Dead by Daylight

Dead by Daylight

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John Jul 17, 2023 @ 10:29pm
LEFT BEHIND: Left Behind
Now that Clairvoyance exists, is Left Behind in any build?
Could be.. instead of aura reading, gives the ability to open the hatch?
EDIT: Could allow rummaging for a key, or
-> If two survivors left, and the other survivor goes down without being picked up for 'X' seconds, it forces hatch to spawn(closed) and you have the ability to open it and leave.
Being in chase would pause the timer, so if the killer had a legitimate reason to slug, it wouldn't punish that.
Last edited by John; Jul 18, 2023 @ 3:59pm
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Showing 1-15 of 22 comments
Mn₂O₇ Jul 17, 2023 @ 10:51pm 
Some people still use Left Behind over Clairvoyance since latter requires you to do a totem and have no items on you when you use perk (tho sure anyone can put item on ground for a sec to activate it). In fact I don't see anyone use Clairvoyance (other than myself lol, have build with it with Inner Healing and Overzealous). But did see like 2 people with Left Behind in recent games (I guess they were doing hatch challenge considering both of them didn't even attempt to touch generators at any point of the match).
John Jul 18, 2023 @ 12:23am 
Originally posted by Mn₂O₇:
Some people still use Left Behind over Clairvoyance since latter requires you to do a totem and have no items on you when you use perk (tho sure anyone can put item on ground for a sec to activate it). In fact I don't see anyone use Clairvoyance (other than myself lol, have build with it with Inner Healing and Overzealous). But did see like 2 people with Left Behind in recent games (I guess they were doing hatch challenge considering both of them didn't even attempt to touch generators at any point of the match).

I use it, for sure. The players you spoke of may not have the Mikaela dlc. Clairvoyance is a very good all-round information perk, which is simple to activate and it gives 64m aura of almost everything for 10 seconds each cleanse.
It is about to get a buff too, so it will work with blessing totems.
Left behind shows the aura of only the hatch within 32m.
It'd be nice to get a second chance at hatch after the killer closes it.
Last edited by John; Jul 18, 2023 @ 12:25am
Mn₂O₇ Jul 18, 2023 @ 12:29am 
Originally posted by John:
Left behind shows the aura of only the hatch within 32m.
It'd be nice to get a second chance at hatch after the killer closes it.
Problem is that it's what keys for and they already pretty unpopular as is, so I doubt they would rework perk into doing something that keys do.
PewienCzlowiek Jul 18, 2023 @ 12:30am 
Tbh, I also thought about it. Would be a great buff to left behind.
John Jul 18, 2023 @ 1:15am 
Originally posted by Mn₂O₇:
Originally posted by John:
Left behind shows the aura of only the hatch within 32m.
It'd be nice to get a second chance at hatch after the killer closes it.
Problem is that it's what keys for and they already pretty unpopular as is, so I doubt they would rework perk into doing something that keys do.
Keys are finite. People probably run out, or prefer Torches/Toolbox/Medkits.
I'd use a perk that could open hatch. I reckon it'd be as handy as something like unbreakable is, because killers know how long they have to pick you up anyway.
It could be fun too. Instead of a 50/50 search for who finds hatch first, you can just track the killer and try to not be seen while they close it and leave.
Last edited by John; Jul 18, 2023 @ 1:17am
Mn₂O₇ Jul 18, 2023 @ 4:59am 
Originally posted by John:
Keys are finite. People probably run out, or prefer Torches/Toolbox/Medkits.
I'd use a perk that could open hatch. I reckon it'd be as handy as something like unbreakable is, because killers know how long they have to pick you up anyway.
It could be fun too. Instead of a 50/50 search for who finds hatch first, you can just track the killer and try to not be seen while they close it and leave.
It's not just about them being finite, but also the fact that there's a lot of games where most of your teammates don't die and it doesn't come to hatch play at all or killer just slugs 3rd person so hatch doesn't spawn, so obviously most people would see more use in other items than keys.
But problem with giving perk ability of a key is that killer cannot Franklin's it and other than unlocking the hatch animation there's barely any counter play to this being a perk (other than slugging 3rd surv on the ground). Considering keys popularity, there's no reason to give perk that power and taking into account that there's way less counter play to this perk than to item, I don't think that would be healthy change. I can see perk getting any other change than that.
John Jul 18, 2023 @ 5:30am 
The point isn't to have a perk to open hatch, but buffing Left Behind.
The 32m aura reading of hatch is very weak, when Clairvoyance is 64m and usable all game.
Mn₂O₇ Jul 18, 2023 @ 5:38am 
Originally posted by John:
The point isn't to have a perk to open hatch, but buffing Left Behind.
The 32m aura reading of hatch is very weak, when Clairvoyance is 64m and usable all game.
It can be buffed or changed, I don't think it's super popular in current state, still see it more often than Clairvoyance tho. Difference on on use isn't only range, but the fact that you have to put item on the ground to activate Clairvoyance, which might cost you finding hatch before killer, plus you might run out of Clairvoyance aurareading if you used it up (for locating 3gen for example), while you don't run out of Left Behind and don't need to find another totem, and there might not be any totems left (since Inner Healing is now more popular than before medkit nerf).
Laziest buff that they could do is up distance on Left Behind, but idk. That's like super lazy variant and kinda boring.
Mn₂O₇ Jul 18, 2023 @ 5:45am 
Less lazy buff to it could be the one that is somewhat close to achievement with he same name, if perk would give you a key for hatch if you finish repairing a generator after everyone else on your team is dead. Since it's an item, Franklin would still work on it, and you would have to choose to abandon whatever item you had to take that key, plus on opening hatch you also lose that key, so you escape with no item. Would be more fun than making bigger range on Left Behind.
PlayerOnline Jul 18, 2023 @ 6:07am 
Left Behind is seriously underrated. Many killers also don't expect you to have it and get surprised when you find the hatch before them.
John Jul 18, 2023 @ 6:10am 
Originally posted by Mn₂O₇:
Less lazy buff to it could be the one that is somewhat close to achievement with he same name, if perk would give you a key for hatch if you finish repairing a generator after everyone else on your team is dead. Since it's an item, Franklin would still work on it, and you would have to choose to abandon whatever item you had to take that key, plus on opening hatch you also lose that key, so you escape with no item. Would be more fun than making bigger range on Left Behind.

