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unless you go down under a pallet and someone could drop it when youre beeing picked up
power steuggle needs 15% wiggle progress
the killer is not under a pallet anymore when you reach that much
flipflop turns the half of the time youve spent slugged under the pallet into wiggle progress so you can drop it yourself
if spirit fury destroys a pallet on your face automatically you still get stunned and the survivor makes distance,
with enduring he makes less distance and is less likely to make it to the next window or pallet
some perks just rarely work realistically without their combo part
If they go down near a pallet I always look for a flashlight save. Plus if you are under a pallet I tend to ignore them. This is why I was asking, it makes no sense to me wasting a perk slot for this I guess.
Windows and unbreakable I think, 2 flashlights. The flashlights are fine I was just confused about the combo.
Oh like an achievement? or like a challenge from the archive?
it depends on the match, if im having a hard time a healthstate might be worth alot more then a pallet but often i dont feel that way
"like, if you had a pallet to work with why did you go down anyway?"
-Scott Jund
could this be a trap?
also its more fun to risk it then checking around the pallet for a flashlight wich also
only gives his teammates more time to get into flashlight/palletsave position
Ah cool
i took a protection hit for a carried survivor
hid around the corner at the hook to use the styptic wich may look like im sabotaging
took the styptic protection hit (sadly he still got hooked)
he kept looking for me around the hook after im long gone, or maybe he was protecting his hook
so i went into the next corner and went down to the deep wound
wich lured him away from the hook
had my unbreakable 99ed when he arrived
and easily wiggled out with flipflop while the team unhooked and healed up in that time
power struggle really needs a 1.5 second grace period after being picked up so stuff like this isn't abused.