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Alert, opportunities, lithe/agility...
And get healed, don't genrush injured
try these two instead...
https://steamcommunity.com/sharedfiles/filedetails/?id=3005216620
https://steamcommunity.com/sharedfiles/filedetails/?id=3005216722
learn to loop the killer, no need to keep the killer busy so much just a little and some will easily give up chasing you.
off the record to survive longer if killer tunnels
bond to find other survivors to get heals/heal them
and don't use blast mine and flashbang, it annoys the killer so he will probably target you :D
Off the Record
Déjà Vu
Windows of Opportunity
It's a good build that will help you survive more
I personally recommend something like Sprint Burst/Lithe, Quick and Quiet, Dance With Me, and Lucky Break/Urban Evasion, and a medkit. It's a setup designed to disappear from the Killer entirely in the split seconds where they don't have line of sight on you. It's the hardest way to win chases, but it also uses the fewest resources. It's a measure of outsmarting the Killer and continually expanding the amount of routes they have to search to find you.
If you want something easier, Dead Hard, Made For This, Bond, and Hope. You're significantly faster, have a second (or third) healthstate in the form of Dead Hard after you're unhooked, you can see your fellow Survivors, and you're as fast as a 110 Killer in the endgame, making you functionally impossible to catch.
A chase build would include Windows of Opportunity (choose your path), Made for This (more moving speed) and Resilience (more vaulting speed). 4th perk depends on what you want.
More safety: Off the Record, Decisive Strike
More info: Alert, Fogwise, Any Means Necessary, Bond, Empathy, Kindred
More exhaustion (disables MFT): Dead Hard, Lithe, Balanced Landing, Overcome
Blast Mine and Flashbang are great perks to have during a match. Don't let anyone tell you something else.
Kindred is baseline, focus on that first. It helps massively in soloQ.
InnerHealing is baseline, Great for lower ranks when you can't rely on a team for a heal
Edit: I forgot Sprint burst was on meg :,D
Then I would recommend getting Kate and Windows of Opportunity, It'll show you loops so you can learn the maps, and when you know the loops it allows you to effortlessly chain tiles together during a chase while avoiding deadzones teammates made.
Example of the kind of vision an aura build can get you[imgur.com]
Windows of Opportunity
Kindred
Deja Vu
Last perk can be your choice, really.
It's a bit boring, but I feel like this is a pretty balanced build that gives you the most important thing you need: information. Knowing what's going on and what to do is more valuable than having a bunch of anti-tunneling or exhaustion perks that you may not get much use out of. Plus having all of this information will help build some good fundamentals of looping, timing, etc.
And you can use just about anything for the fourth perk slot. If you are getting tunneled a lot, use OTR; if you want more info, run Bond or Alert; run We'll Make It or Prove Thyself if you want to help out your team more. Or an exhaustion perk/MFT if you want to be in more chases. Or Flashbang/Blast Mine if you want to be a little silly.
As you get better at the game you can start swapping perks as you feel comfortable. I've been trying to wean myself off of Kindred lately... but it's hard.
Know when to walk, when to hide, when to run, etc.
While you learn, I recommend at least having Sprint Burst and having an idea of where to run when it’s time to loop.