It could guarantee a key when rummaging through a chest after all other survivors are dead.
John Jul 18, 2023 @ 6:14am 
Originally posted by PlayerOnline:
Left Behind is seriously underrated. Many killers also don't expect you to have it and get surprised when you find the hatch before them.

I can't justify using it anymore. For me at least, there seems to be a 50/50 chance the hatch will spawn near me, or near the killer. If you've got a good idea of the likely locations, it isn't hard to find.
Mn₂O₇ Jul 18, 2023 @ 6:23am 
Originally posted by John:
It could guarantee a key when rummaging through a chest after all other survivors are dead.
It could, but then it's less "in character" with Bill (and it being Bill's perk) I guess, since you just looking for key in some chest in corner of the map instead of taking risk (sure, current perk doesn't have any risk-reward to it too, but since we're talking about buffing it I also feel like there should be some counter play to it too; like it wouldn't be any problem for it to be an item if you find it somewhere killer wouldn't look for you anyway, while if you repair a gen after everyone are gone, killer can guess that you might have this perk and they also get to know your latest location; plus repairing generator after everyone are dead isn't that difficult knowing you can 99% it and just tap after everyone else dead to get that key). I wouldn't mind rummaging too much, but then it could work with Ace's perk for add-ons on items too, which could lead to you saving key on escape too (if you roll Milky Glass on it). I guess I don't mind it too much, but there's generally less counter play for killer for when someone going for chest like that, especially when there's 3 chests in trial by default and you as killer usually don't pay attention to where 2 of them are located.
Last edited by Mn₂O₇; Jul 18, 2023 @ 6:33am
John Jul 18, 2023 @ 6:40am 
Originally posted by Mn₂O₇:
Originally posted by John:
It could guarantee a key when rummaging through a chest after all other survivors are dead.
It could, but then it's less "in character" with Bill (and it being Bill's perk) I guess, since you just looking for key in some chest in corner of the map instead of taking risk.

That's why I liked the idea of Bill being able to open it with his bare hands.
Mn₂O₇ Jul 18, 2023 @ 7:15am 
Originally posted by John:
That's why I liked the idea of Bill being able to open it with his bare hands.
There isn't any risk in opening it with bare hands tho? xD I just find it not very good idea balance-wise. I just would understand if every killer after such rework would slug 3rd surv more than they do now and it's would be annoying (it's kinda annoyng for both killer and surv, because on one hand killer trying to play smart to counter something, but it's also not enjoyable for them or for surv).
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Date Posted: Jul 17, 2023 @ 10:29pm
Posts: 22