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I use it, for sure. The players you spoke of may not have the Mikaela dlc. Clairvoyance is a very good all-round information perk, which is simple to activate and it gives 64m aura of almost everything for 10 seconds each cleanse.
It is about to get a buff too, so it will work with blessing totems.
Left behind shows the aura of only the hatch within 32m.
It'd be nice to get a second chance at hatch after the killer closes it.
I'd use a perk that could open hatch. I reckon it'd be as handy as something like unbreakable is, because killers know how long they have to pick you up anyway.
It could be fun too. Instead of a 50/50 search for who finds hatch first, you can just track the killer and try to not be seen while they close it and leave.
But problem with giving perk ability of a key is that killer cannot Franklin's it and other than unlocking the hatch animation there's barely any counter play to this being a perk (other than slugging 3rd surv on the ground). Considering keys popularity, there's no reason to give perk that power and taking into account that there's way less counter play to this perk than to item, I don't think that would be healthy change. I can see perk getting any other change than that.
The 32m aura reading of hatch is very weak, when Clairvoyance is 64m and usable all game.
Laziest buff that they could do is up distance on Left Behind, but idk. That's like super lazy variant and kinda boring.
It could guarantee a key when rummaging through a chest after all other survivors are dead.
I can't justify using it anymore. For me at least, there seems to be a 50/50 chance the hatch will spawn near me, or near the killer. If you've got a good idea of the likely locations, it isn't hard to find.
That's why I liked the idea of Bill being able to open it with his bare hands.