20-50 ms ping. DH doesn't work that way anymore so that part is null and pallets I've seen get dedicated but it's rare and only happens when I get sent to a high ping game (sure would be nice if I could see my ping in the lobby :). I stopped trying to swing through pallets like I used to though so maybe that's part of it.
Originally posted by ■ Yuri ■:
at least in relation to hook grabs things seems to still kind of work to this day with a similar system (in my experience)
I don't think grabs were validated in the same way. They can take longer so they had a window to check the survivors reported position. I hate the way grabs work in that respect as I often would have hit the survivor if I wasn't locked into a grab animation.

Imo, having ping be readily available to players in the lobby would do a lot for avoiding these conditions. The killer doesn't even know if they are going to lag until the game starts (honest ones anyways). I doubt that putting everything on a server is the right option. It's more expensive (bad for bhvr) and could result in a lot of undesirable behavior. I've played games that validated every action on a server and it felt awful to play.

Validating every hit and refunding bad ones? That could work but maybe there is a reason they didn't do that in the first place.
■ Yuri ■ Jul 19, 2023 @ 11:13am 
Originally posted by State Line Crosser:
Originally posted by ■ Yuri ■:
I already commented about it here on the forum (answer your second question)
Thanks. My interpretation is that you are arguing for total hit validation or server siding the entire game. Is that correct?

Originally posted by ■ Yuri ■:
In fact the only official source is from when they added the system around 2020, making it noticeable on the pallets and even on the DH
I think it was at the beginning of 2021 that the same previous weird hits problems came back and when they (survivors) realized that the system was shadow-removed and killers stopped experiencing the "mom" effect (named in honor to the perk because the false hits), so, there is no official source about the removal and not even if it was total or partial
That's what I figured at least. I'm fairly certain they tweaked the conditions for it. The original version had some really nasty effects with killer powers and I got validated a lot on pallets even with fiber internet and 20-50 ms ping. DH doesn't work that way anymore so that part is null and pallets I've seen get dedicated but it's rare and only happens when I get sent to a high ping game (sure would be nice if I could see my ping in the lobby :). I stopped trying to swing through pallets like I used to though so maybe that's part of it.
Originally posted by ■ Yuri ■:
at least in relation to hook grabs things seems to still kind of work to this day with a similar system (in my experience)
I don't think grabs were validated in the same way. They can take longer so they had a window to check the survivors reported position. I hate the way grabs work in that respect as I often would have hit the survivor if I wasn't locked into a grab animation.

Imo, having ping be readily available to players in the lobby would do a lot for avoiding these conditions. The killer doesn't even know if they are going to lag until the game starts (honest ones anyways). I doubt that putting everything on a server is the right option. It's more expensive (bad for bhvr) and could result in a lot of undesirable behavior. I've played games that validated every action on a server and it felt awful to play.

Validating every hit and refunding bad ones? That could work but maybe there is a reason they didn't do that in the first place.

yes, I even think it's the right way to make the whole game validated by the dedicated server, this is even a way of preventing hacks that exploit these vulnerabilities of things not needing the server to be validated, like insta done gens, insta down the 4 survivors, and so on., and I don't think they've fully implemented it yet because devs still haven't managed to improve the netcode issues and make the game more fluid, without being stuck with everything being validated, also because if the server is lagged, everything will have a delay inside the game (which is very common in the dbd the servers are working precariously sometimes)


The funny thing is that a little while ago (1 year +-) the game had this tool to see the ping in the lobby with the numbers still showing, both killer and survivors, but they removed it, that was a real downgrade.
Last edited by ■ Yuri ■; Jul 19, 2023 @ 11:25am
Originally posted by ■ Yuri ■:
The funny thing is that a little while ago (1 year +-) the game had this tool to see the ping in the lobby with the numbers still showing, both killer and survivors, but they removed it, that was a real downgrade.
Oh I know. I miss it very much.
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Date Posted: Jul 18, 2023 @ 1:32pm
Posts: 13